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Reference
Pets
Each pet, the skill it drops from and its permanent bonus once obtained (game text).
101
Pets
| Pets | Skill | Bonuses |
|---|---|---|
| Woodcutting | +5% Chance to Double Items in Woodcutting | |
| Fishing | +5% Chance to Double Items in Fishing | |
| Firemaking | +1% Skill XP for all Skills | |
| Cooking | +5% Chance to Double Items in Cooking | |
| Mining | +5 Mining Node Hitpoints | |
| Smithing | +10% Chance to Preserve Resources in Smithing | |
| Farming | +15 additional quantity of primary resource gained in Farming (Cannot be doubled) | |
| Attack | +3 Hidden Attack Level | |
| Strength | +3 Hidden Strength Level | |
| Defence | +1% Damage Reduction | |
| Hitpoints | +1 Maximum Hitpoints | |
| — | +1% Chance To Double Loot in Combat | |
| — | +3% Mastery XP in all Skills | |
| — | ||
| — | +1% Accuracy Rating | |
| — | +1% GP from Combat | |
| — | +2% Ranged Maximum Hit | |
| — | +2% Magic Maximum Hit | |
| — | +1% Chance To Double Loot in Combat | |
| — | +2% Global Slayer Coins (except Item Sales) | |
| — | +2% Ammo Preservation | |
| — | ||
| — | Start with Adamant Scimitar in Golbin Raid | |
| — | +1000% Starting Runes in Golbin Raid | |
| — | ||
| — | ||
| Thieving | 50% GP gained from Thieving | |
| Fletching | -200s Fletching Interval | |
| Crafting | -200s Crafting Interval | |
| Runecrafting | +10% Chance to Preserve Resources in Runecrafting | |
| Herblore | +2% Chance to Double Items in Herblore | |
| Ranged | +5% Ammo Preservation | |
| Magic | +5% Rune Preservation | |
| Prayer | +5% Chance To Preserve Prayer Points | |
| Slayer | +20% Global Slayer Coins (except Item Sales) | |
| — | +5% Melee Evasion+5% Ranged Evasion+5% Magic Evasion | |
| — | -100s Attack Interval | |
| — | +2% Rune Preservation | |
| — | 1% Damage to Monsters in CombatAreas | |
| — | 1% Damage to Monsters in Dungeons | |
| — | +1% Chance to Double Items Globally | |
| — | +3% Chance To Preserve Prayer Points | |
| — | +1% Damage Reduction | |
| — | +2% Maximum Hit | |
| — | +2% Damage To All Monsters | |
| Agility | 15% GP gained from Agility | |
| Summoning | -1 Shard cost when creating Melvor Realm Familiars in Summoning | |
| — | +10% Chance to preserve Summoning Charges | |
| — | ||
| Astrology | 1% chance to gain Golden Stardust in Astrology | |
| Township | +10% Township Maximum Storage | |
| Township | +2% Township Skill XP | |
| Township | +2% Township Resource Generation | |
| Township | +1% Chance to Double Items Globally | |
| Township | +2% Township Happiness | |
| Township | +5% Global GP (except Item Sales) | |
| Township | +2% Township Education | |
| — | +1% Mastery XP in all Skills | |
| — | 2% Damage to Monsters in CombatAreas | |
| — | +2% Damage To Slayer Tasks | |
| — | +2% Damage To Bosses | |
| — | +2% Damage To All Monsters | |
| — | +2% Chance to Double Items Globally | |
| — | ||
| — | +2% Maximum Hit | |
| — | -100s Attack Interval | |
| — | +2% Lifesteal | |
| — | +5% Summoning Maximum Hit | |
| — | -1 Prayer Point Cost for Prayers (Cost cannot go below 1) | |
| — | +50% Mastery Pool XP Cap-2% Interval for all non-Combat Skills-100s Attack Interval-200s Monster Respawn Timer+5% Mastery XP in all Skills+5% Global GP (except Item Sales)+5% Global Slayer Coins (except Item Sales)+2% Chance to Double Items Globally+5% Global Evasion+5% Accuracy Rating+2% of Maximum Hit added to Minimum Hit+3% Rune Preservation+3% Ammo Preservation+3% Chance To Preserve Potion Charge+3% Chance to preserve Summoning Charges | |
| Township | +10 Mining Node Hitpoints | |
| Township | +2% Chance to Double Items in Mining+2% Chance to Double Items in Smithing | |
| Township | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | |
| Township | +5% Global Evasion | |
| Township | +3% Chance to Double Items in Magic | |
| Township | 4% Mastery XP in all Skills for Melvor Realm only | |
| — | -10% Damage taken from Burn | |
| — | +10% Reflect Damage | |
| — | +1 Hidden Strength Level+1 Hidden Ranged Level+1 Hidden Defence Level | |
| — | +3% chance to preserve Prayer Points for Unholy Prayers | |
| — | +1 Maximum Hitpoints | |
| — | -100s Attack Interval | |
| Archaeology | +5% chance to preserve dig site map excavation actions | |
| Cartography | -5% Cartography travel costs | |
| Cartography | +3% Mastery XP in all Skills | |
| Cartography | Doubles the effects of all positive Active Modifiers from Point of Interests in Cartography | |
| — | +5% Reflect Damage | |
| — | 2% Maximum Hitpoints when fighting against Abyssal Damage | |
| — | ||
| — | 10% Evasion Rating when fighting against Abyssal Damage | |
| — | +10% Accuracy Rating when fighting against Abyssal Damage | |
| — | +1% Abyssal Resistance | |
| — | +5% Maximum Hit when fighting against Abyssal Damage | |
| — | +1% Abyssal Resistance | |
| — | 2% Maximum Hitpoints when using Abyssal Damage | |
| — | +2% Lifesteal | |
| — | -2% Attack Interval | |
| Herblore | -5% Herblore interval for Abyssal Realm only | |
| Harvesting | -2% Harvesting Interval | |
| Corruption | +5% Corruption progress gained when hitting with an attack | |
| — | +15% Mastery XP in all Skills-5% cost to produce Abyssal Realm Items in all Artisan Skills-100s Global Non-Combat Skill Interval-100s Attack Interval+3% Maximum Hitpoints+25% Mastery Pool XP Cap2% Resource Preservation cap in Skills+1 additional quantity of primary resource gained globally25% chance for Corruption progress to instantly fill at the start of a fight |
How to read
Beavis drops while training Woodcutting; once obtained it permanently grants +5% chance to double items in Woodcutting. Pet bonuses are passive and permanent.