Event de temporada · mini-juego completo
Summer Event (Cruise)
El Summer Event convierte ISEPS en gestión de crucero: los guests suben a bordo, pagan su ticket y sus gastos en Plinkies, dejan reviews que producen Stars, mientras el Artificial Sun genera Sun Output. El prestigio convierte tu progreso en Circuits. Todos los valores vienen de los datos del juego: 15 mejoras de tienda, 93 skills, 9 mejoras de prestigio y 50 niveles de Cruise Ship.
Cifras clave
De los datos del Summer Event.
Las monedas del event
Cuatro recursos, cada uno con una función precisa en el bucle.
| Recurso | Función |
|---|---|
| Monnaie centrale de l'event — payée par les guests (tickets + dépenses), dépensée partout : shop, compétences, Soleil artificiel, Cruise Ship. Le cumul alimente la jauge de prestige. | |
| Produites par les reviews et les réponses aux reviews ; la note globale multiplie les Plinkies gagnés. Gagnées aussi hors-ligne (upgrade Night Staff). | |
| SSun Output | Production du Soleil artificiel (banquée en continu) — c'est la cible de plusieurs missions et upgrades (A.I Workers, Solar Panels). |
| Monnaie de prestige : les Plinkies cumulés remplissent des « fills » convertis en Circuits au reset, dépensés dans les 9 upgrades de prestige. |
Al principio, un guest llega cada 30 s y se queda 40 s. Paga 1 Plinkie de ticket, más un gasto entre 1 y 2,5 Plinkies — con un 10 % de probabilidad de un crit ×1,2. Tu nota global (Overall Rating, de las reviews) multiplica los Plinkies ganados.
Constantes iniciales
El ritmo base del crucero, antes de cualquier mejora.
| Constante | Valor base |
|---|---|
| Llegada de un guest (s) | 30 s |
| Duración de estancia (s) | 40 s |
| Precio del ticket (Plinkies) | 1 |
| Gasto por guest (Plinkies) | 1 – 2.5 |
| Tamaño de grupo (mín – máx) | 1 – 1 (+0.05/guest) |
| Crit Plinkies (prob · mult) | 10 % · ×1.2 |
| Límite offline (s) | 3600 s |
| Crystals por misión | 5 |
| Bonus asistente (Plinkies · Sun · timers) | ×1.1 · ×1.1 · ×10 |
Cada fila es una constante inicial leída del código del juego — antes de cualquier mejora. Ejemplo: «Límite offline» = 3 600 s significa que al inicio el event cuenta como máximo 1 hora de ganancias offline (mejorable después).
Artificial Sun — 4 afijos
Las cuatro vías de mejora del Sun: valor base, ganancia por nivel y coste.
| Afijo | Valor base | Ganancia / nivel | Coste inicial | Exponente de coste |
|---|---|---|---|---|
| SRSpawn Rate | 0 | +0.1 | 1 | ×1.11 |
| LTLife Time | 0.64 | +0.06 | 5 | ×1.13 |
| AFAttraction | 0.22 | +0.04 | 240 | ×1.3 |
| SZSphere Size | 0.1 | +0.02 | 5000 | ×2 |
Spawn Rate cuesta 1 Plinkie al principio con un exponente de coste de 1,11; Sphere Size empieza en 5 000 Plinkies con un exponente de 2 (el coste se duplica cada nivel). Cada nivel de Spawn Rate añade +0,1 al valor base 0.
La tienda — 15 mejoras
Nombre y texto del juego, efecto, coste base, bonus por nivel, tipo y nivel de crucero requerido.
| # | Mejora | Efecto | Coste base |
|---|---|---|---|
| 1 | Rooms Build more rooms on your cruise to house more guests | max guests | 5 |
| 2 | Guest Leave Time something something | sec to time between guests | 15 |
| 3 | Guest Stay Time something something | sec to the time Guest stays | 20 |
| 4 | Spa Area Build and upgrade your spa area | maximum plinkies per guest | 5 |
| 5 | Cinema Build and upgrade your cinema | minimum plinkies per guest | 200 |
| 6 | Food Quality Get better groceries for your chefs | chance for better reviews | 50 |
| 7 | Customer support Will make reviews better than they look. | more stars per star from reviews | 1000 |
| 8 | A.I Workers Hire A.I bots to look after your sun at night | to Artificial Sun Output | 1000 |
| 9 | Room Size Get bigger rooms to house bigger groups of people. | increase to max group size | 1500 |
| 10 | Night Staff Having staff at night increases your stars | Stars gained while offline. | 1500 |
| 11 | Scientists Better scientists = less scientists = cheaper. | cost reduction to all sun affix upgrades. | 2000 |
| 12 | Sun Beds The better the sun, the more people in beds. | to plinkies gained for each upgrade in Sun Sphere Size. | 2000 |
| 13 | Casino Build a casino to get lucky plinkies from your guests | to plinkies per guest crit multiplier | 2500 |
| 14 | Slot Machines Tamper with the slot machines | to plinkies per guest crit chance. | 2500 |
| 15 | Solar Panels Convert your artifial sun to energy. | Artificial Sun Output (Multiplicative) | 10⁴ |
Fila «Rooms»: +1 guest máx por nivel (additive), coste base 5 Plinkies, 100 niveles, disponible desde el inicio (nivel de crucero 0). Su crecimiento de coste cambia dos veces: exponente 1 al nivel 0, luego 1,6 desde los niveles 2 y 5.
El árbol de habilidades — 93 skills
Coste base, niveles, requisitos y bonus por nivel (textos verbatim del juego).
| # | Habilidad | Coste base | Niv. máx. | Requiere (nº) | Bonus por nivel |
|---|---|---|---|---|---|
| 1 | AI WORKER | 5·10¹⁴ | 5 | 2, 86 | +75% Particle Output |
| 2 | TESLA COIL | 2.5·10¹⁴ | 6 | 5 | +25% Particle Output |
| 3 | WATER MILL | 6·10¹¹ | 5 | 7, 8 | +12% Particle Output |
| 4 | HACKER | 1.2·10¹⁴ | 6 | 11 | +0.2 to Overall Star Rating multiplier |
| 5 | LAWYER | 1.2·10¹⁴ | 5 | 11 | /5 Particle Cost Reduction (compounding) |
| 6 | NIGHT STAFF | 2·10¹² | 4 | 13 | +14% Particle Output Better Reviews |
| 7 | ROULETTE | 9·10¹¹ | 5 | 3, 14 | Adds 0.02x to Celebrity Mult Adds 0.02x to Plinkies Mult |
| 8 | TAX FREE MARKET | 5·10¹¹ | 5 | 14, 3, 9 | x1.05 Minimum Guest Spending (Compounding) x1.03 Maximum Guest Spending (Compounding) |
| 9 | PAY PHONES | 7·10⁷ | 5 | 8, 10 | Adds 0.04x to Plinkies Mult +4 Minimum Guest Spending |
| 10 | BETTER SUN SCIENTISTS | 3.5·10⁷ | 18 | 9, 15 | /1.3 Particle Cost Reduction +1 Minimum Guest Spending +80 Particle Output Per Sec (Isolated Additive) |
| 11 | PLASMA FUEL | 10¹⁴ | 10 | 12, 16 | -0.5% Guest Checkout Time -0.5% Guest Arrive Time |
| 12 | ROOMS | 2·10⁹ | 28 | 11, 17 | +3 Rooms |
| 13 | PADDLE COURT | 2·10¹¹ | 12 | 12 | Adds 0.06x to Plinkies Mult |
| 14 | DICE TABLE | 6·10¹¹ | 18 | 8, 61 | +0.5% to Celebrity Chance |
| 15 | ACCOUNTANT | 8·10⁴ | 27 | 10, 16, 19 | /1.05 Particle Cost Reduction (Compounding) Adds 0.02x to Plinkies Mult |
| 16 | PENTHOUSE ROOMS | 2·10⁷ | 18 | 11, 15 crucero niv. 7 | +1 Rooms +1 Max Room Capacity Adds 0.02x to Group Mult |
| 17 | MORE ROOMS | 2.5·10⁷ | 22 | 12, 18, 68 | +2 Rooms |
| 18 | MORE BEDS IN ALL ROOMS | 2.3·10¹¹ | 1 | 17 | +8 Rooms |
| 19 | TRANSMISSION SPEED | 32 | 80 | 15, 27 | +0.12 Particle Output Per Sec (Isolated Additive) -0.3% Guest Arrival Time -0.3% Guest Checkout Time |
| 20 | MASTERY MILESTONE I mastery | 0 | 1 | 28 1 skills al máximo requeridas | +3 to Maximum Guest Spending +35% Particle Output +7 Hours to Max Offline Time Cap |
| 21 | MASTERY MILESTONE II mastery | 0 | 1 | 28 14 skills al máximo requeridas | Adds 0.33x to Plinkies Mult +42% Particle Output /1.5 to Particle Cost Reduction |
| 22 | HIRE ROOM SERVICE | 100 | 5 | 17, 29 | +1 Ticket Price +0.1 to Minimum Guest Spending, for each owned Room +0.4 to Maximum Guest Spending, for each owned Room |
| 23 | HYPER SPEED CHIP | 10¹¹ | 3 | 31 | -1% Guest Arrive Time -1% Guest Checkout Time |
| 24 | MINIGOLF | 1.5·10⁸ | 1 | 33, 61 | Better Reviews! +3 Max Room Capacity |
| 25 | TANNING DECK | 8·10⁷ | 1 | 26, 33 crucero niv. 10 | Adds 0.1x to Plinkies Mult per level in the Cruise Upgrade |
| 26 | KIDS EAT FOR FREE | 6·10⁷ | 3 | 25, 34 crucero niv. 7 | +1 Max Room Capacity |
| 27 | SOLAR PANELS | 1 | 58 | 19, 35, 28 | +3% Particle Output (Compounding) |
| 28 | ROOMS raíz | 1 | 16 | — | +1 Rooms |
| 29 | POOL AREA | 3 | 48 | 28 | +0.1 to Minimum Guest Spending +0.3 Maximum Guest Spending |
| 30 | BANNER ADS | 6 | 14 | 29, 39 | -0.7% Guest Arrival Time -0.5% Guest Checkout Time |
| 31 | EDUCATE SUN WORKERS | 2·10¹¹ | 12 | 23, 40 | +1 free level in Particle Life Time +1 free level in Particle Attraction +1 free level in Particle Sphere Size |
| 32 | TAKE ON SENIOR GROUPS | 2.5·10¹¹ | 25 | 31 crucero niv. 7 | Better Reviews! +5 Max Room Capacity |
| 33 | RESTAURANTS | 10⁸ | 10 | 25, 24 crucero niv. 7 | +1 Max Room Capacity +10% Particle Output +2 Rooms |
| 34 | DOUBLE BEDS | 2·10⁷ | 5 | 26, 41 crucero niv. 7 | +1 Max Room Capacity |
| 35 | WAREHOUSE WORKERS | 1.24·10⁴ | 42 | 27, 41, 46 | x1.03 Particle Output +0.2 Maximum Guest Spending +1 Free Level in Particle Spawn Rate |
| 36 | MASTERY MILESTONE III mastery | 1 | 1 | 28 45 skills al máximo requeridas | Adds +2x to Plinkies Mult +100% Particle Output +5 Max Room Capacity |
| 37 | MASTERY MILESTONE IV mastery | 1 | 1 | 28 60 skills al máximo requeridas | +200% Maximum Guest Spending +200% Minimum Guest Spending Adds +2x to Plinkies Mult |
| 38 | SUN BEDS | 10 | 42 | 29, 42 | +1 Ticket Price |
| 39 | TRANSFER | 3.3·10⁵ | 12 | 30, 43, 40 | -0.4% Guest Arrival Time -0.4% Guest Checkout Time |
| 40 | PAY WORKERS OVERTIME | 10¹¹ | 1 | 31, 39 | +2% Particle Output for every level in the Main Cruise Upgrade |
| 41 | SUN AURA | 5·10⁴ | 1 | 34, 35, 45 | +1% to Maximum Guest Spending for every level in Artificial Sun Spawn Rate |
| 42 | SPA AREA | 2000 | 24 | 38, 67, 49 | +0.8 to Minimum Guest Spending +2 Ticket Price |
| 43 | PLASMA DRIVETRAIN | 10¹⁵ | 16 | 39 crucero niv. 7 | -0.1% Guest Checkout Time +0.25% Celebrity Chance +2 Maximum Guest Spending |
| 44 | BUDGET CUTS | 2·10⁹ | 44 | 45 | Adds 0.04x to Plinkies Mult |
| 45 | CINEMA | 2·10⁹ | 6 | 41 | +3 Minimum Guest Spending Better Reviews! Adds 0.01x to Plinkies Mult |
| 46 | HIRE LAB MANAGER | 1.2·10⁶ | 72 | 35, 47 | x1.02 Particle Output (Compounding) /1.05 Particle Cost Reduction (Compounding) +50 Particle Output Per Sec (Isolated Additive) |
| 47 | ROLLERCOASTER | 6·10⁷ | 28 | 46, 48 | Adds 0.01x to Plinkies Mult +2 Maximum Guest Spending |
| 48 | CASINO | 10⁷ | 52 | 67, 47 | +3 Maximum Guest Spending x1.01 Maximum Guest Spending (Compounding) |
| 49 | TIME WARPER | 2.5·10¹⁶ | 52 | 42 | -0.1% Guest Arrival Time -0.15% Guest Checkout Time x1.01 Minimum Guest Spending (Compounding) |
| 50 | BOUNCER | 5.2·10¹⁵ | 4 | 43 | +1 Minimum Group Size -2% Guest Checkout Time -3% Guest Arrival Time |
| 51 | BLACK JACK TABLE | 10¹⁷ | 100 | 57 | Adds 0.01x to Celebrity Mult |
| 52 | SUN BATTERIES | 10¹⁰ | 100 | 44 | x1.02 Particle Output (Compounding) |
| 53 | TAKE NIGHT SHIFTS | 6·10⁷ | 16 | 47 | +1 Levels in Particle Attraction +1 Levels in Particle Sphere Size x1.08 Particle Output (Compounding) |
| 54 | LOUNGE | 5·10⁸ | 1 | 47 | Better Reviews! +25 Minimum Guest Spending |
| 55 | ENGINE CHIP | 5·10¹⁶ | 25 | 49 | -0.8% Guest Arrive Time -0.2% Guest Checkout Time Adds 0.01x to Plinkies Mult |
| 56 | BUBBLE BATH IN ROOMS | 1.5·10¹⁷ | 30 | 55 | +2 Minimum Guest Spending +1 Rooms |
| 57 | BOWLING | 6.1·10¹⁶ | 3 | 50 | +7 Minimum Guest Spending +10 Maximum Guest Spending |
| 58 | TAKE INVESTMENTS | 1.5·10¹⁰ | 100 | 52 | +1 Ticket Price +1 Minimum Guest Spending +1 Maximum Guest Spending |
| 59 | SLOT MACHINES | 5·10⁸ | 3 | 54 crucero niv. 8 | Adds 0.03x to Celebrity Mult +1% to Celebrity Chance |
| 60 | DISCO | 2·10¹⁷ | 3 | 56 | Better Reviews! +6 Maximum Guest Spending +15 levels to Particles Life Time |
| 61 | ENERGY CONVERTER | 10⁹ | 2 | 14, 24 | +10% Particle Output +100 Particle Output Per Sec (Isolated Additive) |
| 62 | RECEPTIONIST | 4·10⁴ | 88 | 27 | /1.03 Particle Cost Reduction (Compounding) +0.2 Minimum Guest Spending +0.2 Ticket Price |
| 63 | MASTERY UPGRADE I mastery | 1000 | 200 | 27 1 skills al máximo requeridas | x1.036 Particle Output (Compounding, ^0.8 Diminishing Returns)) |
| 64 | MASTERY UPGRADE II mastery | 1500 | 200 | 38 1 skills al máximo requeridas | x1.04 Ticket Price (Compounding, ^0.8 Diminishing Returns) |
| 65 | MASTERY UPGRADE III mastery | 1000 | 200 | 30 1 skills al máximo requeridas | -0.5% Arrival & Checkout Time (Asymptote Diminishing Returns) |
| 66 | MASTERY UPGRADE IV mastery | 750 | 200 | 19 1 skills al máximo requeridas | +1 Particle Output (Isolated Additive, ^1.09) |
| 67 | FANCY TICKET BOOTHS | 1.2·10⁴ | 34 | 48, 42 1 skills al máximo requeridas | +5 Ticket Price |
| 68 | ARTIFICIAL SUN ANALYSTS | 2000 | 25 | 22, 17 1 skills al máximo requeridas | /1.05 Particle Cost Reduction |
| 69 | MASTERY UPGRADE V mastery | 3000 | 200 | 22 1 skills al máximo requeridas | +1 Minimum Guest Spending (^0.8 Diminishing Returns) +1.1 Maximum Guest Spending (^0.8 Diminishing Returns) |
| 70 | GYM | 140 | 11 | 29 1 skills al máximo requeridas | +0.5 Maximum Guest Spending |
| 71 | SUN AURA II | 7·10⁷ | 1 | 15 | +0.8% to Minimum Guest Spending for every level in Artificial Sun Spawn Rate |
| 72 | BETTER GROCERIES | 10¹² | 25 | 71 | x1.06 Ticket Price (Compounding) |
| 73 | ARCADE MACHINES | 2·10¹² | 75 | 72, 74 | x1.04 Minimum Guest Spending (Compounding) x1.04 Maximum Guest Spending (Compounding) |
| 74 | COUPLES MASSAGES | 5·10¹² | 43 | 74, 73, 72 | +0.1x To Group Mult |
| 75 | GROUPS DISCOUNT | 1.1·10¹³ | 12 | 73 | x1.08 Minimum Room Capacity (Compounding) x1.08 Maximum Room Capacity (Compounding) |
| 76 | STAND UP SHOWS | 1.5·10¹³ | 4 | 75 | +0.2x To Group Multiplier |
| 77 | FAKE REVIEWS | 2.5·10¹³ | 80 | 75, 76 | +0.3x to Overall Star Rating Mult |
| 78 | GOLDEN TOILETPAPER | 2.5·10¹⁰ | 21 | 59 | +10% Celebrity Mult |
| 79 | VOID | 5·10¹⁰ | 21 | 78 | x1.02 Extra Prestige Mult (Compounding) |
| 80 | INCREASE PRICES | 6·10¹⁰ | 13 | 78 | 1.02 Plinkies Mult (Compounding) |
| 81 | TAKE SCENIC ROUTE | 7·10¹⁰ | 15 | 78 | +3 to Celebrity Chance +4% Celebrity Mult |
| 82 | COMPRESSION MODULE | 5·10¹⁷ | 60 | 78 | /1.05 Prestige Fill Reduction |
| 83 | NO SINGLES! | 10¹⁸ | 14 | 82 | +2 Minimum Room Capacity |
| 84 | LAB MANAGERS | 5·10¹⁸ | 10 | 83 | /1.2 Particle Cost Reduction |
| 85 | GET AN ESCAPE ROOM | 5·10¹⁸ | 9 | 84, 83 | +0.3x To Group Mult |
| 86 | PREMIUM BEDS | 10¹⁵ | 19 | 6, 1 | x1.06 Ticket Price (Compounding) |
| 87 | CANDY STORE | 2·10¹⁵ | 50 | 86 | x1.01 Plinkies Mult (Compounding) |
| 88 | BUNK BEDS | 5·10¹⁵ | 15 | 87, 89 | x1.05 Max Room Capacity (Compounding) x1.05 Minimum Room Capacity (Compounding) |
| 89 | VENDING MACHINES | 5·10¹⁵ | 11 | 88, 86 | +25 Minimum Guest Spending +25 Maximum Guest Spending +5 Free Particle Spawn Rate Levels |
| 90 | SUN AURA III | 5·10¹⁰ | 1 | 52 | x1.006 particle output for every bought level in particle affixes, above 700 |
| 91 | SUB MARINE TRIPS | 10¹² | 32 | 72 | /1.04 Prestige Fill Reduction |
| 92 | CIRCUS | 1.5·10¹⁰ | 25 | 31 | /1.07 Prestige Fill Reduction (Compounding) |
| 93 | VISIT EXCITING PLACES | 10¹⁰ | 15 | 24 | Adds x0.2 to Plinkies Mult |
BOUNCER (nº50): 4 niveles, coste base 5,2·10¹⁵ Plinkies, desbloqueado por la skill 43. Cada nivel da +1 Minimum Group Size (additive), −2 % Guest Checkout Time y −3 % Guest Arrival Time (subtractPercentage).
Prestigio — 9 mejoras (Circuits)
Lo que compran los Circuits en el reinicio.
| Mejora | Efecto | Coste base |
|---|---|---|
| PRESTIGE MULT | This upgrade adds a new Mult layer to the "Plinkie Guest Calculation" section of the Overview Page. (+1x per level) | 2 |
| TICKET PRICE | This upgrade adds and increases a multiplier to Ticket Prices (x1.4 - Compounding). | 2 |
| MIN/MAX GUEST SPENDING | Increase your Minimum and Maximum Guest Spending evenly! (x1.35 - Compounding). | 2 |
| PARTICLE OUTPUT | Increase your particle output by x1.1 per level (Compounding) | 2 |
| MAX OFFLINE TIME CAP | Increase your Max Offline Time Cap by 1 hour. | 1 |
| BETTER REVIEWS | Higher chance for better review (More Stars). | 3 |
| MORE SPACE | This upgrade adds +3 Rooms, +2 Max Room Cap and +1 Min Group Cap. (Min & Max Group Cap applies when lv. 7 is reached in the Cruise Upgrade. | 15 |
| ECHO TRIGGER COUNT | Trigger Echo on your Echo Mult +1 additional times. (Unlocks Echo Mult) | 40 |
| ECHO MULT | Adds 0.1x to your Echo Mult. | 30 |
PRESTIGE MULT: +1× por nivel sobre el multiplicador de Plinkies (99 niveles), coste base 2 Circuits, +0,1 de coste por nivel. Los Circuits vienen de los «fills»: el total de Plinkies acumulados llena un medidor que se convierte al prestigiar.
Cruise Ship — 50 niveles
Lo que mejora cada nivel del barco. Costes exactos calculados en el juego — validación en curso.
| Nivel | Mejora |
|---|---|
| 1 | Build Cruise Ship |
| 2 | Ticket Price |
| 3 | Checkout Time |
| 4 | Sun Output |
| 5 | Min Plinkies + Sun Cost |
| 6 | More Rooms |
| 7 | Larger Rooms |
| 8 | Arrival & Checkout Time |
| 9 | Overall Rating Mult |
| 10 | Ticket Price + cost redux |
| 11 | Sun Output |
| 12 | More Rooms |
| 13 | Group Mult |
| 14 | Ticket Price x2 |
| 15 | Arrival & Checkout Time |
| 16 | Sun Output & Time |
| 17 | Plinkies Mult |
| 18 | More Rooms |
| 19 | Group Mult |
| 20 | Plinkies Mult + Ticket Price |
| 21 | Max Guest Spending |
| 22 | Rooms |
| 23 | Min Guest Spending |
| 24 | Extra Echo |
| 25 | Echo Mult (add) |
| 26 | Checkout Time + Particle Cost |
| 27 | Echo Mult (add) |
| 28 | Group Mult |
| 29 | Rooms + Min/Max Room Cap |
| 30 | Celebrity Chance Mult |
| 31 | Prestige Mult |
| 32 | Plinkies Mult |
| 33 | Ticket Price |
| 34 | Group Mult |
| 35 | Echo Mult |
| 36 | Room Capacity |
| 37 | Celebrity Chance |
| 38 | Rooms |
| 39 | Echo |
| 40 | Echo Mult (add) |
| 41 | Celebrity Mult |
| 42 | Prestige Mult |
| 43 | Plinkies Mult |
| 44 | Checkout Time + Particle Cost |
| 45 | Celebrity Chance Mult |
| 46 | Ticket Price |
| 47 | Min/Max Guest Spending |
| 48 | Rooms |
| 49 | Echo Mult |
| 50 | Final Reward |
El nivel 1 construye el Cruise Ship; el 14 duplica el Ticket Price; el 50 desbloquea la recompensa final. Los costes exactos de cada nivel se calculan en el juego y están por validar — la columna «tema» indica qué mejora cada nivel.
Moneda de los costes: probada para el Artificial Sun y el prestigio (referencias serializadas); deducida para tienda, skills y crucero (costes BigDouble, coherencia de la economía) — confirmación en el juego pendiente.