Reference — Skills
Skills
All 28 Melvor Idle skills (base game + Throne of the Herald + Atlas of Discovery + Into the Abyss), with the game's exact XP curve (levels 1–120) and the abyssal curve (1–60).
The 28 skills
The game's official grouping: Combat, active skills and passive skills — with each skill's content counted.
| Skill | Group | Expansion | Content |
|---|---|---|---|
| | Combat | Base game | |
| | Combat | Base game | |
| | Combat | Base game | |
| | Combat | Base game | 26 alt spells |
| | Combat | Base game | |
| | Combat | Base game | |
| | Combat | Base game | |
| | Combat | Base game | |
| | Active | Base game | 115 obstacles9 pillars2 courses |
| | Active | Base game | 29 recipes |
| | Active | Base game | 86 recipes |
| | Active | Base game | 187 recipes |
| | Active | Base game | 33 logs |
| | Active | Base game | 59 fish23 areas |
| | Active | Base game | 132 recipes |
| | Active | Base game | 72 recipes |
| | Active | Base game | 40 rocks |
| | Active | Base game | 229 recipes |
| | Active | Base game | 279 recipes |
| | Active | Base game | 53 recipes |
| | Active | Base game | 22 areas50 targets |
| | Active | Base game | 34 trees |
| | Passive | Base game | 71 recipes47 plots |
| | Passive | Base game | 109 buildings14 biomes20 resources |
| | Active | Atlas of Discovery | 18 dig sites |
| | Active | Atlas of Discovery | 2 world maps |
| | Active | Into the Abyss | |
| | Special | Into the Abyss | 23 effects |
Woodcutting is a base-game active skill with 34 trees to cut. The 8 Combat-group skills level during fights; passive skills (Farming, Township) progress on timers even while away.
XP curve (levels 1–120)
The exact code formula: xp(N) = ⌊Σ ⌊n + 300·2^(n/7)⌋ / 4⌋ for n from 1 to N−1. Level 99 = 13,034,431 XP; level 120 (Throne of the Herald expansion) = 104,273,167 XP.
| Level | Cumulative XP | XP from previous level |
|---|---|---|
| 1 | 0 | — |
| 10 | 1,154 | 185 |
| 20 | 4,470 | 497 |
| 30 | 13,363 | 1,332 |
| 40 | 37,224 | 3,576 |
| 50 | 101,333 | 9,612 |
| 60 | 273,742 | 25,856 |
| 70 | 737,627 | 69,576 |
| 80 | 1,986,068 | 187,260 |
| 90 | 5,346,332 | 504,037 |
| 92 | 6,517,253 | 614,422 |
| 99 | 13,034,431 | 1,228,825 |
| 100 | 14,391,160 | 1,356,729 |
| 110 | 38,737,661 | 3,652,007 |
| 120 | 104,273,167 | 9,830,430 |
Full table computed with the game's exact formula (no added rounding). Milestones shown; the curve is continuous between milestones. Tinted rows = levels 100–120, Throne of the Herald expansion only.
Example: going from level 98 to 99 takes 13,034,431 − 12,031,247 = 1,003,184 XP — almost as much as levels 1 through 92 combined.
Abyssal curve (Into the Abyss, levels 1–60)
Code formula: axp(N) = xp(N+98) − xp(99). Abyssal level 1 therefore starts at the XP pace of standard level 99.
| Level | Cumulative XP | XP from previous level |
|---|---|---|
| 1 | 0 | — |
| 10 | 18,743,512 | 2,995,874 |
| 20 | 72,504,651 | 8,064,254 |
| 30 | 217,218,455 | 21,707,314 |
| 40 | 606,758,638 | 58,431,707 |
| 50 | 1,655,322,519 | 157,286,437 |
| 60 | 4,477,846,601 | 423,383,631 |
Reaching abyssal level 10 takes 18,743,512 abyssal XP — that is xp(108) − xp(99) on the standard curve: abyssal progression picks the curve up where level 99 left off.