World maps : Melvor (134 points of interest) · Lemvor (0 points of interest). The hex topology of the maps (Cartography) is a rendering structure — not published; only POI counts are.
Ancient relics
All 312 relics by skill (Ancient Relics gamemode): each relic and its official bonus. The 6th relic of each set is the strongest.
Woodcutting
Relic 1 50% Woodcutting Mastery XP for Melvor Realm only
Relic 2 +25% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled)
Relic 3 +300% GP from Log Sales
Relic 4 0.3% chance to gain 1 Chest of Gems from Woodcutting (Cannot be doubled)
Relic 5 5% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking
Relic 6 +1 Tree Cut Limit
Relic 1 (Abyssal) 50% Woodcutting Mastery XP for Abyssal Realm only
Relic 2 (Abyssal) 2 additional quantity of primary resource gained in Woodcutting for Abyssal Realm only (cannot be doubled)
Relic 3 (Abyssal) 50% of base item sale price gained as Abyssal Pieces when gaining primary skill resources that sell for Abyssal Pieces in Woodcutting
Relic 4 (Abyssal) 0.5% chance to gain Shadow Drake Nest in Woodcutting
Relic 5 (Abyssal) 1 base quantity when gaining Shadow Drake Nest from Woodcutting
Relic 6 (Abyssal) +1 Tree Cut Limit
Fishing
Relic 1 50% Fishing Mastery XP for Melvor Realm only
Relic 2 +100% GP from Raw Fish Sales
Relic 3 -25% Fishing Interval
Relic 4 +100% chance to receive a random Standard Gem when gaining a Standard Gem from Mining or Fishing
Relic 5 +50% Chance to gain +1 additional resource in Fishing (Cannot be doubled)
Relic 6 +100% chance to gain 1 cooked version of a fish when Fishing
Relic 1 (Abyssal) +100% Abyssal Pieces from Raw Fish Sales
Relic 2 (Abyssal) 100% chance to catch +1 random Fish from the same Fishing Area for Abyssal Realm only (Cannot be doubled)
Relic 3 (Abyssal) -1000s Fishing Interval for Abyssal Realm only
Relic 4 (Abyssal) 100% chance to receive one random special item from Fishing when catching a special item (Abyssal Realm only)
Relic 5 (Abyssal) 1 additional quantity of primary resource gained in Fishing for Abyssal Realm only (cannot be doubled)
Relic 6 (Abyssal) -3% Interval for all Non-Combat Skills for Abyssal Realm only
Firemaking
Relic 1 50% Firemaking Mastery XP for Melvor Realm only
Relic 2 250% GP gained from Firemaking
Relic 3 5% chance to gain 1 Diamond from Firemaking (Cannot be doubled)
Relic 4 100% chance to gain Stardust in Firemaking
Relic 5 1% increased chance to locate Ancient Relics
Relic 6
Relic 1 (Abyssal) +10% Global Abyssal XP
Relic 2 (Abyssal) 200% of base sale price of logs that sell for Abyssal Pieces granted as Abyssal Pieces when burnt in Firemaking
Relic 3 (Abyssal) 5% chance to gain 1 Voidheart from Firemaking for Abyssal Realm only (Cannot be doubled)
Relic 4 (Abyssal) -25% Firemaking interval for Abyssal Realm only
Relic 5 (Abyssal) x1 primary skill resource received from Firemaking (Bypass gamemode limitation)
Relic 6 (Abyssal)
Cooking
Relic 1 50% Cooking Mastery XP for Melvor Realm only
Relic 2 +15% Chance to gain +1 additional resource in Cooking (Cannot be doubled)
Relic 3 +30% Base Food Healing Value
Relic 4 +100% Global Perfect Cook chance
Relic 5 -25% Passive Cook Interval
Relic 6 +10% Lifesteal
Relic 1 (Abyssal) +100% Food healing value while using Abyssal Damage
Relic 2 (Abyssal) 1 base primary resource quantity gained in Cooking for Abyssal Realm only
Relic 3 (Abyssal) -10% Cooking interval for Abyssal Realm only
Relic 4 (Abyssal) -5% cost to produce Abyssal Realm Items in all Artisan Skills
Relic 5 (Abyssal) -25% Passive Cooking Interval for Abyssal Realm only
Relic 6 (Abyssal) 3 base primary resource quantity gained in Cooking for Abyssal Realm only
Mining
Relic 1 50% Mining Mastery XP for Melvor Realm only
Relic 2 +50 Mining Node Hitpoints
Relic 3 +15% chance to receive the bar version of an ore when Mining
Relic 4 +1 Coal Ore per Ore Mined. (Item doubling does not apply)
Relic 5 +30% Chance to gain +1 additional resource in Mining (Cannot be doubled)
Relic 6 +690 Mining Node Hitpoints
Relic 1 (Abyssal) 100% chance to receive an additional of the same Abyssal Gem when one is found while Mining "Abyssal Rock" and "Outcrop" Nodes (Cannot be doubled)
Relic 2 (Abyssal) 5 additional quantity of Abycite gained in Mining (Cannot be doubled) · 5 additional quantity of Mysticite gained in Mining (Cannot be doubled) · 5 additional quantity of Echocite gained in Mining (Cannot be doubled)
Relic 3 (Abyssal) 100% increased chance to locate an Abyssal Gem Vein in Mining
Relic 4 (Abyssal) 1 Abyssal Essence gained from AbyssalOre in Mining (Cannot be doubled)
Relic 5 (Abyssal) 1 additional quantity of primary resource gained in Mining for Abyssal Realm only (cannot be doubled)
Relic 6 (Abyssal) -100% Mining node respawn interval for Abyssal Realm only
Smithing
Relic 1 50% Smithing Mastery XP for Melvor Realm only
Relic 2 -25% Smithing Interval
Relic 3 +50% Chance to gain +1 additional resource in Smithing (Cannot be doubled)
Relic 4 +100 Melee Defence Bonus
Relic 5 1% increased chance to locate Ancient Relics
Relic 6 Remove Coal costs for Smithing recipes (Melvor Realm only)
Relic 1 (Abyssal) 33% chance to gain 1 Azurian Bar from Smithing for Abyssal Realm only (Cannot be doubled) · 33% chance to gain 1 Obsidian Bar from Smithing for Abyssal Realm only (Cannot be doubled) · 33% chance to gain 1 Obzurian Bar from Smithing for Abyssal Realm only (Cannot be doubled)
Relic 2 (Abyssal) -5% cost to produce Abyssal Realm Items in all Artisan Skills
Relic 3 (Abyssal) 5 additional quantity of Abyssal Headless Bolts gained in Smithing (Cannot be doubled) · 5 additional quantity of Arrowtips gained in Smithing for Abyssal Realm only (Cannot be doubled) · 5 additional quantity of JavelinHeads gained in Smithing for Abyssal Realm only (Cannot be doubled)
Relic 4 (Abyssal) 3 additional quantity of primary resource gained in Smithing for AbyssalBars nodes (Cannot be doubled)
Relic 5 (Abyssal) 1 additional quantity of primary resource gained in Smithing for Abyssal Realm only (cannot be doubled)
Relic 6 (Abyssal) -300s Smithing Interval for Abyssal Realm only
Farming
Relic 1 50% Farming Mastery XP for Melvor Realm only
Relic 2 100% chance to preserve Compost applied to Farming Plots when harvesting Melvor Realm crops (Bypass Gamemode Limitation)
Relic 3 -25% Farming Interval
Relic 4 -1 seed cost to plant Allotment in Farming (Cost cannot go below 1)
Relic 5 10% increased chance to locate a Skill Pet
Relic 6 100% base primary resource quantity gained in Farming for Melvor Realm only
Relic 1 (Abyssal) 50% base primary resource quantity gained in Farming for Abyssal Realm only
Relic 2 (Abyssal) 50% chance to preserve Compost applied to Farming Plots when harvesting Abyssal Realm crops (Bypass Gamemode Limitation)
Relic 3 (Abyssal) 10 Shadow Drake Nest gained from Tree in Farming for Abyssal Realm only (Cannot be doubled)
Relic 4 (Abyssal) -33% seed cost to plant crops in Farming for Abyssal Realm only (Cost cannot go below 1)
Relic 5 (Abyssal) -25% Farming interval for Abyssal Realm only
Relic 6 (Abyssal) 100% base primary resource quantity gained in Farming for Special (Abyssal Realm only) · 50% base primary resource quantity gained in Farming for Herb (Abyssal Realm only)
Attack
Relic 1 +10% of Maximum Hit added to Minimum Hit
Relic 2 +25% Melee Accuracy Rating
Relic 3 +10 Hidden Attack Level
Relic 4 -15% Melee Attack Interval
Relic 5
Relic 6
Relic 1 (Abyssal)
Relic 2 (Abyssal)
Relic 3 (Abyssal)
Relic 4 (Abyssal) +10% Laceration lifesteal
Relic 5 (Abyssal)
Relic 6 (Abyssal)
Strength
Relic 1 +20% Melee Maximum Hit
Relic 2 +10% Melee Strength Bonus from Equipment
Relic 3
Relic 4 +10 Hidden Strength Level
Relic 5 +10% Damage To Bosses
Relic 6
Relic 1 (Abyssal)
Relic 2 (Abyssal)
Relic 3 (Abyssal)
Relic 4 (Abyssal)
Relic 5 (Abyssal)
Relic 6 (Abyssal) +50% chance to avoid being Stunned
Defence
Relic 1 +10% Reflect Damage
Relic 2 +25% Global Evasion
Relic 3 +10% chance to convert a successful hit from the Target into a miss
Relic 4 +10 Hidden Defence Level
Relic 5 +3% Damage Reduction
Relic 6 Gains up to +150% Global Evasion Rating every 2 turns (Lasts 2 turns)
Relic 1 (Abyssal)
Relic 2 (Abyssal)
Relic 3 (Abyssal)
Relic 4 (Abyssal)
Relic 5 (Abyssal) +5% Abyssal Resistance
Relic 6 (Abyssal)
Hitpoints
Relic 1 +8% Lifesteal
Relic 2
Relic 3 -3000s Hitpoint Regeneration interval
Relic 4 +100% Auto Eat Efficiency · +100% Auto Eat Hitpoints Limit
Relic 5 +5 Maximum Hitpoints
Relic 6 -30% Damage taken when affected by Stun, Freeze or Crystallize
Relic 1 (Abyssal)
Relic 2 (Abyssal)
Relic 3 (Abyssal)
Relic 4 (Abyssal)
Relic 5 (Abyssal) 5% Maximum Hitpoints when using Abyssal Damage
Relic 6 (Abyssal) 20% chance to convert a miss into a successful hit
Thieving
Relic 1 50% Thieving Mastery XP for Melvor Realm only
Relic 2 30% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only
Relic 3 50% GP gained from Thieving
Relic 4 +150 Stealth while Thieving
Relic 5 NPCs in Thieving deal no damage (Melvor Realm only)
Relic 6 +0.5% chance to receive Thieving Area Unique Item
Relic 1 (Abyssal) +30% minimum Abyssal Pieces from Thieving
Relic 2 (Abyssal) -20% Thieving Stun Interval for Abyssal Realm only
Relic 3 (Abyssal) +25% Global Abyssal Pieces (except Item Sales)
Relic 4 (Abyssal) 50% Thieving Mastery XP for Abyssal Realm only
Relic 5 (Abyssal) 3 additional Common Drop quantity gained in Thieving for Abyssal Realm only (Cannot be doubled)
Relic 6 (Abyssal) NPCs in Thieving deal no damage (Abyssal Realm only)
Fletching
Relic 1 50% Fletching Mastery XP for Melvor Realm only
Relic 2 1 base primary resource quantity gained in Fletching for Javelins nodes
Relic 3 1 base primary resource quantity gained in Fletching for Arrows nodes
Relic 4 1 base primary resource quantity gained in Fletching for Bolts nodes
Relic 5 -25% Fletching Interval
Relic 6 +10% Chance to Preserve Resources in Skills (Bypass Gamemode Limitation)
Relic 1 (Abyssal) 10 additional quantity of primary resource gained in Fletching for AbyssalArrows nodes (Cannot be doubled)
Relic 2 (Abyssal) 3 additional quantity of primary resource gained in Fletching for AbyssalBolts nodes (Cannot be doubled)
Relic 3 (Abyssal) 200% of base item sale price gained as Abyssal Pieces when gaining AbyssalBows that sell for Abyssal Pieces in Fletching
Relic 4 (Abyssal) -5% cost to produce Abyssal Realm Items in all Artisan Skills
Relic 5 (Abyssal) 5 additional quantity of primary resource gained in Fletching for AbyssalJavelins nodes (Cannot be doubled)
Relic 6 (Abyssal)
Crafting
Relic 1 50% Crafting Mastery XP for Melvor Realm only
Relic 2 10 base primary resource quantity gained in Crafting for Bags nodes
Relic 3 -25% Crafting Interval
Relic 4 All Mastery Tokens grant +0.1% of the maximum Mastery Pool XP for the respective Skill
Relic 5 100% chance to gain 1 random gem from Crafting when making Jewelry (Cannot be doubled)
Relic 6 +90% chance for Urns produced in Crafting to be Enchanted
Relic 1 (Abyssal) 2 additional quantity of primary resource gained in Crafting for Abyssal Realm only (cannot be doubled)
Relic 2 (Abyssal) 25% base primary resource quantity gained in Crafting for AbyssalConsumables
Relic 3 (Abyssal) -5% cost to produce Abyssal Realm Items in all Artisan Skills
Relic 4 (Abyssal) 50% of base item sale price gained as Abyssal Pieces when gaining primary skill resources that sell for Abyssal Pieces in Crafting
Relic 5 (Abyssal) 100% chance to gain 1 random abyssal gem from Crafting when making Jewelry (Cannot be doubled)
Relic 6 (Abyssal) -25% Crafting interval for Abyssal Realm only
Runecrafting
Relic 1 50% Runecrafting Mastery XP for Melvor Realm only
Relic 2 10 additional quantity of primary resource gained in Runecrafting for CombinationRunes nodes (Cannot be doubled)
Relic 3 3 additional quantity of primary resource gained in Runecrafting for StandardRunes nodes (Cannot be doubled)
Relic 4 1 base primary resource quantity gained in Mining for Essence nodes
Relic 5 -25% Runecrafting Interval
Relic 6 4 base primary resource quantity gained in Mining for Essence nodes
Relic 1 (Abyssal)
Relic 2 (Abyssal) -25% Magic Interval
Relic 3 (Abyssal) 8 additional quantity of primary resource gained in Runecrafting for AbyssalComboRunes nodes (Cannot be doubled)
Relic 4 (Abyssal) 2 additional quantity of Abyssal Essence gained in Mining (Cannot be doubled)
Relic 5 (Abyssal) -5% cost to produce Abyssal Realm Items in all Artisan Skills
Relic 6 (Abyssal) 20 Abyss Rune gained from Runecrafting for Abyssal Realm only (Cannot be doubled)
Herblore
Relic 1 50% Herblore Mastery XP for Melvor Realm only
Relic 2 +10 Charges per Potion
Relic 3 1% increased chance to locate Ancient Relics
Relic 4 -25% Herblore Interval
Relic 5 +30% Chance to gain +1 additional resource in Herblore (Cannot be doubled)
Relic 6 +2 additional quantity of primary resource gained in Herblore (Cannot be doubled)
Relic 1 (Abyssal) 50% Herblore Mastery XP for Abyssal Realm only
Relic 2 (Abyssal) -20% cost to produce Abyssal Realm Items in Herblore
Relic 3 (Abyssal) -10% cost to produce Abyssal Realm Items in all Artisan Skills
Relic 4 (Abyssal) 100% charges for Abyssal Realm potions
Relic 5 (Abyssal) 1 additional quantity of primary resource gained in Herblore for Abyssal Realm only (cannot be doubled)
Relic 6 (Abyssal) 10 Charges per Potion (Abyssal Realm only)
Agility
Relic 1 50% Agility Mastery XP for Melvor Realm only
Relic 2 Item cost reduction in Agility can now reach 100% · -10% Agility Obstacle Item build costs (Melvor Realm only)
Relic 3 -10% Attack Interval
Relic 4 -10% Agility Obstacle Item & Currency build costs (Melvor Realm only)
Relic 5 +10% chance to convert a successful hit from the Target into a miss
Relic 6 Remove all debuffs from Agility Obstacles
Relic 1 (Abyssal) 20% Abyssal Pieces gained from Agility
Relic 2 (Abyssal) +15% Global Abyssal Slayer Coins (except Item Sales)
Relic 3 (Abyssal) +10% Global Abyssal Pieces (except Item Sales)
Relic 4 (Abyssal) 20% Mastery XP in all Skills for Abyssal Realm only
Relic 5 (Abyssal) +10% Global Abyssal XP
Relic 6 (Abyssal) -80% Agility Pillar build costs
Summoning
Relic 1 50% Summoning Mastery XP for Melvor Realm only
Relic 2 -25% Summoning Interval
Relic 3 15 base primary resource quantity gained in Summoning
Relic 4 +100% Summoning Maximum Hit
Relic 5 30% Cost Reduction for Summoning, excluding Shards
Relic 6 All Summoning Synergies are unlocked
Relic 1 (Abyssal) 50% Cost Reduction for Summoning, excluding Shards, for AbyssalTabletsFamiliars
Relic 2 (Abyssal)
Relic 3 (Abyssal) 10 base primary resource quantity gained in Summoning for AbyssalTabletsFamiliars nodes
Relic 4 (Abyssal)
Relic 5 (Abyssal) -4 Shard cost when creating Abyssal Realm Familiars in Summoning
Relic 6 (Abyssal)
Astrology
Relic 1 50% Astrology Mastery XP for Melvor Realm only
Relic 2 25% Mastery XP in all Skills for Melvor Realm only
Relic 3 1% increased chance to locate Ancient Relics
Relic 4 +25% Mastery Pool XP Cap
Relic 5 -20% Astrology Interval
Relic 6 All modifiers in a completed Astrology Constellation for Melvor Realm are doubled
Relic 1 (Abyssal) 50% increased chance to locate Abyssal Realm Ancient Relics
Relic 2 (Abyssal) 20% Mastery XP in all Skills for Abyssal Realm only
Relic 3 (Abyssal) +0.2% chance to witness a Starfall in Astrology
Relic 4 (Abyssal) -25% Astrology modifier costs for Abyssal Realm only (Costs cannot go below 1)
Relic 5 (Abyssal) 4% chance to gain Abyssal Stardust in Astrology
Relic 6 (Abyssal) All modifiers in a completed Astrology Constellation for Abyssal Realm are doubled
Ranged
Relic 1 +20% Ammo Preservation (Bypass Gamemode Limitation)
Relic 2 +20% Ranged Accuracy Rating
Relic 3 +10 Hidden Ranged Level
Relic 4 +10% Ranged Strength Bonus from Equipment
Relic 5
Relic 6 +10% Ranged critical hit chance
Relic 1 (Abyssal)
Relic 2 (Abyssal)
Relic 3 (Abyssal)
Relic 4 (Abyssal)
Relic 5 (Abyssal)
Relic 6 (Abyssal)
Magic
Relic 1
Relic 2 4 Magic Minimum Hit
Relic 3 +20% Rune Preservation (Bypass Gamemode Limitation)
Relic 4 +10 Hidden Magic Level
Relic 5
Relic 6
Relic 1 (Abyssal) -4 Rune cost to cast Abyssal (Cost cannot go below 1)
Relic 2 (Abyssal) 40 Magic Minimum Hit when using Abyssal
Relic 3 (Abyssal)
Relic 4 (Abyssal)
Relic 5 (Abyssal) -8 Abyss Rune cost to cast Spells (Cost cannot go below 1)
Relic 6 (Abyssal)
Prayer
Relic 1
Relic 2 +25% of all damage taken is added as Prayer Points (Rounded down)
Relic 3 1% increased chance to locate Ancient Relics
Relic 4 -2 Prayer Point Cost for Prayers (Cost cannot go below 1)
Relic 5 +100% Prayer Points gained from burying Bones
Relic 6
Relic 1 (Abyssal) +25% Maximum Hit when two Abyssal Prayers are active
Relic 2 (Abyssal) 10% chance to preserve Soul Points (Bypasses Gamemode Limitations)
Relic 3 (Abyssal) x1 Souls dropped from enemies
Relic 4 (Abyssal) -2 Soul Point Cost for Prayers (Soul Point cost cannot go below 1)
Relic 5 (Abyssal) 4 Soul Point(s) when releasing Souls
Relic 6 (Abyssal) -50% Soul Point Cost for Prayers (Soul Point cost cannot go below 1)
Slayer
Relic 1 +1000% of Poison damage dealt is gained as Slayer Coins
Relic 2 +25% Global Slayer Coins (except Item Sales)
Relic 3 +10% Damage To Slayer Tasks
Relic 4 -300s Monster Respawn Timer
Relic 5 +50% GP from Slayer Task Monster drops
Relic 6 Bypass All Slayer Area item requirements
Relic 1 (Abyssal) +30% flat Abyssal Slayer Region effect negation
Relic 2 (Abyssal) +20% Global Abyssal Slayer Coins (except Item Sales)
Relic 3 (Abyssal) +10% Damage to Slayer Tasks when fighting against Abyssal Damage
Relic 4 (Abyssal)
Relic 5 (Abyssal)
Relic 6 (Abyssal) -75 Slayer Task cost · -75% Slayer Task extension cost
Township
Relic 1 +60% minimum Township building efficiency
Relic 2 +50% Township Happiness · +50% Township Education
Relic 3 +50% Township Maximum Storage
Relic 4 There is a 20% chance of a Nightfall Season occurring in Township · There is a 20% chance of a Solar Eclipse Season occurring in Township
Relic 5 There is a 20% chance of a Lemon Season occurring in Township
Relic 6 Township Health no longer degrades
Relic 1 (Abyssal) Successful Abyssal Wave encounters in Township provide Abyssal Pieces equal to 100% of its size
Relic 2 (Abyssal) Successful Abyssal Wave encounters in Township provide Abyssal Slayer Coins equal to 25% of its size
Relic 3 (Abyssal) +75% Township Maximum Soul Storage
Relic 4 (Abyssal) +69% Township Happiness · +69% Township Education
Relic 5 (Abyssal) +25% Township Health
Relic 6 (Abyssal) There is a 20% chance of an Eternal Darkness Season occurring in Township
Cartography
Relic 1 -25% Cartography Interval
Relic 2 +50% Dig Site Map excavation actions when upgrading in Cartography
Relic 3 +5 Cartography sight range
Relic 4 +5 Cartography survey range
Relic 5 -30% Cartography travel costs
Relic 6 -100% dig site map refinement cost
Archaeology
Relic 1 +50% Archaeology Mastery XP
Relic 2 +3 levels of the Brush Tool in Archaeology · +3 levels of the Sieve Tool in Archaeology · +3 levels of the Trowel Tool in Archaeology · +3 levels of the Shovel Tool in Archaeology
Relic 3 1 base primary resource quantity gained in Archaeology
Relic 4 +2 Dig Site Map slots
Relic 5 +10 GP gained per Archaeology Skill Level when locating no Artefact from an excavation action
Relic 6 x1 Consumable Items received from Archaeology
Harvesting
Relic 1 (Abyssal) +20% minimum Harvesting Intensity
Relic 2 (Abyssal) +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled)
Relic 3 (Abyssal) -25% Harvesting Interval
Relic 4 (Abyssal) Harvesting Vein Intensity no longer reduces over time
Relic 5 (Abyssal) +1 intensity per action in Harvesting
Relic 6 (Abyssal) Chance to obtain unique products in Harvesting increased by 200%
Corruption
Relic 1 (Abyssal) +20% Corruption progress gained when hitting with an attack
Relic 2 (Abyssal)
Relic 3 (Abyssal)
Relic 4 (Abyssal) 20% chance for Corruption progress to instantly fill at the start of a fight
Relic 5 (Abyssal) -50% Soul Points required to automatically corrupt monsters
Relic 6 (Abyssal)