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Tool · exact XP curve

Training planner

How many actions and how long from level A to level B — the game's exact XP curve.

Raw time = the game's base interval × number of actions, without mastery, gear, familiars or bonuses (which strongly cut real time). Only skills whose interval is serialized in the data appear here; the abyssal realm has its own curve and is not covered.

How to read

Example: Woodcutting 1 → 50 on the highest tree available at your level — the planner shows the exact missing XP (code curve), the number of cuts and the base time. Switch actions whenever a better one unlocks: redo the math per segment for a realistic plan.