Abyssal Combination Potion I (1 charges) Potion 5% chance to gain +8 additional resource in Runecrafting for AbyssalComboRunes (Cannot be doubled) | — | 281 AP |
Abyssal Combination Potion II (2 charges) Potion 10% chance to gain +8 additional resource in Runecrafting for AbyssalComboRunes (Cannot be doubled) | — | 563 AP |
Abyssal Combination Potion III (3 charges) Potion 15% chance to gain +8 additional resource in Runecrafting for AbyssalComboRunes (Cannot be doubled) | — | 1,125 AP |
Abyssal Combination Potion IV (4 charges) Potion 20% chance to gain +8 additional resource in Runecrafting for AbyssalComboRunes (Cannot be doubled) | — | 2,250 AP |
Abyssal Consumable Potion I (1 charges) Potion 3 additional quantity of primary resource gained in Crafting for AbyssalConsumables nodes (Cannot be doubled) | — | 475 AP |
Abyssal Consumable Potion II (2 charges) Potion 5 additional quantity of primary resource gained in Crafting for AbyssalConsumables nodes (Cannot be doubled) | — | 950 AP |
Abyssal Consumable Potion III (3 charges) Potion 8 additional quantity of primary resource gained in Crafting for AbyssalConsumables nodes (Cannot be doubled) | — | 1,900 AP |
Abyssal Consumable Potion IV (4 charges) Potion 12 additional quantity of primary resource gained in Crafting for AbyssalConsumables nodes (Cannot be doubled) | — | 3,800 AP |
Abyssal Miner Potion I (1 charges) Potion +0.1% chance to receive an Abyssal Gem while Mining "Abyssal Rock" and "Outcrop" Nodes | — | 63 AP |
Abyssal Miner Potion II (2 charges) Potion +0.2% chance to receive an Abyssal Gem while Mining "Abyssal Rock" and "Outcrop" Nodes | — | 125 AP |
Abyssal Miner Potion III (3 charges) Potion +0.3% chance to receive an Abyssal Gem while Mining "Abyssal Rock" and "Outcrop" Nodes | — | 250 AP |
Abyssal Miner Potion IV (4 charges) Potion +0.4% chance to receive an Abyssal Gem while Mining "Abyssal Rock" and "Outcrop" Nodes | — | 500 AP |
Adaptive Accuracy Potion I (20 charges) Potion Accuracy Ratings are multiplied by 1.5 times current Hitpoints percent | — | 488 GP |
Adaptive Accuracy Potion II (35 charges) Potion Accuracy Ratings are multiplied by 1.5 times current Hitpoints percent | — | 536 GP |
Adaptive Accuracy Potion III (50 charges) Potion Accuracy Ratings are multiplied by 1.5 times current Hitpoints percent | — | 590 GP |
Adaptive Accuracy Potion IV (75 charges) Potion Accuracy Ratings are multiplied by 1.5 times current Hitpoints percent | — | 649 GP |
Adaptive Defence Potion I (20 charges) Potion Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | — | 1,254 GP |
Adaptive Defence Potion II (35 charges) Potion Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | — | 1,379 GP |
Adaptive Defence Potion III (50 charges) Potion Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | — | 1,517 GP |
Adaptive Defence Potion IV (75 charges) Potion Evasion Ratings are multiplied by 1.75 times current Hitpoints percent | — | 1,669 GP |
Alchemic Practice Potion I (10 charges) Potion +10% Chance to Double Items in Herblore | — | 58 GP |
Alchemic Practice Potion II (15 charges) Potion +15% Chance to Double Items in Herblore | — | 63 GP |
Alchemic Practice Potion III (20 charges) Potion +20% Chance to Double Items in Herblore | — | 70 GP |
Alchemic Practice Potion IV (30 charges) Potion +25% Chance to Double Items in Herblore | — | 77 GP |
Alt Magic Potion I (15 charges) Potion -5% Magic Interval | — | 75 GP |
Alt Magic Potion II (25 charges) Potion -10% Magic Interval | — | 82 GP |
Alt Magic Potion III (35 charges) Potion -15% Magic Interval | — | 90 GP |
Alt Magic Potion IV (50 charges) Potion -20% Magic Interval | — | 99 GP |
Area Control Potion I (10 charges) Potion +20% Flat Slayer Area Effect Negation | — | 628 GP |
Area Control Potion II (20 charges) Potion +30% Flat Slayer Area Effect Negation | — | 690 GP |
Area Control Potion III (35 charges) Potion +40% Flat Slayer Area Effect Negation | — | 759 GP |
Area Control Potion IV (50 charges) Potion +50% Flat Slayer Area Effect Negation | — | 835 GP |
Barrier Igniter Potion I (2 charges) Potion | — | 100 GP |
Barrier Igniter Potion II (4 charges) Potion | — | 150 GP |
Barrier Igniter Potion III (6 charges) Potion | — | 200 GP |
Barrier Igniter Potion IV (8 charges) Potion | — | 250 GP |
Barrier Touch Potion I (2 charges) Potion +1 Flat Barrier damage added to Summon Familiar | — | 5 GP |
Barrier Touch Potion II (4 charges) Potion +2 Flat Barrier damage added to Summon Familiar | — | 10 GP |
Barrier Touch Potion III (6 charges) Potion +3 Flat Barrier damage added to Summon Familiar | — | 15 GP |
Barrier Touch Potion IV (8 charges) Potion +4 Flat Barrier damage added to Summon Familiar | — | 20 GP |
Bird Nest Potion I (50 charges) Potion 5% chance to gain Bird Nest in Woodcutting | — | 1 GP |
Bird Nest Potion II (50 charges) Potion 10% chance to gain Bird Nest in Woodcutting | — | 2 GP |
Bird Nest Potion III (75 charges) Potion 15% chance to gain Bird Nest in Woodcutting | — | 3 GP |
Bird Nest Potion IV (100 charges) Potion 30% chance to gain Bird Nest in Woodcutting | — | 4 GP |
Blacksmith Potion I (15 charges) Potion +5% Chance to Double Items in Smithing | — | 1,020 GP |
Blacksmith Potion II (25 charges) Potion +10% Chance to Double Items in Smithing | — | 1,122 GP |
Blacksmith Potion III (35 charges) Potion +15% Chance to Double Items in Smithing | — | 1,234 GP |
Blacksmith Potion IV (50 charges) Potion +20% Chance to Double Items in Smithing | — | 1,357 GP |
Blighted Touch Potion I (1 charges) Potion 2% chance to ignore Blight | — | 250 AP |
Blighted Touch Potion II (2 charges) Potion 4% chance to ignore Blight | — | 500 AP |
Blighted Touch Potion III (3 charges) Potion 6% chance to ignore Blight | — | 1,000 AP |
Blighted Touch Potion IV (4 charges) Potion 8% chance to ignore Blight | — | 2,000 AP |
Controlled Heat Potion I (5 charges) Potion Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted | — | 38 GP |
Controlled Heat Potion II (10 charges) Potion Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted | — | 48 GP |
Controlled Heat Potion III (15 charges) Potion Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted | — | 58 GP |
Controlled Heat Potion IV (25 charges) Potion Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted | — | 68 GP |
Corrupted Fighter Potion I (1 charges) Potion +2% Corruption Abyssal XP | — | 18 AP |
Corrupted Fighter Potion II (2 charges) Potion +4% Corruption Abyssal XP | — | 35 AP |
Corrupted Fighter Potion III (3 charges) Potion +6% Corruption Abyssal XP | — | 70 AP |
Corrupted Fighter Potion IV (4 charges) Potion +8% Corruption Abyssal XP | — | 140 AP |
Crafting Potion I (10 charges) Potion +5% Chance to Double Items in Crafting | — | 50 GP |
Crafting Potion II (10 charges) Potion +10% Chance to Double Items in Crafting | — | 100 GP |
Crafting Potion III (10 charges) Potion +15% Chance to Double Items in Crafting | — | 150 GP |
Crafting Potion IV (15 charges) Potion +25% Chance to Double Items in Crafting | — | 200 GP |
Critical Strike Potion I (10 charges) Potion +5% Melee critical hit chance+5% Ranged critical hit chance+5% Magic critical hit chance | — | 7,950 GP |
Critical Strike Potion II (15 charges) Potion +10% Melee critical hit chance+10% Ranged critical hit chance+10% Magic critical hit chance | — | 8,745 GP |
Critical Strike Potion III (25 charges) Potion +15% Melee critical hit chance+15% Ranged critical hit chance+15% Magic critical hit chance | — | 9,619 GP |
Critical Strike Potion IV (35 charges) Potion +20% Melee critical hit chance+20% Ranged critical hit chance+20% Magic critical hit chance | — | 10,581 GP |
Crystal Sanction Potion I (2 charges) Potion | — | 250 GP |
Crystal Sanction Potion II (4 charges) Potion | — | 295 GP |
Crystal Sanction Potion III (6 charges) Potion | — | 350 GP |
Crystal Sanction Potion IV (10 charges) Potion | — | 415 GP |
Crystallization Potion I (2 charges) Potion | — | 250 GP |
Crystallization Potion II (4 charges) Potion | — | 295 GP |
Crystallization Potion III (6 charges) Potion | — | 350 GP |
Crystallization Potion IV (10 charges) Potion | — | 415 GP |
Cursed Potion I (5 charges) Potion +5% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | — | 250 GP |
Cursed Potion II (10 charges) Potion +10% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | — | 295 GP |
Cursed Potion III (15 charges) Potion +15% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | — | 350 GP |
Cursed Potion IV (20 charges) Potion +20% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark | — | 415 GP |
Damage Reduction Potion I (10 charges) Potion +2% Damage Reduction | — | 850 GP |
Damage Reduction Potion II (15 charges) Potion +4% Damage Reduction | — | 950 GP |
Damage Reduction Potion III (20 charges) Potion +6% Damage Reduction | — | 1,150 GP |
Damage Reduction Potion IV (30 charges) Potion +10% Damage Reduction | — | 1,500 GP |
Dark Ritual Potion I (1 charges) Potion 5% Cost Reduction for Summoning, excluding Shards, for Abyssal Realm only | — | 1 AP |
Dark Ritual Potion II (2 charges) Potion 10% Cost Reduction for Summoning, excluding Shards, for Abyssal Realm only | — | 1 AP |
Dark Ritual Potion III (3 charges) Potion 15% Cost Reduction for Summoning, excluding Shards, for Abyssal Realm only | — | 1 AP |
Dark Ritual Potion IV (4 charges) Potion 25% Cost Reduction for Summoning, excluding Shards, for Abyssal Realm only | — | 1 AP |
Deadly Toxins Potion (15 charges) Potion | — | 650 GP |
Diamond Luck Potion I (5 charges) Potion Your Attacks now roll twice (Select highest chance) | — | 2,200 GP |
Diamond Luck Potion II (10 charges) Potion Your Attacks now roll twice (Select highest chance) | — | 2,300 GP |
Diamond Luck Potion III (15 charges) Potion Your Attacks now roll twice (Select highest chance) | — | 2,500 GP |
Diamond Luck Potion IV (25 charges) Potion Your Attacks now roll twice (Select highest chance) | — | 2,700 GP |
Divine Potion I (15 charges) Potion +10% Chance To Preserve Prayer Points | — | 87 GP |
Divine Potion II (20 charges) Potion +15% Chance To Preserve Prayer Points | — | 89 GP |
Divine Potion III (25 charges) Potion +20% Chance To Preserve Prayer Points | — | 93 GP |
Divine Potion IV (30 charges) Potion +35% Chance To Preserve Prayer Points | — | 99 GP |
Echoing Lure Potion I (1 charges) Potion +5% chance to catch +1 random Fish from the same Fishing Area (Cannot be doubled) | — | 5,000 AP |
Echoing Lure Potion II (2 charges) Potion +10% chance to catch +1 random Fish from the same Fishing Area (Cannot be doubled) | — | 10,000 AP |
Echoing Lure Potion III (3 charges) Potion +15% chance to catch +1 random Fish from the same Fishing Area (Cannot be doubled) | — | 20,000 AP |
Echoing Lure Potion IV (4 charges) Potion +20% chance to catch +1 random Fish from the same Fishing Area (Cannot be doubled) | — | 40,000 AP |
Eldritch Curse Potion I (1 charges) Potion 5% chance to ignore EldritchCurse | — | 15,625 AP |
Eldritch Curse Potion II (2 charges) Potion 10% chance to ignore EldritchCurse | — | 31,250 AP |
Eldritch Curse Potion III (3 charges) Potion 15% chance to ignore EldritchCurse | — | 62,500 AP |
Eldritch Curse Potion IV (4 charges) Potion 20% chance to ignore EldritchCurse | — | 125,000 AP |
Elemental Potion I (20 charges) Potion +5% Chance to receive random Elemental Runes from Runecrafting when creating Standard Runes+2 Elemental Runes received from Runecrafting when creating Runes | — | 140 GP |
Elemental Potion II (30 charges) Potion +10% Chance to receive random Elemental Runes from Runecrafting when creating Standard Runes+4 Elemental Runes received from Runecrafting when creating Runes | — | 155 GP |
Elemental Potion III (40 charges) Potion +25% Chance to receive random Elemental Runes from Runecrafting when creating Standard Runes+6 Elemental Runes received from Runecrafting when creating Runes | — | 170 GP |
Elemental Potion IV (50 charges) Potion +50% Chance to receive random Elemental Runes from Runecrafting when creating Standard Runes+8 Elemental Runes received from Runecrafting when creating Runes | — | 200 GP |
Enkindled Yields Potion I (15 charges) Potion +10% Chance to Double Items in Firemaking | — | 408 GP |
Enkindled Yields Potion II (25 charges) Potion +15% Chance to Double Items in Firemaking | — | 448 GP |
Enkindled Yields Potion III (35 charges) Potion +20% Chance to Double Items in Firemaking | — | 493 GP |
Enkindled Yields Potion IV (50 charges) Potion +25% Chance to Double Items in Firemaking | — | 543 GP |
Famished Potion I (10 charges) Potion +5% Auto Eat Efficiency+5% Chance to Preserve Food when eaten | — | 42 GP |
Famished Potion II (20 charges) Potion +10% Auto Eat Efficiency+10% Chance to Preserve Food when eaten | — | 64 GP |
Famished Potion III (30 charges) Potion +15% Auto Eat Efficiency+15% Chance to Preserve Food when eaten | — | 85 GP |
Famished Potion IV (40 charges) Potion +25% Auto Eat Efficiency+25% Chance to Preserve Food when eaten | — | 102 GP |
Fear Potion I (1 charges) Potion 5% chance to ignore Fear | — | 2,063 AP |
Fear Potion II (2 charges) Potion 10% chance to ignore Fear | — | 4,125 AP |
Fear Potion III (3 charges) Potion 15% chance to ignore Fear | — | 8,250 AP |
Fear Potion IV (4 charges) Potion 25% chance to ignore Fear | — | 16,500 AP |
Fishermans Potion I (5 charges) Potion +3% Chance to Double Items in Fishing | — | 60 GP |
Fishermans Potion II (10 charges) Potion +5% Chance to Double Items in Fishing | — | 75 GP |
Fishermans Potion III (15 charges) Potion +8% Chance to Double Items in Fishing | — | 90 GP |
Fishermans Potion IV (20 charges) Potion +12% Chance to Double Items in Fishing | — | 122 GP |
Gem Detector Potion I (10 charges) Potion +2% chance to receive a Quality Superior Gem while Mining a "Gem Vein" Node or Meteorite Ore | — | 2,752 GP |
Gem Detector Potion II (20 charges) Potion +4% chance to receive a Quality Superior Gem while Mining a "Gem Vein" Node or Meteorite Ore | — | 3,027 GP |
Gem Detector Potion III (30 charges) Potion +7% chance to receive a Quality Superior Gem while Mining a "Gem Vein" Node or Meteorite Ore | — | 3,329 GP |
Gem Detector Potion IV (40 charges) Potion +10% chance to receive a Quality Superior Gem while Mining a "Gem Vein" Node or Meteorite Ore | — | 3,622 GP |
Generous Cook Potion I (15 charges) Potion +10% Chance to Double Items in Cooking | — | 58 GP |
Generous Cook Potion II (30 charges) Potion +20% Chance to Double Items in Cooking | — | 64 GP |
Generous Cook Potion III (40 charges) Potion +30% Chance to Double Items in Cooking | — | 78 GP |
Generous Cook Potion IV (60 charges) Potion +50% Chance to Double Items in Cooking | — | 94 GP |
Generous Harvest Potion I (10 charges) Potion +10% Chance to Double Items in Farming | — | 312 GP |
Generous Harvest Potion II (10 charges) Potion +15% Chance to Double Items in Farming | — | 330 GP |
Generous Harvest Potion III (10 charges) Potion +20% Chance to Double Items in Farming | — | 345 GP |
Generous Harvest Potion IV (10 charges) Potion +30% Chance to Double Items in Farming | — | 390 GP |
Gentle Hands Potion I (20 charges) Potion +15 Stealth while Thieving | — | 57 GP |
Gentle Hands Potion II (30 charges) Potion +30 Stealth while Thieving | — | 73 GP |
Gentle Hands Potion III (40 charges) Potion +50 Stealth while Thieving | — | 84 GP |
Gentle Hands Potion IV (50 charges) Potion +75 Stealth while Thieving | — | 92 GP |
Gloomgrowth Potion I (1 charges) Potion 20% base primary resource quantity gained in Farming for Abyssal Realm only+50% Farming Interval | — | 106 AP |
Gloomgrowth Potion II (2 charges) Potion 25% base primary resource quantity gained in Farming for Abyssal Realm only+50% Farming Interval | — | 213 AP |
Gloomgrowth Potion III (3 charges) Potion 30% base primary resource quantity gained in Farming for Abyssal Realm only+50% Farming Interval | — | 425 AP |
Gloomgrowth Potion IV (4 charges) Potion 40% base primary resource quantity gained in Farming for Abyssal Realm only+50% Farming Interval | — | 850 AP |
Harming Potion (20 charges) Potion Deal damage to self equal to +20% of your current Hitpoints per hit+13% Maximum Hit+13% Accuracy Rating+13% Global Evasion | — | 50 GP |
Harvester's Potion I (1 charges) Potion -2% Harvesting Interval | — | 9 AP |
Harvester's Potion II (2 charges) Potion -4% Harvesting Interval | — | 17 AP |
Harvester's Potion III (3 charges) Potion -6% Harvesting Interval | — | 35 AP |
Harvester's Potion IV (4 charges) Potion -8% Harvesting Interval | — | 69 AP |
Herblore Potion I (20 charges) Potion +1% Chance to receive a Random Tier of the same Potion in Herblore | — | 450 GP |
Herblore Potion II (30 charges) Potion +2% Chance to receive a Random Tier of the same Potion in Herblore | — | 480 GP |
Herblore Potion III (40 charges) Potion +3% Chance to receive a Random Tier of the same Potion in Herblore | — | 500 GP |
Herblore Potion IV (60 charges) Potion +6% Chance to receive a Random Tier of the same Potion in Herblore | — | 530 GP |
Hinder Potion I (5 charges) Potion Inflict a slow that increases the target's attack interval by 3% when hitting with an attack | — | 19 GP |
Hinder Potion II (10 charges) Potion Inflict a slow that increases the target's attack interval by 6% when hitting with an attack | — | 29 GP |
Hinder Potion III (15 charges) Potion Inflict a slow that increases the target's attack interval by 10% when hitting with an attack | — | 39 GP |
Hinder Potion IV (25 charges) Potion Inflict a slow that increases the target's attack interval by 15% when hitting with an attack | — | 42 GP |
Holy Bulwark Potion I (10 charges) Potion +10% of all damage taken is added as Prayer Points (Rounded down) | — | 256 GP |
Holy Bulwark Potion II (15 charges) Potion +10% of all damage taken is added as Prayer Points (Rounded down) | — | 281 GP |
Holy Bulwark Potion III (20 charges) Potion +10% of all damage taken is added as Prayer Points (Rounded down) | — | 309 GP |
Holy Bulwark Potion IV (30 charges) Potion +10% of all damage taken is added as Prayer Points (Rounded down) | — | 340 GP |
Laceration Potion I (1 charges) Potion | — | 115 AP |
Laceration Potion II (2 charges) Potion | — | 230 AP |
Laceration Potion III (3 charges) Potion | — | 460 AP |
Laceration Potion IV (4 charges) Potion | — | 920 AP |
Lethal Toxins Potion I (5 charges) Potion | — | 190 GP |
Lethal Toxins Potion II (10 charges) Potion | — | 285 GP |
Lethal Toxins Potion III (15 charges) Potion | — | 380 GP |
Lethal Toxins Potion IV (20 charges) Potion | — | 510 GP |
Lucky Herb Potion I (8 charges) Potion +10% chance to convert combat seed drops to herbs | — | 69 GP |
Lucky Herb Potion II (10 charges) Potion +20% chance to convert combat seed drops to herbs | — | 69 GP |
Lucky Herb Potion III (15 charges) Potion +30% chance to convert combat seed drops to herbs | — | 69 GP |
Lucky Herb Potion IV (20 charges) Potion +50% chance to convert combat seed drops to herbs | — | 69 GP |
Magic Assistance Potion I (15 charges) Potion +4% Magic Accuracy Rating+4% Magic Evasion10% chance to ignore BurnDOT10% chance to ignore Frostburn | — | 30 GP |
Magic Assistance Potion II (15 charges) Potion +8% Magic Accuracy Rating+8% Magic Evasion10% chance to ignore BurnDOT10% chance to ignore Frostburn | — | 40 GP |
Magic Assistance Potion III (15 charges) Potion +12% Magic Accuracy Rating+12% Magic Evasion10% chance to ignore BurnDOT10% chance to ignore Frostburn | — | 50 GP |
Magic Assistance Potion IV (20 charges) Potion +20% Magic Accuracy Rating+20% Magic Evasion10% chance to ignore BurnDOT10% chance to ignore Frostburn | — | 60 GP |
Magic Damage Potion I (5 charges) Potion +1% Magic Maximum Hit | — | 140 GP |
Magic Damage Potion II (5 charges) Potion +5% Magic Maximum Hit | — | 180 GP |
Magic Damage Potion III (5 charges) Potion +10% Magic Maximum Hit | — | 210 GP |
Magic Damage Potion IV (5 charges) Potion +15% Magic Maximum Hit | — | 235 GP |
Melee Accuracy Potion I (20 charges) Potion +8% Melee Accuracy Rating | — | 2 GP |
Melee Accuracy Potion II (20 charges) Potion +12% Melee Accuracy Rating | — | 3 GP |
Melee Accuracy Potion III (20 charges) Potion +15% Melee Accuracy Rating | — | 4 GP |
Melee Accuracy Potion IV (30 charges) Potion +25% Melee Accuracy Rating | — | 5 GP |
Melee Evasion Potion I (30 charges) Potion +8% Melee Evasion10% chance to ignore Stun, Freeze or Crystallize | — | 5 GP |
Melee Evasion Potion II (30 charges) Potion +12% Melee Evasion10% chance to ignore Stun, Freeze or Crystallize | — | 10 GP |
Melee Evasion Potion III (30 charges) Potion +15% Melee Evasion10% chance to ignore Stun, Freeze or Crystallize | — | 15 GP |
Melee Evasion Potion IV (40 charges) Potion +25% Melee Evasion10% chance to ignore Stun, Freeze or Crystallize | — | 20 GP |
Melee Strength Potion I (5 charges) Potion +1% Melee Maximum Hit | — | 130 GP |
Melee Strength Potion II (5 charges) Potion +3% Melee Maximum Hit | — | 190 GP |
Melee Strength Potion III (5 charges) Potion +6% Melee Maximum Hit | — | 260 GP |
Melee Strength Potion IV (10 charges) Potion +10% Melee Maximum Hit | — | 320 GP |
Multicooker Potion I (10 charges) Potion -10% Passive Cook Interval | — | 375 GP |
Multicooker Potion II (20 charges) Potion -15% Passive Cook Interval | — | 412 GP |
Multicooker Potion III (30 charges) Potion -25% Passive Cook Interval | — | 453 GP |
Multicooker Potion IV (50 charges) Potion -40% Passive Cook Interval | — | 499 GP |
Necromancer Potion I (15 charges) Potion 1 base primary resource quantity gained in Summoning | — | 225 GP |
Necromancer Potion II (30 charges) Potion 2 base primary resource quantity gained in Summoning | — | 240 GP |
Necromancer Potion III (45 charges) Potion 3 base primary resource quantity gained in Summoning | — | 250 GP |
Necromancer Potion IV (60 charges) Potion 5 base primary resource quantity gained in Summoning | — | 265 GP |
Penetration Potion I (10 charges) Potion | — | 1,275 GP |
Penetration Potion II (15 charges) Potion | — | 1,402 GP |
Penetration Potion III (20 charges) Potion | — | 1,542 GP |
Penetration Potion IV (25 charges) Potion | — | 1,697 GP |
Perfect Swing Potion I (30 charges) Potion 10% chance to deal no damage to Essence Nodes in Mining10% chance to deal no damage to Ore Nodes in Mining | — | 102 GP |
Perfect Swing Potion II (50 charges) Potion 20% chance to deal no damage to Essence Nodes in Mining20% chance to deal no damage to Ore Nodes in Mining | — | 113 GP |
Perfect Swing Potion III (80 charges) Potion 40% chance to deal no damage to Essence Nodes in Mining40% chance to deal no damage to Ore Nodes in Mining | — | 136 GP |
Perfect Swing Potion IV (100 charges) Potion 80% chance to deal no damage to Essence Nodes in Mining80% chance to deal no damage to Ore Nodes in Mining | — | 150 GP |
Performance Enhancing Potion I (10 charges) Potion -4% Agility Interval | — | 225 GP |
Performance Enhancing Potion II (20 charges) Potion -6% Agility Interval | — | 240 GP |
Performance Enhancing Potion III (30 charges) Potion -8% Agility Interval | — | 250 GP |
Performance Enhancing Potion IV (50 charges) Potion -12% Agility Interval | — | 265 GP |
Piece Finder Potion I (1 charges) Potion +5% Abyssal Pieces from Combat | — | 125 AP |
Piece Finder Potion II (2 charges) Potion +10% Abyssal Pieces from Combat | — | 250 AP |
Piece Finder Potion III (3 charges) Potion +15% Abyssal Pieces from Combat | — | 500 AP |
Piece Finder Potion IV (4 charges) Potion +20% Abyssal Pieces from Combat | — | 1,000 AP |
Ranged Assistance Potion I (15 charges) Potion +4% Ranged Accuracy Rating+4% Ranged Evasion10% chance to ignore PoisonDOT | — | 6 GP |
Ranged Assistance Potion II (15 charges) Potion +8% Ranged Accuracy Rating+8% Ranged Evasion10% chance to ignore PoisonDOT | — | 12 GP |
Ranged Assistance Potion III (15 charges) Potion +12% Ranged Accuracy Rating+12% Ranged Evasion10% chance to ignore PoisonDOT | — | 18 GP |
Ranged Assistance Potion IV (20 charges) Potion +20% Ranged Accuracy Rating+20% Ranged Evasion10% chance to ignore PoisonDOT | — | 29 GP |
Ranged Strength Potion I (5 charges) Potion +5% Ranged Maximum Hit | — | 120 GP |
Ranged Strength Potion II (5 charges) Potion +10% Ranged Maximum Hit | — | 135 GP |
Ranged Strength Potion III (5 charges) Potion +15% Ranged Maximum Hit | — | 147 GP |
Ranged Strength Potion IV (10 charges) Potion +25% Ranged Maximum Hit | — | 158 GP |
Reaper Potion I (15 charges) Potion +30% Bleed lifesteal+30% Burn lifesteal+30% Poison lifesteal | — | 1,270 GP |
Reaper Potion II (25 charges) Potion +40% Bleed lifesteal+40% Burn lifesteal+40% Poison lifesteal | — | 1,397 GP |
Reaper Potion III (35 charges) Potion +50% Bleed lifesteal+50% Burn lifesteal+50% Poison lifesteal | — | 1,536 GP |
Reaper Potion IV (50 charges) Potion +75% Bleed lifesteal+75% Burn lifesteal+75% Poison lifesteal | — | 1,690 GP |
Regeneration Potion I (15 charges) Potion +30% Hitpoint Regeneration | — | 400 GP |
Regeneration Potion II (25 charges) Potion +60% Hitpoint Regeneration | — | 490 GP |
Regeneration Potion III (40 charges) Potion +100% Hitpoint Regeneration | — | 590 GP |
Regeneration Potion IV (60 charges) Potion +150% Hitpoint Regeneration | — | 640 GP |
Secret Stardust Potion I (5 charges) Potion -3% Astrology Interval | — | 50 GP |
Secret Stardust Potion II (10 charges) Potion -5% Astrology Interval | — | 100 GP |
Secret Stardust Potion III (15 charges) Potion -10% Astrology Interval | — | 120 GP |
Secret Stardust Potion IV (25 charges) Potion -15% Astrology Interval | — | 150 GP |
Seeing Gold Potion I (20 charges) Potion 10% chance to gain 1 Gold Bar from Smithing when making Silver Bar (Cannot be doubled) | — | 40 GP |
Seeing Gold Potion II (30 charges) Potion 20% chance to gain 1 Gold Bar from Smithing when making Silver Bar (Cannot be doubled) | — | 53 GP |
Seeing Gold Potion III (50 charges) Potion 40% chance to gain 1 Gold Bar from Smithing when making Silver Bar (Cannot be doubled) | — | 63 GP |
Seeing Gold Potion IV (80 charges) Potion 75% chance to gain 1 Gold Bar from Smithing when making Silver Bar (Cannot be doubled) | — | 73 GP |
Shadeveil Potion I (1 charges) Potion +15% Global critical hit chance | — | 625 AP |
Shadeveil Potion II (2 charges) Potion +15% Global critical hit chance | — | 1,250 AP |
Shadeveil Potion III (3 charges) Potion +15% Global critical hit chance | — | 2,500 AP |
Shadeveil Potion IV (4 charges) Potion +20% Global critical hit chance | — | 5,000 AP |
Silence Potion I (1 charges) Potion 10% chance to ignore Silence | — | 1,938 AP |
Silence Potion II (2 charges) Potion 20% chance to ignore Silence | — | 3,875 AP |
Silence Potion III (3 charges) Potion 30% chance to ignore Silence | — | 7,750 AP |
Silence Potion IV (4 charges) Potion 40% chance to ignore Silence | — | 15,500 AP |
Silent Thief Potion I (1 charges) Potion 50 Stealth while Thieving from Abyssal Realm NPCs10% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only | — | 1,225 AP |
Silent Thief Potion II (2 charges) Potion 60 Stealth while Thieving from Abyssal Realm NPCs10% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only | — | 2,450 AP |
Silent Thief Potion III (3 charges) Potion 75 Stealth while Thieving from Abyssal Realm NPCs10% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only | — | 4,900 AP |
Silent Thief Potion IV (4 charges) Potion 100 Stealth while Thieving from Abyssal Realm NPCs10% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only | — | 9,800 AP |
Skilled Fletching Potion I (20 charges) Potion +5% Chance to Double Items in Fletching | — | 67 GP |
Skilled Fletching Potion II (30 charges) Potion +10% Chance to Double Items in Fletching | — | 78 GP |
Skilled Fletching Potion III (40 charges) Potion +15% Chance to Double Items in Fletching | — | 90 GP |
Skilled Fletching Potion IV (50 charges) Potion +25% Chance to Double Items in Fletching | — | 100 GP |
Slayer Bounty Potion I (10 charges) Potion +10% Global Slayer Coins (except Item Sales)+10% chance for a Slayer Task kill to count as 2 kills. | — | 1,430 GP |
Slayer Bounty Potion II (15 charges) Potion +15% Global Slayer Coins (except Item Sales)+15% chance for a Slayer Task kill to count as 2 kills. | — | 1,573 GP |
Slayer Bounty Potion III (20 charges) Potion +20% Global Slayer Coins (except Item Sales)+20% chance for a Slayer Task kill to count as 2 kills. | — | 1,730 GP |
Slayer Bounty Potion IV (30 charges) Potion +25% Global Slayer Coins (except Item Sales)+25% chance for a Slayer Task kill to count as 2 kills. | — | 1,903 GP |
Soulsnap Potion I (1 charges) Potion +5% chance to double Soul drops from enemies | — | 1,500 AP |
Soulsnap Potion II (2 charges) Potion +10% chance to double Soul drops from enemies | — | 3,000 AP |
Soulsnap Potion III (3 charges) Potion +15% chance to double Soul drops from enemies | — | 6,000 AP |
Soulsnap Potion IV (4 charges) Potion +20% chance to double Soul drops from enemies | — | 12,000 AP |
Star Seeker Potion I (15 charges) Potion 1% chance to gain Golden Stardust in Astrology | — | 931 GP |
Star Seeker Potion II (25 charges) Potion 2% chance to gain Golden Stardust in Astrology | — | 1,024 GP |
Star Seeker Potion III (35 charges) Potion 3% chance to gain Golden Stardust in Astrology | — | 1,126 GP |
Star Seeker Potion IV (50 charges) Potion 5% chance to gain Golden Stardust in Astrology | — | 1,239 GP |
Traps Potion I (5 charges) Potion +20% GP from Agility Obstacles that contain a negative modifier+2% Agility Skill XP from Obstacles that contain a negative modifier+2% Agility Mastery XP from Obstacles that contain a negative modifier | — | 1,052 GP |
Traps Potion II (10 charges) Potion +30% GP from Agility Obstacles that contain a negative modifier+3% Agility Skill XP from Obstacles that contain a negative modifier+3% Agility Mastery XP from Obstacles that contain a negative modifier | — | 1,157 GP |
Traps Potion III (15 charges) Potion +40% GP from Agility Obstacles that contain a negative modifier+4% Agility Skill XP from Obstacles that contain a negative modifier+4% Agility Mastery XP from Obstacles that contain a negative modifier | — | 1,272 GP |
Traps Potion IV (20 charges) Potion +50% GP from Agility Obstacles that contain a negative modifier+5% Agility Skill XP from Obstacles that contain a negative modifier+5% Agility Mastery XP from Obstacles that contain a negative modifier | — | 1,400 GP |
Unholy Potion I (5 charges) Potion +5% chance to preserve Prayer Points for Unholy Prayers | — | 55 GP |
Unholy Potion II (10 charges) Potion +10% chance to preserve Prayer Points for Unholy Prayers | — | 83 GP |
Unholy Potion III (15 charges) Potion +15% chance to preserve Prayer Points for Unholy Prayers | — | 109 GP |
Unholy Potion IV (20 charges) Potion +20% chance to preserve Prayer Points for Unholy Prayers | — | 132 GP |
Void Stabilisation Potion I (1 charges) Potion -5% cost to produce Abyssal Realm Items in Herblore | — | 7,500 AP |
Void Stabilisation Potion II (2 charges) Potion -10% cost to produce Abyssal Realm Items in Herblore | — | 15,000 AP |
Void Stabilisation Potion III (3 charges) Potion -15% cost to produce Abyssal Realm Items in Herblore | — | 30,000 AP |
Void Stabilisation Potion IV (4 charges) Potion -15% cost to produce Abyssal Realm Items in Herblore1 additional quantity of primary resource gained in Herblore for Abyssal Realm only (cannot be doubled) | — | 60,000 AP |
Voidburst Potion I (1 charges) Potion 5% chance to ignore Voidburst | — | 18,750 AP |
Voidburst Potion II (2 charges) Potion 10% chance to ignore Voidburst | — | 37,500 AP |
Voidburst Potion III (3 charges) Potion 15% chance to ignore Voidburst | — | 75,000 AP |
Voidburst Potion IV (4 charges) Potion 20% chance to ignore Voidburst | — | 150,000 AP |
Withering Potion I (1 charges) Potion 10% chance to ignore Wither | — | 625 AP |
Withering Potion II (2 charges) Potion 20% chance to ignore Wither | — | 1,250 AP |
Withering Potion III (3 charges) Potion 30% chance to ignore Wither | — | 2,500 AP |
Withering Potion IV (4 charges) Potion 40% chance to ignore Wither | — | 5,000 AP |