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Sistemas de producción · cifras del juego

Market · Laboratory · Research

Los tres sistemas económicos del juego principal: el Market (vender Energy — Energy Price y Buyers), el Laboratory (Scientists, Equipment, Morale y el bonus de Data Cubes) y las 150 Researches (AU1 → AU150) con coste, bonus y descripción exacta del juego.

Cifras clave

De los MonoBehaviours del juego.

Researches
150
▲ AU1 → AU150
Coût AU1 → AU150
10³ → 10¹³¹
▲ échelle BigDouble
Upgrades Market
2
— Energy Price · Buyers
Upgrades Laboratory
3
— Scientists · Equipment · Morale

Market

Vender Energy: valor base, ganancia por nivel y parámetros de coste.

Mejora Valor base Ganancia / nivel Coste inicial Coste × Exponente de coste
Energy Price 0.5 +0.1 20 ×2 1.28
Buyers 1 +1 100 ×10 1
Ejemplo

Energy Price empieza en 0,5 y gana +0,1 por nivel; su mejora empieza en 20 con un exponente de coste de 1,28. Buyers empieza en 1 comprador (+1 por nivel), mejora en 100.

Laboratory

Las tres mejoras del laboratorio y la fórmula del bonus de DC.

Mejora Coste inicial Coste ×
Scientists 1 ×1.3
Equipment 5000 ×1.7
Morale 10⁷ ×2.2
DC bonus (x / 10⁶)^0.087
Ejemplo

Scientists cuesta 1 al principio y ×1,3 por contratación; Equipment 5 000 ×1,7; Morale 10⁷ ×2,2. El bonus de DC sigue (valor/10⁶)^0,087 — parámetros leídos del código.

Las 150 Researches

Descripción exacta del juego, coste, bonus y bonus mejorado por perk.

# Efecto (texto del juego) Coste base Bonus (→ perk)
1 Alpha Particle Energy Output is increased by 30% 1000 30 → 200
2 Alpha Particle Energy Output is increased by 50% for each Research Purchased 10000 50 → 75
3 Alpha Particle Lifetime is increased by 15% 1.5·10⁵ 15 → 50
4 Reduces the cost of All Alpha Particle Upgrades by 40% 5·10⁵ 10 → 10000
5 Reduces the cost of Alpha Particle Velocity Upgrades by an additional 50% 5·10⁶ 2 → 500
6 Beta Particle Beta Goo Output is increased by 200% 5·10⁷ 200 → 2000
7 Increases your Energy Sell Price by 100% 2·10⁸ 100 → 500
8 Reduces the cost of Beta Particle Sphere Size by 99.5% 8·10⁸ 200
9 Increases Beta Particle Attraction by 50% and Sphere Size by 10% 1.2·10⁹ 50
10 Alpha Particle output is increased by 1% for each Research purchased 5·10⁹ 1
11 Alpha & Beta Particle Output is increased by 2% for each Research Purchased 5·10¹² 2
12 Alpha & Beta Particle output is increased by 20% each 10¹³ 20
13 Reduces the cost of all Ceti Upgrades by 75%. 5·10¹³ 50
14 Increases Ceti Particle Output by 2% for each Research Purchased 10¹⁴ 2
15 Ceti Particle Intensity and Trail Life Time is increased by 20% each. 10¹⁵ 20
16 Beta Attraction increased by 50% 3·10¹⁵ 50
17 Beta & Ceti Spawn Rates are increased by 20% 10¹⁶ 20
18 Delta Spawn Rate & Lifetime cost are divided by 1 for each Research Purchased 10¹⁷ 2
19 Alpha, Beta, Ceti & Delta Lifetime is increased by 10% each. 2·10¹⁸ 15
20 Delta Spawn Rate & Life Time increased by 1% for each Research Purchased 5·10¹⁹ 3
21 Reduces the cost of all Delta Upgrades by 99%. 8·10²⁰ 2000
22 Epsilon Output increased by 100% 2·10²² 200
23 Delta Output Increased by 300% 6·10²³ 300
24 Divides the cost of Epsilon upgrades by 1 for each Research Purchased 5·10²⁴ 5
25 Epsilon Attraction Increased by 3% for each Research Purchased 2·10²⁵ 4
26 All Artifact costs in the Egetuarium are reduced by 99.9% 10²⁶
27 Sell Price Increased by 2% for each Research Purchased 10²⁸
28 Ceti & Delta Outputs increased by 1% for each Research Purchased 5·10²⁸
29 Every level in Alpha Spawn Rate increases Alpha Output by an additional 0.5% 3·10²⁹
30 Every Level in Beta Sphere Size increases your total Sell Price by 20% 10³⁰
31 Beta Particle Output is increased by 100% 5·10³¹
32 Buyers Amount increased by 100% 10³²
33 Laboratory Equipment is 100% more effective 5·10³²
34 Archive Trinkets are 100% more effective 10³³
35 All Particles Output increased by 1% for each Research purchased 10³⁴
36 Beta Particle Output is increased by 3% for each Research Purchased 10³⁵ 4
37 Ceti Particle Output is increased by 3% for each Research Purchased 5·10³⁵ 4
38 Delta Particle Output is increased by 3% for each Research Purchased 10³⁶ 4
39 Epsilon Particle Output is increased by 3% for each Research Purchased 5·10³⁶ 8
40 Fenix Particle Output is increased by 5% for each Research Purchased 10³⁷ 10
41 Fenix Institute DNA Infusion is 100% more effective 5·10³⁸ 200
42 Laboratory Equipment Costs are divided by 10 times the amount of Researches Purchased 5·10³⁹ 25
43 Rebirthologist Costs are divided by 1 for each Research Purchased 10⁴¹ 50
44 Laboratory Morale Costs are divided by 6 times the amount of Researches Purchased 10⁴² 100
45 Fenix Institute Foundations are 500% more effective 10⁴³ 250
46 Gamma output is increased by 10% for each active Cool Scientist, Archive Expert, and Regenesist <size=35>(unlocked by Perks B2, Y1, & O1)</size> 10⁴⁴ 10
47 Archive Trinkets Costs are divided by 3 times the amount of Researches Purchased 3·10⁴⁵ 5
48 G-Point output is increased by 1% for each active Cool Scientist, Archive Expert, and Regenesist <size=35>(unlocked by Perks B2, Y1, & O1)</size> 10⁴⁶ 1
49 Archive Outpost Costs are divided by 2 times the amount of Researches Purchased 7·10⁴⁶ 1
50 All Fenix Particle Costs are divided by 3 times the amount of Researches Purchased 5·10⁴⁷ 5
51 Fenix Institute DNA Infuse Costs are divided by 10 times the amount of Researches Purchased 2·10⁵⁰ 2
52 Archive Trinkets Costs are divided by 3 times the amount of Researches Purchased 4·10⁵⁰ 2
53 Fenix Institute Construct Costs are divided by 30 times the amount of Researches Purchased 6·10⁵¹ 4
54 Archive Outpost Costs are divided by 2 times the amount of Researches Purchased 5·10⁵² 10
55 All Fenix Particle Costs are divided by 3 times the amount of Researches Purchased 9·10⁵³ 5
56 Fenix Institute DNA Infuse Costs are divided by 10 times the amount of Researches Purchased 4·10⁵⁵ 5
57 Archive Trinkets Costs are divided by 3 times the amount of Researches Purchased 3·10⁵⁶ 10
58 Fenix Institute Foundations Costs are divided by 30 times the amount of Researches Purchased 2·10⁵⁷ 100
59 Archive Outpost Costs are divided by 2 times the amount of Researches Purchased 4·10⁵⁷ 20
60 All Fenix Particle Costs are divided by 3 times the amount of Researches Purchased 8·10⁵⁸ 100
61 Fenix Institute DNA Infuse Costs are divided by 10 times the amount of Researches Purchased 3·10⁶⁰ 20
62 Ceti + Epsilon Output 10⁶¹ 500
63 Fenix Institute Construct Costs are divided by 30 times the amount of Researches Purchased 6·10⁶³ 100
64 Archive Outpost Costs are divided by 2 times the amount of Researches Purchased 4·10⁶⁴ 10
65 All Fenix Particle Costs are divided by 3 times the amount of Researches Purchased 10⁶⁶ 8
66 Helion Output is increased by 2% for each Research Purchased 2·10⁷⁰ 2
67 Delta Output is increased by 10% for each Research Purchased 2·10⁷⁴ 13
68 Corvus Extraction Cost is divided by 3 for each Research Purchased 2·10⁷⁸ 4
69 Increases Helion & Delta output by 150% each 2·10⁸² 150
70 Increase future and existing Corvus Extractions by 100% 10⁸⁷ 65
71 Ixion Output is increased by 200% 3·10¹⁰³ 50
72 Ceti output is increased by 50% for each Research Purchased 3·10¹⁰⁸ 200
73 Future and already gained Tiberius Tokens are increased by 20% 3·10¹¹⁵ 25
74 Ixion & Ceti Output is increased by 10% for each Research Purchased 3·10¹²⁰ 10
75 For each fully maxed out Tiberious Node, increase All Particles Output by 20% 3·10¹²⁵ 1
76 All Particles Output is increased by 5% for Each Research Purchased 4·10¹³⁵ 1
77 Increase the AP/DC Trade Output from Egetuarium and the Solution Bonus from City of Tomorrow by 100% 4·10¹⁴⁰ 25
78 The Output of The Beta Laboratory, Archive Initiative & Fenix Institute is increased by 5% per Research Purchased 4·10¹⁴⁵ 5
79 Increases Singularity Cubes gained by 1% for Each Research Purchased 4·10¹⁵⁰ 1
80 Increases the total amount of Researched Purchased 100% 10¹⁵⁶ 30
81 All Particles Output is increased by 5% for Each Research Purchased 10¹⁶³ 25
82 Increase the AP/DC Trade Output from Egetuarium and the Solution Bonus from City of Tomorrow by 100% 10¹⁷⁰ 40
83 The Output of The Beta Laboratory, Archive Initiative & Fenix Institute is increased by 5% per Research Purchased 10¹⁷⁸ 10
84 Increases Singularity Cubes gained by 1% for Each Research Purchased 10¹⁸⁵ 5
85 Increases the total amount of Researched Purchased 100% 10¹⁹² 25
86 All Particles Output is increased by 5% for Each Research Purchased 10²⁰⁰ 4
87 Increase the AP/DC Trade Output from Egetuarium and the Solution Bonus from City of Tomorrow by 100% 10²⁰⁸ 5
88 The Output of The Beta Laboratory, Archive Initiative & Fenix Institute is increased by 5% per Research Purchased 10²¹⁶ 5
89 Increases Singularity Cubes gained by 1% for Each Research Purchased 10²²⁴ 5
90 Increases the total amount of Researched Purchased 100% 10²³¹ 15
91 All Particles Output is increased by 5% for Each Research Purchased 10²³⁹ 10
92 Increase the AP/DC Trade Output from Egetuarium and the Solution Bonus from City of Tomorrow by 100% 10²⁴⁷ 5
93 The Output of The Beta Laboratory, Archive Initiative & Fenix Institute is increased by 5% per Research Purchased 10²⁵⁴ 5
94 Increases Singularity Cubes gained by 1% for Each Research Purchased 10²⁶² 3
95 Increases the total amount of Researched Purchased 100% 10²⁶⁹ 20
96 All Particles Output is increased by 5% for Each Research Purchased 2·10²⁷⁵ 25
97 Increase the AP/DC Trade Output from Egetuarium and the Solution Bonus from City of Tomorrow by 100% 2·10²⁸² 25
98 The Output of The Beta Laboratory, Archive Initiative & Fenix Institute is increased by 5% per Research Purchased 2·10²⁸⁹ 25
99 Increases Singularity Cubes gained by 1% for Each Research Purchased 2·10²⁹⁶ 25
100 Increases the total amount of Researched Purchased 100% 9·10³⁰⁴ 50
101 Fenix Institute DNA Infuse Costs are divided by 10 times the amount of Researches Purchased 10³²⁰ 1
102 Divides all Helion & Ixion Upgrade costs by 5 per 1000 Researches Purchased 10³³⁵ 2500
103 Divides Tiberius Emblem costs by 50 per 1000 Researches done 10³⁵⁰ 750
104 City of Tomorrow Solutions bought are increased by 1% per 5000 Researches done 10³⁶⁵ 1
105 Divides Corvus Beacon cost by 10 per 1000 Researches Purchased 10³⁸⁰ 10
106 Epsilon Attraction is increased by 100% 10⁴⁰⁰ 100
107 Ceti Trail Life is increased by 50% 10⁴²⁰ 50
108 Beta, Ceti, and Delta Spawn Rates are increased by 50% 10⁴⁴⁰ 50
109 Beta, Ceti, and Delta Spawn Rates are increased by 50% 10⁴⁶⁰ 50
110 Epsilon Attraction is increased by 100% 10⁴⁸⁰ 100
111 Fenix Institute DNA Infuse Costs are divided by 10 times the amount of Researches Purchased 10⁵⁰⁰ 1.5
112 Divides all Helion & Ixion Upgrade costs by 5 per 1000 Researches Purchased 10⁵²⁰ 1.3
113 Divides Tiberius Emblem costs by 50 per 1000 Researches Purchased 10⁵⁴⁰ 1.6
114 City of Tomorrow Solutions bought is increased by 1% per 1000 Researches Purchased 10⁵⁶⁰ 1.4
115 Divides Corvus Beacon cost by 10 per 1000 Researches Purchased 10⁵⁸⁰ 0.01
116 Fenix Institute DNA Infuse Costs are divided by 10 times the amount of Researches Purchased 10⁶¹⁰ 1.2
117 Divides all Helion & Ixion Upgrade costs by 5 per 1000 Researches Purchased 10⁶⁴⁰ 1.5
118 Divides Tiberius Emblem costs by 50 per 1000 Researches Purchased 10⁶⁷⁰ 1.3
119 City of Tomorrow Solutions bought is increased by 1% per 1000 Researches Purchased 10⁷⁰⁰ 1.6
120 Divides Corvus Beacon cost by 10 per 1000 Researches Purchased 10⁷³⁰ 0.01
121 Every Unique Singularity Perk owned (IPs counts as 1) increases the final output of the Egetuarium DC & AP gains by x1.02 (Compounding) 10⁷⁶⁰ 1.02
122 Every Unique Singularity Perk owned (IPs counts as 1) divides the cost of the Gamma, Helion, Ixion & Juno particles by 1.5 (Compounding) 10⁸¹⁰ 1.5
123 Every Unique Singularity Perk owned (IPs counts as 1) divides the cost of Tiberius Emblems by 1.5 (Compounding) 10⁸⁶⁰ 1.5
124 Every Unique Singularity Perk owned (IPs counts as 1) divides the cost of Solutions by 1.5 (Compounding) 10⁹⁰⁰ 1.5
125 Provides a +0.005 increase to the bonus of OG0 (Ouroboros Group Tech 0) 10⁹⁵⁰ 0.005
126 Every Unique Singularity Perk owned (IPs counts as 1) increases All Particles Output by x1.03 (Compounding) 10⁹⁷⁰ 1.03
127 Every Unique Singularity Perk owned (IPs counts as 1) increases SC Gained by x1.005 (Compounding) 10¹⁰⁵⁰ 1.005
128 Every Unique Singularity Perk owned (IPs counts as 1) increases GP gained by x1.02 (Compounding) 10¹¹⁰⁰ 1.02
129 Every Unique Singularity Perk owned (IPs counts as 1) increases the Final Output of the City of Tomorrow by x1.03 (Compounding) 10¹¹⁵⁰ 1.03
130 Provides a +0.005 increase to the bonus of OG0 (Ouroboros Group Tech 0) 10¹²⁰⁰ 0.005
131 +0.001 Kappa Meltdown Exponent 10¹²⁵⁵ 0.001
132 Divides all Helion & Ixion Upgrade costs by 5 per 1000 Researches Purchased 10¹²⁷⁰ 5
133 Divides Tiberius Emblem costs by 50 per 1000 Researches Purchased 10¹²⁸⁵ 0.002
134 City of Tomorrow Solutions bought is increased by 1% per 1000 Researches Purchased 10¹³⁰⁵ 8
135 Divides Corvus Beacon cost by 10 per 1000 Researches Purchased 10¹³⁵⁰ 0.003
136 Fenix Institute DNA Infuse Costs are divided by 10 times the amount of Researches Purchased 10¹⁴²⁵ 0.002
137 Divides all Helion & Ixion Upgrade costs by 5 per 1000 Researches Purchased 10¹⁴⁵⁰ 5
138 Divides Tiberius Emblem costs by 50 per 1000 Researches Purchased 10¹⁴⁹⁰ 0.003
139 City of Tomorrow Solutions bought is increased by 1% per 1000 Researches Purchased 10¹⁵³⁰ 3
140 Divides Corvus Beacon cost by 10 per 1000 Researches Purchased 10¹⁵⁷⁰ 0.005
141 Fenix Institute DNA Infuse Costs are divided by 10 times the amount of Researches Purchased 10¹⁶⁵⁰ 20
142 Divides all Helion & Ixion Upgrade costs by 5 per 1000 Researches Purchased 10¹⁶⁷⁰ 2
143 Divides Tiberius Emblem costs by 50 per 1000 Researches Purchased 10¹⁷³⁰ 10
144 City of Tomorrow Solutions bought is increased by 1% per 1000 Researches Purchased 10¹⁷⁸⁰ 30
145 Divides Corvus Beacon cost by 10 per 1000 Researches Purchased 10¹⁸³⁰ 3
146 Fenix Institute DNA Infuse Costs are divided by 10 times the amount of Researches Purchased validación
147 Divides all Helion & Ixion Upgrade costs by 5 per 1000 Researches Purchased validación
148 Divides Tiberius Emblem costs by 50 per 1000 Researches Purchased validación
149 City of Tomorrow Solutions bought is increased by 1% per 1000 Researches Purchased validación
150 Divides Corvus Beacon cost by 10 per 1000 Researches Purchased validación
Cómo leer

AU1: «Alpha Particle Energy Output is increased by 30%», coste 1 000. El perk R1 lleva ese bonus del 30 % al 200 % (columna «perk +»). Una fila = una research, coste y texto exactos del juego.

Las monedas exactas de los costes (Cash, Energy…) no están serializadas — se muestran en el juego, en validación. Las fórmulas de coste usan los parámetros publicados (multiplicador / exponente) tal cual.