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Reference — Skills

Skills

All 28 Melvor Idle skills (base game + Throne of the Herald + Atlas of Discovery + Into the Abyss), with the game's exact XP curve (levels 1–120) and the abyssal curve (1–60).

28
Skills
8
Combat
26
abyssal levels

The 28 skills

The game's official grouping: Combat, active skills and passive skills — with each skill's content counted.

Skill Group Expansion Content
Attack Combat Base game
Defence Combat Base game
Hitpoints Combat Base game
Magic Combat Base game 26 alt spells
Prayer Combat Base game
Ranged Combat Base game
Slayer Combat Base game
Strength Combat Base game
Agility Active Base game 115 obstacles9 pillars2 courses
Astrology Active Base game 29 recipes
Cooking Active Base game 86 recipes
Crafting Active Base game 187 recipes
Firemaking Active Base game 33 logs
Fishing Active Base game 59 fish23 areas
Fletching Active Base game 132 recipes
Herblore Active Base game 72 recipes
Mining Active Base game 40 rocks
Runecrafting Active Base game 229 recipes
Smithing Active Base game 279 recipes
Summoning Active Base game 53 recipes
Thieving Active Base game 22 areas50 targets
Woodcutting Active Base game 34 trees
Farming Passive Base game 71 recipes47 plots
Township Passive Base game 109 buildings14 biomes20 resources
Archaeology Active Atlas of Discovery 18 dig sites
Cartography Active Atlas of Discovery 2 world maps
Harvesting Active Into the Abyss
Corruption Special Into the Abyss 23 effects
How to read

Woodcutting is a base-game active skill with 34 trees to cut. The 8 Combat-group skills level during fights; passive skills (Farming, Township) progress on timers even while away.

XP curve (levels 1–120)

The exact code formula: xp(N) = ⌊Σ ⌊n + 300·2^(n/7)⌋ / 4⌋ for n from 1 to N−1. Level 99 = 13,034,431 XP; level 120 (Throne of the Herald expansion) = 104,273,167 XP.

Level Cumulative XP XP from previous level
1 0
10 1,154 185
20 4,470 497
30 13,363 1,332
40 37,224 3,576
50 101,333 9,612
60 273,742 25,856
70 737,627 69,576
80 1,986,068 187,260
90 5,346,332 504,037
92 6,517,253 614,422
99 13,034,431 1,228,825
100 14,391,160 1,356,729
110 38,737,661 3,652,007
120 104,273,167 9,830,430

Full table computed with the game's exact formula (no added rounding). Milestones shown; the curve is continuous between milestones. Tinted rows = levels 100–120, Throne of the Herald expansion only.

How to read

Example: going from level 98 to 99 takes 13,034,431 − 12,031,247 = 1,003,184 XP — almost as much as levels 1 through 92 combined.

Abyssal curve (Into the Abyss, levels 1–60)

Code formula: axp(N) = xp(N+98) − xp(99). Abyssal level 1 therefore starts at the XP pace of standard level 99.

Level Cumulative XP XP from previous level
1 0
10 18,743,512 2,995,874
20 72,504,651 8,064,254
30 217,218,455 21,707,314
40 606,758,638 58,431,707
50 1,655,322,519 157,286,437
60 4,477,846,601 423,383,631
How to read

Reaching abyssal level 10 takes 18,743,512 abyssal XP — that is xp(108) − xp(99) on the standard curve: abyssal progression picks the curve up where level 99 left off.