Abyssal Bear Familiar +5% Chance to Preserve Resources in Herblore | — | 1 AP |
Abyssal Centaur Familiar · ${statValue} Summoning Maximum Hit: +90 +3% Ranged Maximum Hit+3% Ranged Accuracy Rating | — | 1 AP |
Abyssal Coin Contract I Consumable | — | 15 AP |
Abyssal Coin Contract II Consumable | — | 30 AP |
Abyssal Cooking Scroll Equipment 1 additional quantity of primary resource gained in Cooking for Abyssal Realm only (cannot be doubled)-10% Chance to Preserve Resources in Cooking | — | 150 AP |
Abyssal Corruption Contract I Consumable | — | 15 AP |
Abyssal Corruption Contract II Consumable | — | 30 AP |
Abyssal Counter Contract I Consumable | — | 15 AP |
Abyssal Counter Contract II Consumable | — | 30 AP |
Abyssal Crow Familiar 2 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | — | 1 AP |
Abyssal Cyclops Familiar · ${statValue} Summoning Maximum Hit: +130 +10% Global Abyssal Slayer Coins (except Item Sales) | — | 1 AP |
Abyssal Devil Familiar -5% Firemaking Interval | — | 1 AP |
Abyssal Dragon Familiar · ${statValue} Summoning Maximum Hit: +190 | — | 1 AP |
Abyssal Ent Familiar +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | — | 1 AP |
Abyssal Essence Consumable I Consumable 1 base quantity of Abyssal Essence gained in Mining | — | 5 AP |
Abyssal Essence Consumable II Consumable 2 base quantity of Abyssal Essence gained in Mining | — | 15 AP |
Abyssal Essence Consumable III Consumable 4 base quantity of Abyssal Essence gained in Mining | — | 45 AP |
Abyssal Fletching Scroll Equipment 1 additional quantity of primary resource gained in Fletching for AbyssalArrows nodes (Cannot be doubled)1 additional quantity of primary resource gained in Fletching for AbyssalBolts nodes (Cannot be doubled)1 additional quantity of primary resource gained in Fletching for AbyssalJavelins nodes (Cannot be doubled)-10% Chance to Preserve Resources in Fletching | — | 150 AP |
Abyssal Golbin Thief Familiar · ${statValue} Summoning Maximum Hit: +20 +30 Abyssal Pieces gained when hitting with an attack | — | 1 AP |
Abyssal Leprechaun Familiar +50 Abyssal Pieces from Thieving | — | 1 AP |
Abyssal Minotaur Familiar · ${statValue} Summoning Maximum Hit: +70 +3% Melee Maximum Hit+3% Melee Accuracy Rating | — | 1 AP |
Abyssal Mole Familiar +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | — | 1 AP |
Abyssal Monkey Familiar +10% Chance to Double Items in Crafting | — | 1 AP |
Abyssal Negation Contract I Consumable +5% flat Abyssal Slayer Region effect negation | — | 15 AP |
Abyssal Negation Contract II Consumable +10% flat Abyssal Slayer Region effect negation | — | 30 AP |
Abyssal Occultist Familiar · ${statValue} Summoning Maximum Hit: +40 +10% Global Evasion | — | 1 AP |
Abyssal Octopus Familiar +3% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | — | 1 AP |
Abyssal Pig Familiar +10% Chance to Preserve Resources in Cooking | — | 1 AP |
Abyssal Resist Consumable I Consumable +2% Abyssal Resistance | — | 8 AP |
Abyssal Resist Consumable II Consumable +4% Abyssal Resistance | — | 24 AP |
Abyssal Resist Consumable III Consumable +8% Abyssal Resistance | — | 72 AP |
Abyssal Salamander Familiar +5% Chance to Preserve Resources in Smithing | — | 1 AP |
Abyssal Smithing Scroll Equipment 1 additional quantity of primary resource gained in Smithing for AbyssalBars nodes (Cannot be doubled)-10% Chance to Preserve Resources in Smithing | — | 150 AP |
Abyssal Summoning Scroll Equipment 5 additional quantity of primary resource gained in Summoning for Abyssal Realm only (cannot be doubled)-10% Chance to Preserve Resources in Summoning | — | 150 AP |
Abyssal Unicorn Familiar · ${statValue} Summoning Maximum Hit: +170 +50% Hitpoint Regeneration | — | 1 AP |
Abyssal Witch Familiar · ${statValue} Summoning Maximum Hit: +110 +3% Magic Maximum Hit+3% Magic Accuracy Rating | — | 1 AP |
Abyssal Wolf Familiar · ${statValue} Summoning Maximum Hit: +50 +2% Lifesteal | — | 1 AP |
Abyssal XP Scroll of Gathering Equipment +3% Woodcutting Abyssal XP+3% Fishing Abyssal XP+3% Firemaking Abyssal XP+3% Mining Abyssal XP+3% Thieving Abyssal XP+3% Agility Abyssal XP+3% Astrology Abyssal XP+3% Harvesting Abyssal XP | — | 150 AP |
Abyssal XP Scroll of Production Equipment +3% Cooking Abyssal XP+3% Smithing Abyssal XP+3% Fletching Abyssal XP+3% Crafting Abyssal XP+3% Runecrafting Abyssal XP+3% Herblore Abyssal XP+3% Summoning Abyssal XP | — | 150 AP |
Abyssal Yak Familiar · ${statValue} Summoning Maximum Hit: +150 +1% Abyssal Resistance | — | 1 AP |
Additional Cooker Scroll 5% chance to gain +1 additional resource in Cooking for Melvor Realm only (Cannot be doubled) | — | 20 GP |
Agility Lesser Relic Consumable -5% Agility Interval-5% Attack Interval-10% Agility Obstacle Item build costs (Melvor Realm only) | — | 1 GP |
Alchemist's Bag Bag +10% Chance To Preserve Potion Charge+5 Charges per Potion | — | 0 GP |
Alchemist's Bag II Bag +15% Chance To Preserve Potion Charge+8 Charges per Potion | — | 10 GP |
Ancient Magic Hammer Artefact +5% Smithing Skill XP5% Smithing Mastery XP for Melvor Realm only-200s Smithing Interval | — | 2 GP |
Ancient Whetstone Artefact +10% Melee Accuracy Rating+10% Melee Maximum Hit | — | 9 GP |
Archaeologist's Consumable Consumable -10% Archaeology Interval | — | 10 GP |
Artisan Pouch Bag +10% Chance to Double Items in Crafting-200s Crafting Interval | — | 800 GP |
Artisan Pouch II Bag +15% Chance to Double Items in Crafting-300s Crafting Interval | — | 850 GP |
Astrology Lesser Relic Consumable -5% Astrology Interval-3 Prayer Point Cost for Prayers (Cost cannot go below 1)2% chance to gain Golden Stardust in Astrology | — | 1 GP |
Bad Cooker Scroll -10% Cooking success chance cap+10 Coal Ore when failing to Cook Food | — | 50 GP |
Bear Familiar +5% Chance to Preserve Resources in Herblore | — | 0 GP |
Beaver Familiar +5% Chance to Double Items in Fletching | — | 0 GP |
Blighted Enhancement (Superior) Standard +6% Food healing value while using Normal Damage+60% Food healing value while using Abyssal Damage+2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | — | 25,000 AP |
Blighted Enhancement 1 Standard | — | 2,500 AP |
Blighted Enhancement 1 (Augmented) Standard | — | 10,000 AP |
Blighted Enhancement 2 Standard +3% Food healing value while using Normal Damage+30% Food healing value while using Abyssal Damage | — | 2,500 AP |
Blighted Enhancement 2 (Augmented) Standard +6% Food healing value while using Normal Damage+60% Food healing value while using Abyssal Damage | — | 10,000 AP |
Blighted Enhancement 3 Standard +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | — | 2,500 AP |
Blighted Enhancement 3 (Augmented) Standard +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | — | 10,000 AP |
Blood Chalice Artefact Deal damage to self equal to +5% of your current Hitpoints per hit+5 Hidden Attack Level+5 Hidden Strength Level+5 Hidden Defence Level+5 Hidden Hitpoints Level+5 Hidden Ranged Level+5 Hidden Magic Level | — | 5 GP |
Blood Vial +5% Lifesteal+5% Auto Eat Efficiency | — | 800 GP |
Blood Vial II +8% Lifesteal+8% Auto Eat Efficiency | — | 850 GP |
Burning Reel Equipment +25% chance to gain 1 cooked version of a fish when Fishing | — | 150 GP |
Burning Scroll Of Ash Bag 2% chance to gain Ash in Firemaking-5% Firemaking Skill XP | — | 100 GP |
Burning Scroll Of Ash II Bag 5% chance to gain Ash in Firemaking-5% Firemaking Skill XP | — | 150 GP |
Burning Scroll Of Gold Bag 10% GP gained from Firemaking-10% Firemaking Skill XP | — | 100 GP |
Burning Scroll Of Gold II Bag 20% GP gained from Firemaking-20% Firemaking Skill XP | — | 150 GP |
Burning Scroll Of Stardust Bag 5% chance to gain Stardust in Firemaking-5% Firemaking Skill XP | — | 100 GP |
Burning Scroll Of Stardust II Bag 10% chance to gain Stardust in Firemaking-5% Firemaking Skill XP | — | 150 GP |
Centaur Familiar · ${statValue} Summoning Maximum Hit: +9.7 +3% Ranged Maximum Hit+3% Ranged Accuracy Rating | — | 0 GP |
Ceramic Jar Consumable 30% chance to gain +1 additional Soup in Cooking (Cannot be doubled) | — | 12 GP |
Charged Ancient Quiver Artefact +10% Ranged Strength Bonus from Equipment+5% Ranged Accuracy Rating+5% Ammo Preservation | — | 10 GP |
Charged Golden Quiver Artefact +5% Ranged Strength Bonus from Equipment+5% Ammo Preservation | — | 5 GP |
Charged Relic Quiver Artefact +1% Ranged Strength Bonus per 8 Ranged Skill Levels (Floored)+10% Ranged Accuracy Rating+10% Ammo Preservation | — | 15 GP |
Chefs Bag Bag +20% Chance to Double Items in Cooking+10% Chance to Preserve Resources in Cooking | — | 800 GP |
Cooking Lesser Relic Consumable -5% Cooking Interval+10% Lifesteal+30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | — | 1 GP |
Corrupted Light Consumable I Consumable 1 base quantity when gaining Abyssal Stardust from Astrology | — | 2 AP |
Corrupted Light Consumable II Consumable 2 base quantity when gaining Abyssal Stardust from Astrology | — | 6 AP |
Corrupted Light Consumable III Consumable 4 base quantity when gaining Abyssal Stardust from Astrology | — | 18 AP |
Corruption Scroll Equipment +5% Corruption Abyssal XP+5% chance to preserve Soul Points | — | 150 AP |
Crafting Lesser Relic Consumable -5% Crafting Interval+5% chance for Urns produced in Crafting to be Enchanted | — | 1 GP |
Crafting Scroll Of XP Equipment +3% Crafting Skill XP | — | 50 GP |
Crow Familiar 2 additional quantity of Runes gained in Runecrafting (Cannot be doubled) | — | 0 GP |
Cursed Idol Artefact +10% Prayer Skill XP+2% Prayer Point Cost for Prayers | — | 150 GP |
Cyclops Familiar · ${statValue} Summoning Maximum Hit: +13.5 +10% Global Slayer Coins (except Item Sales) | — | 0 GP |
Dark Summon Consumable I Consumable +5% Chance to preserve Summoning Charges+5% Summoning Maximum Hit-5% Summoning Familiar Attack Interval | — | 3 AP |
Dark Summon Consumable II Consumable +10% Chance to preserve Summoning Charges+10% Summoning Maximum Hit-10% Summoning Familiar Attack Interval | — | 9 AP |
Dark Summon Consumable III Consumable +20% Chance to preserve Summoning Charges+20% Summoning Maximum Hit-20% Summoning Familiar Attack Interval | — | 27 AP |
Deep Wounds Consumable I Consumable +10% Bleed lifesteal15% chance to ignore BleedDOT | — | 9 AP |
Deep Wounds Consumable II Consumable +20% Bleed lifesteal30% chance to ignore BleedDOT | — | 27 AP |
Deep Wounds Consumable III Consumable +40% Bleed lifesteal60% chance to ignore BleedDOT | — | 81 AP |
Devil Familiar -5% Firemaking Interval | — | 0 GP |
Dividers Artefact -20% dig site map refinement cost | — | 5 GP |
Dragon Familiar · ${statValue} Summoning Maximum Hit: +19.2 | — | 0 GP |
Dragon Enhancement (Superior) Standard +4% Ranged critical hit chance+4% Mastery XP in all Skills6% Damage to Monsters in Dungeons | — | 30,000 GP |
Dragon Enhancement 1 Standard +2% Ranged critical hit chance | — | 7,500 GP |
Dragon Enhancement 1 (Augmented) Standard +4% Ranged critical hit chance | — | 15,000 GP |
Dragon Enhancement 2 Standard +2% Mastery XP in all Skills | — | 7,500 GP |
Dragon Enhancement 2 (Augmented) Standard +4% Mastery XP in all Skills | — | 15,000 GP |
Dragon Enhancement 3 Standard 3% Damage to Monsters in Dungeons | — | 7,500 GP |
Dragon Enhancement 3 (Augmented) Standard 6% Damage to Monsters in Dungeons | — | 15,000 GP |
Dragonbreath Deterer -10% damage taken from dragonbreath | — | 95 GP |
Eagle Familiar -5% Agility Interval | — | 0 GP |
Eldritch Curse Consumable I Consumable 10% chance to ignore EldritchCurse | — | 14 AP |
Eldritch Curse Consumable II Consumable 20% chance to ignore EldritchCurse | — | 42 AP |
Eldritch Curse Consumable III Consumable 40% chance to ignore EldritchCurse | — | 126 AP |
Eldritch Eyeball Familiar · ${statValue} Summoning Maximum Hit: +220 | — | 50 AP |
Elemental Scroll Artefact | — | 10 GP |
Enchanted Emerald Bolts Ammo · ${statValue} Ranged Strength Bonus: +101 | — | 0 GP |
Enchanted Ruby Bolts Ammo · ${statValue} Ranged Strength Bonus: +88 | — | 0 GP |
Enchanted Sapphire Bolts Ammo · ${statValue} Ranged Strength Bonus: +76 | — | 0 GP |
Enchanted Topaz Bolts Ammo · ${statValue} Ranged Strength Bonus: +65 | — | 0 GP |
Enhanced Gathering Scroll Equipment 1 additional quantity of primary resource gained in Woodcutting for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Fishing for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Mining for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Astrology for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Harvesting for Abyssal Realm only (cannot be doubled)1 base quantity when gaining Stardust from Astrology1 base quantity when gaining Golden Stardust from Astrology1 base quantity when gaining Abyssal Stardust from Astrology | — | 150 AP |
Enhanced Production Scroll Equipment 1 additional quantity of primary resource gained in Smithing for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Fletching for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Crafting for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Cooking for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Runecrafting for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Herblore for Abyssal Realm only (cannot be doubled) | — | 150 AP |
Enhanced Township Food Scroll Equipment +3% Fishing Skill XP+3% Fishing Abyssal XP+5% Chance to gain +1 additional resource in Cooking (Cannot be doubled)-200s Monster Respawn Timer-10% damage taken from dragonbreath | — | 150 AP |
Enhanced Township Herb Scroll Equipment +3% Herblore Skill XP+3% Herblore Abyssal XP0.2% chance to gain Golden Stardust in Astrology0.2% chance to gain Abyssal Stardust in Astrology | — | 150 AP |
Enhanced Township Leather Scroll Equipment 10% chance to double items in Crafting for LeatherArmour10% chance to double items in Crafting for Dragonhide10% chance to double items in Crafting for AbyssalArmour10% chance to preserve resources in Crafting when making Jewelry10% chance to preserve resources in Crafting when making AbyssalJewelry | — | 150 AP |
Enhanced Township Plank Scroll Equipment 10% GP gained from Firemaking10% chance to gain Stardust in Firemaking5% chance to gain Ash in Firemaking5% chance to gain Withered Ash in Firemaking+2% Damage Reduction when fighting a Slayer Task monster+2% Abyssal Resistance when fighting a Slayer Task monster | — | 150 GP |
Enhanced Township Potion Scroll Equipment 5% Resource Preservation cap in Herblore for Abyssal Realm only | — | 150 AP |
Enhanced Township Rune Essence Scroll Equipment +3% Runecrafting Skill XP+3% Runecrafting Abyssal XP1 base primary resource quantity gained in Mining for Essence nodes1 base primary resource quantity gained in Mining for AbyssalEssence nodes+4% Chance To Double Loot in Combat5% chance to preserve resources in Runecrafting when making Staves5% chance to preserve resources in Runecrafting when making AbyssalStaves | — | 150 AP |
Enhanced Township Stone Scroll Equipment +3% Mining Skill XP+3% Mining Abyssal XP+10% chance to receive a random Standard Gem when gaining a Standard Gem from Mining or Fishing | — | 150 AP |
Enhanced Township Wood Scroll Equipment +3% Woodcutting Skill XP+3% Woodcutting Abyssal XP-3% Firemaking Interval+5% Woodcutting XP added as Firemaking XP+5% Abyssal Woodcutting XP added as Abyssal Firemaking XP | — | 150 AP |
Ent Familiar +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) | — | 0 GP |
Explorers Map Equipment +20% Flat Slayer Area Effect Negation+3% Slayer Skill XP+5% Global Slayer Coins (except Item Sales) | — | 3 GP |
Explorers Map II Equipment +25% Flat Slayer Area Effect Negation+5% Slayer Skill XP+8% Global Slayer Coins (except Item Sales) | — | 53 GP |
Fear Consumable I Consumable 10% chance to ignore Fear | — | 7 AP |
Fear Consumable II Consumable 20% chance to ignore Fear | — | 21 AP |
Fear Consumable III Consumable 40% chance to ignore Fear | — | 63 AP |
Fear Enhancement (Superior) Standard 10% chance to ignore Fear+20% Global critical hit multiplier+2% Abyssal Resistance | — | 25,000 AP |
Fear Enhancement 1 Standard 5% chance to ignore Fear | — | 5,000 AP |
Fear Enhancement 1 (Augmented) Standard 10% chance to ignore Fear | — | 10,000 AP |
Fear Enhancement 2 Standard +10% Global critical hit multiplier | — | 5,000 AP |
Fear Enhancement 2 (Augmented) Standard +20% Global critical hit multiplier | — | 10,000 AP |
Fear Enhancement 3 Standard +1% Abyssal Resistance | — | 5,000 AP |
Fear Enhancement 3 (Augmented) Standard +2% Abyssal Resistance | — | 10,000 AP |
Fervor Scroll | — | 125 GP |
Firemaking Lesser Relic Consumable -5% Firemaking Interval-10% damage taken from dragonbreath | — | 1 GP |
Fishing Fortune Scroll Equipment 1 additional quantity of primary resource gained in Fishing for Abyssal Realm only (cannot be doubled)-10% Chance to Double Items in Fishing | — | 150 AP |
Fishing Hook Equipment +10% Chance to Double Items in Fishing | — | 7 GP |
Fishing Lesser Relic Consumable -5% Fishing Interval+10% chance to gain 1 cooked version of a fish when Fishing100% chance to ignore Slow Effects | — | 1 GP |
Fishing Scroll of XP Equipment +3% Fishing Skill XP | — | 80 GP |
Flaming Axe Scroll +5% Woodcutting XP added as Firemaking XP | — | 95 GP |
Fletching Lesser Relic Consumable -5% Fletching Interval+10% Ranged Maximum Hit+10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) | — | 1 GP |
Fox Familiar +5% Summoning Maximum Hit-5% Summoning Interval | — | 0 GP |
Frostburn Arrows Ammo · ${statValue} Ranged Strength Bonus: +60 | — | 0 GP |
Gem Finder Scroll +10% chance to receive a random Standard Gem when gaining a Standard Gem from Mining or Fishing | — | 35 GP |
Gem Preserver Scroll 10% chance to preserve resources in Crafting when making Jewelry | — | 10 GP |
Gods Enhancement (Superior) Standard 20% chance to ignore Stun, Freeze or Crystallize+2% Damage Reduction+4% Maximum Hitpoints | — | 100,000 GP |
Gods Enhancement 1 Standard 10% chance to ignore Stun, Freeze or Crystallize | — | 25,000 GP |
Gods Enhancement 1 (Augmented) Standard 20% chance to ignore Stun, Freeze or Crystallize | — | 50,000 GP |
Gods Enhancement 2 Standard +1% Damage Reduction | — | 25,000 GP |
Gods Enhancement 2 (Augmented) Standard +2% Damage Reduction | — | 50,000 GP |
Gods Enhancement 3 Standard +2% Maximum Hitpoints | — | 25,000 GP |
Gods Enhancement 3 (Augmented) Standard +4% Maximum Hitpoints | — | 50,000 GP |
Golbin Thief Familiar · ${statValue} Summoning Maximum Hit: +2.1 +30 GP gained when hitting with an attack | — | 0 GP |
Golden Reel Equipment +15% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | — | 150 GP |
Golden Star Bag 0.2% chance to gain Golden Stardust in Astrology | — | 20 GP |
Golden Star II Bag 0.4% chance to gain Golden Stardust in Astrology | — | 70 GP |
Golem Familiar +10% Chance to gain +1 additional resource in Harvesting (Cannot be doubled) | — | 1 AP |
Grinding Stone Artefact +10% Melee critical hit chance+10% Ranged critical hit chance+10% Magic critical hit chance | — | 3 GP |
Harvesting Consumable I Consumable +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | — | 1 AP |
Harvesting Consumable II Consumable +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | — | 3 AP |
Harvesting Consumable III Consumable +4 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | — | 9 AP |
Harvesting Scroll Equipment +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled)+5% Harvesting Mastery XP | — | 150 AP |
Herblore Lesser Relic Consumable +20% Chance to gain +1 additional resource in Herblore (Cannot be doubled)+15% Global Slayer Coins (except Item Sales)+10 Charges per Potion | — | 1 GP |
Herblore Preservation Scroll 5% Resource Preservation cap in Herblore for Melvor Realm only | — | 125 GP |
Herblore Scroll Of XP Equipment +3% Herblore Skill XP | — | 15 GP |
Ice Arrows Ammo · ${statValue} Ranged Strength Bonus: +47 | — | 1 GP |
Imp Familiar · ${statValue} Summoning Maximum Hit: +10 +10% Corruption progress gained when hitting with an attack | — | 1 AP |
Impenetrable Idol Artefact | — | 200 GP |
Item Cost Consumable I Consumable -2% cost to produce Abyssal Realm Items in all Artisan Skills | — | 13 AP |
Item Cost Consumable II Consumable -4% cost to produce Abyssal Realm Items in all Artisan Skills | — | 39 AP |
Item Cost Consumable III Consumable -6% cost to produce Abyssal Realm Items in all Artisan Skills | — | 117 AP |
Kindling Pouch Bag 200% GP gained from Firemaking-5% Firemaking Interval | — | 800 GP |
Kindling Pouch II Bag 250% GP gained from Firemaking-8% Firemaking Interval | — | 850 GP |
Leather Crafter Scroll 10% chance to double items in Crafting for LeatherArmour10% chance to double items in Crafting for Dragonhide | — | 110 GP |
Leprechaun Familiar +50 GP from Thieving | — | 0 GP |
Lightning Spirit Familiar · ${statValue} Summoning Maximum Hit: +20.2 | — | 0 GP |
Looter Pouch Equipment | — | 50 GP |
Luminous Lure Consumable +4% Fishing Abyssal XP+10% chance to catch +1 random Fish from the same Fishing Area (Cannot be doubled)-5% chance to receive Special Items from Fishing | — | 5 AP |
Magic Enhancement (Superior) Standard +4% Rune Preservation+6% Magic Maximum Hit+2% Chance to Preserve Resources in Skills | — | 15,000 GP |
Magic Enhancement 1 Standard +2% Rune Preservation | — | 2,000 GP |
Magic Enhancement 1 (Augmented) Standard +4% Rune Preservation | — | 6,000 GP |
Magic Enhancement 2 Standard +3% Magic Maximum Hit | — | 2,000 GP |
Magic Enhancement 2 (Augmented) Standard +6% Magic Maximum Hit | — | 6,000 GP |
Magic Enhancement 3 Standard +1% Chance to Preserve Resources in Skills | — | 2,000 GP |
Magic Enhancement 3 (Augmented) Standard +2% Chance to Preserve Resources in Skills | — | 6,000 GP |
Magic Hinder Scroll | — | 17 GP |
Masquerade Mask +45 Stealth while Thieving-25% Thieving Stun Interval-4% Damage Reduction | — | 380 GP |
Mastery Magnet misc +1 Mastery Tokens received | — | 200 GP |
Melee Hinder Scroll | — | 89 GP |
Mining Fortune Scroll Equipment 1 additional quantity of primary resource gained in Mining for Abyssal Realm only (cannot be doubled)+1% chance to receive an Abyssal Gem while Mining "Abyssal Rock" and "Outcrop" Nodes-10% Chance to Double Items in Mining | — | 150 AP |
Mining Lesser Relic Consumable -5% Mining Interval+10% Melee Maximum Hit+100% Chance to receive gems from Mining (Does not work for Rune Essence) | — | 1 GP |
Mining Scroll Of XP Equipment +3% Mining Skill XP | — | 120 GP |
Minotaur Familiar · ${statValue} Summoning Maximum Hit: +7.8 +3% Melee Maximum Hit+3% Melee Accuracy Rating | — | 0 GP |
Mole Familiar +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) | — | 0 GP |
Monkey Familiar +10% Chance to Double Items in Crafting | — | 0 GP |
Monster Hunter Scroll Equipment | — | 150 GP |
Mystic Lantern | — | 100 GP |
Nightmare Enhancement (Superior) Standard 20% chance to ignore Silence10 additional quantity of primary resource gained in Crafting for AbyssalConsumables nodes (Cannot be doubled) | — | 50,000 AP |
Nightmare Enhancement 1 Standard 10% chance to ignore Silence | — | 15,000 AP |
Nightmare Enhancement 1 (Augmented) Standard 20% chance to ignore Silence | — | 25,000 AP |
Nightmare Enhancement 2 Standard 5 additional quantity of primary resource gained in Crafting for AbyssalConsumables nodes (Cannot be doubled) | — | 15,000 AP |
Nightmare Enhancement 2 (Augmented) Standard 10 additional quantity of primary resource gained in Crafting for AbyssalConsumables nodes (Cannot be doubled) | — | 25,000 AP |
Nightmare Enhancement 3 Standard | — | 15,000 AP |
Nightmare Enhancement 3 (Augmented) Standard | — | 25,000 AP |
Occultist Familiar · ${statValue} Summoning Maximum Hit: +4 +10% Global Evasion | — | 0 GP |
Octopus Familiar +3% Chance to gain +1 additional resource in Fishing (Cannot be doubled) | — | 0 GP |
Old Scripture Artefact 1 base primary resource quantity gained in Archaeology | — | 1,000 GP |
Overlords Enhancement (Superior) Standard +8% of Maximum Hit added to Minimum Hit-6% cost to produce Abyssal Realm Items in all Artisan Skills1 additional quantity of primary resource gained in all Skills for Abyssal Realm only (cannot be doubled) | — | 150,000 AP |
Overlords Enhancement 1 Standard +4% of Maximum Hit added to Minimum Hit | — | 30,000 AP |
Overlords Enhancement 1 (Augmented) Standard +8% of Maximum Hit added to Minimum Hit | — | 60,000 AP |
Overlords Enhancement 2 Standard | — | 30,000 AP |
Overlords Enhancement 2 (Augmented) Standard | — | 60,000 AP |
Overlords Enhancement 3 Standard -3% cost to produce Abyssal Realm Items in all Artisan Skills | — | 30,000 AP |
Overlords Enhancement 3 (Augmented) Standard -6% cost to produce Abyssal Realm Items in all Artisan Skills | — | 60,000 AP |
Owl Familiar -5% Astrology Interval | — | 0 GP |
Pig Familiar +10% Chance to Preserve Resources in Cooking | — | 0 GP |
Poison Arrows Ammo · ${statValue} Ranged Strength Bonus: +60 | — | 0 GP |
Poisonous Arrows Ammo · ${statValue} Ranged Strength Bonus: +60 | — | 30 GP |
Portable Rations +15% Auto Eat Efficiency-10% Lifesteal | — | 0 GP |
Portable Rations II +20% Auto Eat Efficiency-8% Lifesteal | — | 10 GP |
Power Crystals Artefact | — | 5 GP |
Prayer Scroll Equipment -1 Prayer Point Cost for Prayers (Cost cannot go below 1)+5% Chance To Preserve Prayer Points | — | 10 GP |
Production Reduction Scroll Equipment -5% cost to produce Abyssal Realm Items in all Artisan Skills | — | 150 AP |
Quick Burner Bag -2% Firemaking interval for Melvor Realm only | — | 25 GP |
Quick Burner II Bag -5% Firemaking interval for Melvor Realm only | — | 75 GP |
Ranged Hinder Scroll | — | 50 GP |
Relic Whetstone Artefact +1% Melee Accuracy and Melee Max Hit per 8 Strength Skill Levels (Floored) | — | 13 GP |
Runecrafting Lesser Relic Consumable -5% Runecrafting Interval+30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) | — | 1 GP |
Runecrafting Pouch Bag 10% chance to preserve resources in Runecrafting when making Runes | — | 0 GP |
Runecrafting Scroll Of XP Equipment +3% Runecrafting Skill XP | — | 25 GP |
Salamander Familiar +5% Chance to Preserve Resources in Smithing | — | 0 GP |
Scroll Of Essence Equipment 1 base primary resource quantity gained in Mining for Essence nodes | — | 30 GP |
Seed Pouch Bag 3% base primary resource quantity gained in Farming-1 seed cost to plant Allotment in Farming (Cost cannot go below 1) | — | 0 GP |
Seed Pouch II Bag 6% base primary resource quantity gained in Farming-1 seed cost to plant Allotment in Farming (Cost cannot go below 1) | — | 10 GP |
Shade Consumable I Consumable +5% Global Evasion+2% Global critical hit chance | — | 6 AP |
Shade Consumable II Consumable +10% Global Evasion+4% Global critical hit chance | — | 18 AP |
Shade Consumable III Consumable +20% Global Evasion+8% Global critical hit chance | — | 54 AP |
Silence Consumable I Consumable 10% chance to ignore Silence | — | 11 AP |
Silence Consumable II Consumable 20% chance to ignore Silence | — | 33 AP |
Silence Consumable III Consumable 40% chance to ignore Silence | — | 99 AP |
Siren Familiar · ${statValue} Summoning Maximum Hit: +20.7 | — | 0 GP |
Slayer Blinding Scroll | — | 35 GP |
Slayer Deterer +2% Damage Reduction when fighting a Slayer Task monster | — | 110 GP |
Slayer Harvest Scroll | — | 20 GP |
Slayer Torch | — | 50 GP |
Smithing Lesser Relic Consumable -5% Smithing Interval+10% Global Evasion+1% Damage Reduction | — | 1 GP |
Soul Harvesting Consumable I Consumable +15% chance to double Soul drops from enemies | — | 12 AP |
Soul Harvesting Consumable II Consumable +30% chance to double Soul drops from enemies | — | 36 AP |
Soul Harvesting Consumable III Consumable +60% chance to double Soul drops from enemies | — | 108 AP |
Spectre Familiar · ${statValue} Summoning Maximum Hit: +21.7 | — | 0 GP |
Spider Familiar · ${statValue} Summoning Maximum Hit: +21.2 | — | 0 GP |
Spirit Bag Bag +0.3% Item Alchemy Item sale price conversion | — | 800 GP |
Staff Maker Scroll 5% chance to preserve resources in Runecrafting when making Staves | — | 80 GP |
Stamina Pouch Bag 20% GP gained from Agility-5% Agility Interval | — | 800 GP |
Summoner's Blessing Consumable -5% Summoning Familiar Attack Interval | — | 1 GP |
Summoners Bag Bag 10 base primary resource quantity gained in Summoning+10% Chance to preserve Summoning Charges | — | 800 GP |
Summoning Lesser Relic Consumable -5% Summoning Interval-300s Monster Respawn Timer15 base primary resource quantity gained in Summoning | — | 1 GP |
Summoning Scrolls 15 base primary resource quantity gained in Summoning+10% Chance to preserve Summoning Charges+10% Chance to Preserve Resources in Summoning | — | 30 GP |
Thief's Moneysack Bag +20% minimum GP from Thieving | — | 0 GP |
Thief's Moneysack II Bag +30% minimum GP from Thieving | — | 10 GP |
Thieving Lesser Relic Consumable -5% Thieving Interval+30 Stealth while ThievingCombat loot is automatically collected | — | 1 GP |
Tiny Spice Jar Artefact +20% chance to receive an additional Perfect Item from Cooking (Cannot be doubled) | — | 3 GP |
Tortoise Familiar · ${statValue} Summoning Maximum Hit: +16 +75% Summoning Familiar damage added as extra damage to Barrier | — | 1 GP |
Toxicity Consumable I Consumable 10% chance to ignore Blight10% chance to ignore ToxinDOT | — | 4 AP |
Toxicity Consumable II Consumable 20% chance to ignore Blight20% chance to ignore ToxinDOT | — | 12 AP |
Toxicity Consumable III Consumable 40% chance to ignore Blight40% chance to ignore ToxinDOT | — | 36 AP |
Travellers Compass +0.25% chance to locate a Meteorite in Astrology | — | 1 GP |
Undead Enhancement (Superior) Standard +4% Chance to Double Items Globally+6% Melee Maximum Hit+4% Skill XP for all Skills | — | 10,000 GP |
Undead Enhancement 1 Standard +2% Chance To Double Loot in Combat | — | 1,500 GP |
Undead Enhancement 1 (Augmented) Standard +4% Chance To Double Loot in Combat | — | 3,000 GP |
Undead Enhancement 2 Standard +3% Melee Maximum Hit | — | 1,500 GP |
Undead Enhancement 2 (Augmented) Standard +6% Melee Maximum Hit | — | 3,000 GP |
Undead Enhancement 3 Standard +2% Skill XP for all Skills | — | 1,500 GP |
Undead Enhancement 3 (Augmented) Standard +4% Skill XP for all Skills | — | 3,000 GP |
Unicorn Familiar · ${statValue} Summoning Maximum Hit: +17.3 +50% Hitpoint Regeneration | — | 0 GP |
Vial of Acid Consumable | — | 30 GP |
Vial of Goo Consumable | — | 10 GP |
Void Wisp Familiar +5% Chance to Preserve Resources in Skills | — | 50 AP |
Voidburst Consumable I Consumable 10% chance to ignore Voidburst | — | 15 AP |
Voidburst Consumable II Consumable 20% chance to ignore Voidburst | — | 45 AP |
Voidburst Consumable III Consumable 40% chance to ignore Voidburst | — | 135 AP |
Whetstone Equipment +5% Melee Accuracy Rating+5% Melee Maximum Hit | — | 9 GP |
Witch Familiar · ${statValue} Summoning Maximum Hit: +11.6 +3% Magic Maximum Hit+3% Magic Accuracy Rating | — | 0 GP |
Withering Consumable I Consumable 10% chance to ignore Wither | — | 10 AP |
Withering Consumable II Consumable 20% chance to ignore Wither | — | 30 AP |
Withering Consumable III Consumable 40% chance to ignore Wither | — | 90 AP |
Wizard's Scroll Equipment +10% Rune Preservation | — | 10 GP |
Wizard's Scroll II Equipment +15% Rune Preservation | — | 60 GP |
Wolf Familiar · ${statValue} Summoning Maximum Hit: +5.9 +2% Lifesteal | — | 0 GP |
Woodcutting Fortune Scroll Equipment 1 additional quantity of primary resource gained in Woodcutting for Abyssal Realm only (cannot be doubled)0.2% chance to gain 1 Shadow Raven Nest from Woodcutting (Cannot be doubled)-10% Chance to Double Items in Woodcutting | — | 150 AP |
Woodcutting Lesser Relic Consumable -5% Woodcutting Interval1 base quantity when gaining Bird Nest from Woodcutting+10% of Maximum Hit added to Minimum Hit | — | 1 GP |
Woodcutting Scroll of XP Equipment +3% Woodcutting Skill XP | — | 75 GP |
Yak Familiar · ${statValue} Summoning Maximum Hit: +15.4 +1% Damage Reduction | — | 0 GP |
Bronze Arrows Ammo · ${statValue} Ranged Strength Bonus: +7 | 1 Ranged | 1 GP |
Iron Arrows Ammo · ${statValue} Ranged Strength Bonus: +10 | 1 Ranged | 2 GP |
Shatter Arrows Ammo · ${statValue} Ranged Strength Bonus: +12 | 1 Ranged | 1 GP |
Topaz Bolts Ammo · ${statValue} Ranged Strength Bonus: +65 | 1 Ranged | 95 GP |
Topaz Bolts (Arcane) Bolts · ${statValue} Ranged Strength Bonus: +65 | 1 Ranged | 1,000 GP |
Topaz Bolts (Enchanted) Bolts · ${statValue} Ranged Strength Bonus: +65 | 1 Ranged | 500 GP |
Steel Arrows Ammo · ${statValue} Ranged Strength Bonus: +16 | 5 Ranged | 3 GP |
Leeching Bolts Ammo · ${statValue} Ranged Strength Bonus: +60 +10% Ranged lifesteal | 15 Ranged | 10 GP |
Crystal Arrows Ammo · ${statValue} Ranged Strength Bonus: +22 | 20 Ranged | 8 GP |
Mithril Arrows Ammo · ${statValue} Ranged Strength Bonus: +22 | 20 Ranged | 8 GP |
Sapphire Bolts Ammo · ${statValue} Ranged Strength Bonus: +76 | 20 Ranged | 135 GP |
Sapphire Bolts (Arcane) Bolts · ${statValue} Ranged Strength Bonus: +76 | 20 Ranged | 1,200 GP |
Sapphire Bolts (Enchanted) Bolts · ${statValue} Ranged Strength Bonus: +76 | 20 Ranged | 700 GP |
Adamant Arrows Ammo · ${statValue} Ranged Strength Bonus: +31 | 30 Ranged | 10 GP |
Aranite Arrows Arrows · ${statValue} Ranged Strength Bonus: +54 | 40 Ranged | 3 GP |
Poison Bolts Ammo · ${statValue} Ranged Strength Bonus: +88 | 40 Ranged | 45 GP |
Ruby Bolts Ammo · ${statValue} Ranged Strength Bonus: +88 | 40 Ranged | 210 GP |
Ruby Bolts (Arcane) Bolts · ${statValue} Ranged Strength Bonus: +88 | 40 Ranged | 850 GP |
Ruby Bolts (Enchanted) Bolts · ${statValue} Ranged Strength Bonus: +88 | 40 Ranged | 600 GP |
Rune Arrows Ammo · ${statValue} Ranged Strength Bonus: +49 | 40 Ranged | 30 GP |
Candle Lamp (Lit) Artefact +4% Attack Skill XP+4% Strength Skill XP+4% Defence Skill XP+4% Hitpoints Skill XP+4% Ranged Skill XP+4% Magic Skill XP+4% Slayer Skill XP+4% Prayer Skill XP-200s Monster Respawn Timer-4% Alt. Magic Skill XP+25 GP gained when hitting with an attack | 50 Firemaking | 50 GP |
Dragon Arrows Ammo · ${statValue} Ranged Strength Bonus: +60 | 60 Ranged | 45 GP |
Emerald Bolts Ammo · ${statValue} Ranged Strength Bonus: +101 | 60 Ranged | 220 GP |
Emerald Bolts (Arcane) Bolts · ${statValue} Ranged Strength Bonus: +101 | 60 Ranged | 1,400 GP |
Emerald Bolts (Enchanted) Bolts · ${statValue} Ranged Strength Bonus: +101 | 60 Ranged | 800 GP |
Pure Crystal Arrows Ammo · ${statValue} Ranged Strength Bonus: +60 | 60 Ranged | 45 GP |
Candelabra (Lit) Artefact +4% non-Combat Skill XP4% Mastery XP in all Skills for Melvor Realm only+3% Chance to Preserve Resources in Skills-3% Interval for all non-Combat Skills | 65 Firemaking | 60 GP |
Ancient Arrows Ammo · ${statValue} Ranged Strength Bonus: +75 | 70 Ranged | 56 GP |
Enchanted Diamond Bolts Ammo · ${statValue} Ranged Strength Bonus: +128 | 70 Ranged | 0 GP |
Fire Arrows Ammo · ${statValue} Ranged Strength Bonus: +75 | 70 Ranged | 0 GP |
Darksteel Arrows Arrows · ${statValue} Ranged Strength Bonus: +86 | 80 Ranged | 15 GP |
Diamond Bolts Ammo · ${statValue} Ranged Strength Bonus: +128 | 80 Ranged | 450 GP |
Diamond Bolts (Arcane) Bolts · ${statValue} Ranged Strength Bonus: +128 | 80 Ranged | 1,600 GP |
Diamond Bolts (Enchanted) Bolts · ${statValue} Ranged Strength Bonus: +128 | 80 Ranged | 900 GP |
Enchanted Jadestone Bolts Ammo · ${statValue} Ranged Strength Bonus: +152 | 85 Ranged | 0 GP |
Jadestone Bolts Ammo · ${statValue} Ranged Strength Bonus: +152 | 90 Ranged | 1,805 GP |
Jadestone Bolts (Arcane) Bolts · ${statValue} Ranged Strength Bonus: +152 | 90 Ranged | 1,800 GP |
Jadestone Bolts (Enchanted) Bolts · ${statValue} Ranged Strength Bonus: +152 | 90 Ranged | 1,000 GP |
Abyssium Arrows Ammo · ${statValue} Ranged Strength Bonus: +183 | 99 Ranged · A1 Ranged | 12 AP |
Brumite Arrows Ammo · ${statValue} Ranged Strength Bonus: +349 | 99 Ranged · A11 Ranged | 95 AP |
Gloomite Arrows Ammo · ${statValue} Ranged Strength Bonus: +514 | 99 Ranged · A21 Ranged | 280 AP |
Moonstone Bolts Ammo · ${statValue} Ranged Strength Bonus: +705 | 99 Ranged · A27 Ranged | 800 AP |
Netherite Arrows Ammo · ${statValue} Ranged Strength Bonus: +1144 | 99 Ranged · A41 Ranged | 6,500 AP |
Nightopal Bolts Ammo · ${statValue} Ranged Strength Bonus: +341 | 99 Ranged · A7 Ranged | 55 AP |
Shadowpearl Bolts Ammo · ${statValue} Ranged Strength Bonus: +474 | 99 Ranged · A17 Ranged | 200 AP |
Voidburst Bolts Ammo · ${statValue} Ranged Strength Bonus: +1151 | 99 Ranged · A40 Ranged | 18,500 AP |
Voidheart Bolts Ammo · ${statValue} Ranged Strength Bonus: +1036 | 99 Ranged · A37 Ranged | 5,000 AP |
Withering Arrows Ammo · ${statValue} Ranged Strength Bonus: +577 | 99 Ranged · A31 Ranged | 250 AP |
Witherite Arrows Ammo · ${statValue} Ranged Strength Bonus: +808 | 99 Ranged · A31 Ranged | 850 AP |
Corundum Arrows Ammo · ${statValue} Ranged Strength Bonus: +90 | 100 Ranged | 60 GP |
Augite Arrows Ammo · ${statValue} Ranged Strength Bonus: +103 | 105 Ranged | 75 GP |
Onyx Bolts Ammo · ${statValue} Ranged Strength Bonus: +180 | 108 Ranged | 1,985 GP |
Divine Arrows Ammo · ${statValue} Ranged Strength Bonus: +118 | 110 Ranged | 100 GP |
Decay Bolts Ammo · ${statValue} Ranged Strength Bonus: +195 | 112 Ranged | 1,250 GP |
Ethereal Arrows Ammo · ${statValue} Ranged Strength Bonus: +124 | 115 Ranged | 250 GP |
Meteorite Bolts Ammo · ${statValue} Ranged Strength Bonus: +208 | 115 Ranged | 2,450 GP |
Zephyte Bolts Ammo · ${statValue} Ranged Strength Bonus: +246 | 118 Ranged | 2,700 GP |