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Event saisonnier · mini-jeu complet

Summer Event (Cruise)

Le Summer Event transforme ISEPS en gestion de croisière : des guests montent à bord, paient leur ticket et leurs dépenses en Plinkies, laissent des reviews qui produisent des Stars, pendant que le Soleil artificiel génère du Sun Output. Le prestige convertit ta progression en Circuits. Toutes les valeurs viennent des données du jeu : 15 upgrades de shop, 93 compétences, 9 upgrades de prestige et 50 niveaux de Cruise Ship.

Chiffres clés

Issus des données du Summer Event.

Compétences
93
▲ 1 main · 9 mastery
Upgrades du shop
15
— Rooms → Solar Panels
Niveaux du Cruise Ship
50
▲ Final Reward
Upgrades de prestige
9
— Circuits

Les monnaies de l'event

Quatre ressources, chacune avec un rôle précis dans la boucle.

RessourceRôle
Plinkies Monnaie centrale de l'event — payée par les guests (tickets + dépenses), dépensée partout : shop, compétences, Soleil artificiel, Cruise Ship. Le cumul alimente la jauge de prestige.
Stars Produites par les reviews et les réponses aux reviews ; la note globale multiplie les Plinkies gagnés. Gagnées aussi hors-ligne (upgrade Night Staff).
SSun Output Production du Soleil artificiel (banquée en continu) — c'est la cible de plusieurs missions et upgrades (A.I Workers, Solar Panels).
Circuits Monnaie de prestige : les Plinkies cumulés remplissent des « fills » convertis en Circuits au reset, dépensés dans les 9 upgrades de prestige.
Exemple

Au départ, un guest arrive toutes les 30 s et reste 40 s. Il paie 1 Plinkie de ticket, plus une dépense tirée entre 1 et 2,5 Plinkies — avec 10 % de chance d'un crit ×1,2. Ta note globale (Overall Rating, issue des reviews) multiplie les Plinkies gagnés.

Constantes de départ

Le rythme de base de la croisière, avant tout upgrade.

ConstanteValeur de base
Arrivée d’un guest (s)30 s
Durée de séjour (s)40 s
Prix du ticket (Plinkies)1
Dépense par guest (Plinkies)1 – 2.5
Taille de groupe (min – max)1 – 1 (+0.05/guest)
Crit Plinkies (chance · mult)10 % · ×1.2
Cap hors-ligne (s)3600 s
Crystals par mission5
Bonus assistant (Plinkies · Sun · timers)×1.1 · ×1.1 · ×10
Comment lire

Chaque ligne est une constante de départ lue dans le code du jeu — avant tout upgrade. Exemple : « Cap hors-ligne » = 3 600 s signifie qu'au début, l'event ne compte au maximum qu'1 heure de gains hors-ligne (améliorable ensuite).

Soleil artificiel — 4 affixes

Les quatre voies d’upgrade du Soleil : valeur de base, gain par niveau et coût.

Affixe Valeur de base Gain / niveau Coût de départ Exponent de coût
SRSpawn Rate 0 +0.1 1 ×1.11
LTLife Time 0.64 +0.06 5 ×1.13
AFAttraction 0.22 +0.04 240 ×1.3
SZSphere Size 0.1 +0.02 5000 ×2
Exemple

Spawn Rate coûte 1 Plinkie au départ avec un exponent de coût de 1,11 ; Sphere Size démarre à 5 000 Plinkies avec un exponent de 2 (le coût double à chaque niveau). Chaque niveau de Spawn Rate ajoute +0,1 à la valeur de base 0.

Le shop — 15 upgrades

Nom et texte du jeu, effet, coût de base, bonus par niveau, type et palier croisière requis.

# Upgrade Effet Coût de base
1 Rooms
Build more rooms on your cruise to house more guests
max guests
additive +1/niv. · max 100
5
L≥0: ^1 +1000 · L≥2: ^1.6 +500 · L≥5: ^1.6 +100
2 Guest Leave Time
something something
sec to time between guests
subtractive +0.2/niv. · max 90
15
L≥0: ^1.6 +50
3 Guest Stay Time
something something
sec to the time Guest stays
subtractive +0.5/niv. · max 100
20
L≥0: ^1.6 +50
4 Spa Area
Build and upgrade your spa area
maximum plinkies per guest
exponential +0.1/niv. · max 250
5
L≥0: ^1.6 +100
5 Cinema
Build and upgrade your cinema
minimum plinkies per guest
exponential +0.1/niv. · max 250
200
L≥0: ^1.6 +100
6 Food Quality
Get better groceries for your chefs
chance for better reviews
additive +1/niv. · max 100 · Palier requis 30
50
L≥0: ^1.2 +250 · L≥50: ^1.7 +1·10⁶
7 Customer support
Will make reviews better than they look.
more stars per star from reviews
exponential +0.1/niv. · max 100 · Palier requis 30
1000
L≥0: ^1.6 +1·10⁴
8 A.I Workers
Hire A.I bots to look after your sun at night
to Artificial Sun Output
exponential +0.5/niv. · max 100 · Palier requis 35
1000
L≥0: ^1.6 +1·10⁴
9 Room Size
Get bigger rooms to house bigger groups of people.
increase to max group size
exponential +0.1/niv. · max 100 · Palier requis 40
1500
L≥0: ^1.6 +1·10⁴
10 Night Staff
Having staff at night increases your stars
Stars gained while offline.
exponential +0.05/niv. · max 100 · Palier requis 50
1500
L≥0: ^1.6 +1·10⁴
11 Scientists
Better scientists = less scientists = cheaper.
cost reduction to all sun affix upgrades.
exponential +0.1/niv. · max 100 · Palier requis 70
2000
L≥0: ^1.6 +1·10⁴
12 Sun Beds
The better the sun, the more people in beds.
to plinkies gained for each upgrade in Sun Sphere Size.
compounding +0.2/niv. · max 100 · Palier requis 100
2000
L≥0: ^1.6 +1·10⁴
13 Casino
Build a casino to get lucky plinkies from your guests
to plinkies per guest crit multiplier
additive +0.1/niv. · max 100 · Palier requis 100
2500
L≥0: ^1.6 +1·10⁴
14 Slot Machines
Tamper with the slot machines
to plinkies per guest crit chance.
additive +1/niv. · max 80 · Palier requis 100
2500
L≥0: ^1.6 +1·10⁴
15 Solar Panels
Convert your artifial sun to energy.
Artificial Sun Output (Multiplicative)
compounding +1.02/niv. · max 100 · Palier requis 120
10⁴
L≥0: ^1.6 +1·10⁴
Comment lire

Ligne « Rooms » : +1 guest max par niveau (additive), coût de base 5 Plinkies, 100 niveaux, disponible dès le début (palier croisière 0). Sa croissance de coût change deux fois : exponent 1 au niveau 0, puis 1,6 à partir des niveaux 2 et 5.

L’arbre de compétences — 93 skills

Coût de base, niveaux, prérequis et bonus par niveau (textes verbatim du jeu).

# Compétence Coût de base Niv. max Prérequis (n°) Bonus par niveau
1 AI WORKER 5·10¹⁴ 5 2, 86
+75% Particle Output
2 TESLA COIL 2.5·10¹⁴ 6 5
+25% Particle Output
3 WATER MILL 6·10¹¹ 5 7, 8
+12% Particle Output
4 HACKER 1.2·10¹⁴ 6 11
+0.2 to Overall Star Rating multiplier
5 LAWYER 1.2·10¹⁴ 5 11
/5 Particle Cost Reduction (compounding)
6 NIGHT STAFF 2·10¹² 4 13
+14% Particle Output
Better Reviews
7 ROULETTE 9·10¹¹ 5 3, 14
Adds 0.02x to Celebrity Mult
Adds 0.02x to Plinkies Mult
8 TAX FREE MARKET 5·10¹¹ 5 14, 3, 9
x1.05 Minimum Guest Spending (Compounding)
x1.03 Maximum Guest Spending (Compounding)
9 PAY PHONES 7·10⁷ 5 8, 10
Adds 0.04x to Plinkies Mult
+4 Minimum Guest Spending
10 BETTER SUN SCIENTISTS 3.5·10⁷ 18 9, 15
/1.3 Particle Cost Reduction
+1 Minimum Guest Spending
+80 Particle Output Per Sec (Isolated Additive)
11 PLASMA FUEL 10¹⁴ 10 12, 16
-0.5% Guest Checkout Time
-0.5% Guest Arrive Time
12 ROOMS 2·10⁹ 28 11, 17
+3 Rooms
13 PADDLE COURT 2·10¹¹ 12 12
Adds 0.06x to Plinkies Mult
14 DICE TABLE 6·10¹¹ 18 8, 61
+0.5% to Celebrity Chance
15 ACCOUNTANT 8·10⁴ 27 10, 16, 19
/1.05 Particle Cost Reduction (Compounding)
Adds 0.02x to Plinkies Mult
16 PENTHOUSE ROOMS 2·10⁷ 18 11, 15
croisière niv. 7
+1 Rooms
+1 Max Room Capacity
Adds 0.02x to Group Mult
17 MORE ROOMS 2.5·10⁷ 22 12, 18, 68
+2 Rooms
18 MORE BEDS IN ALL ROOMS 2.3·10¹¹ 1 17
+8 Rooms
19 TRANSMISSION SPEED 32 80 15, 27
+0.12 Particle Output Per Sec (Isolated Additive)
-0.3% Guest Arrival Time
-0.3% Guest Checkout Time
20 MASTERY MILESTONE I mastery 0 1 28
1 skills au max requises
+3 to Maximum Guest Spending
+35% Particle Output
+7 Hours to Max Offline Time Cap
21 MASTERY MILESTONE II mastery 0 1 28
14 skills au max requises
Adds 0.33x to Plinkies Mult
+42% Particle Output
/1.5 to Particle Cost Reduction
22 HIRE ROOM SERVICE 100 5 17, 29
+1 Ticket Price
+0.1 to Minimum Guest Spending, for each owned Room
+0.4 to Maximum Guest Spending, for each owned Room
23 HYPER SPEED CHIP 10¹¹ 3 31
-1% Guest Arrive Time
-1% Guest Checkout Time
24 MINIGOLF 1.5·10⁸ 1 33, 61
Better Reviews!
+3 Max Room Capacity
25 TANNING DECK 8·10⁷ 1 26, 33
croisière niv. 10
Adds 0.1x to Plinkies Mult per level in the Cruise Upgrade
26 KIDS EAT FOR FREE 6·10⁷ 3 25, 34
croisière niv. 7
+1 Max Room Capacity
27 SOLAR PANELS 1 58 19, 35, 28
+3% Particle Output (Compounding)
28 ROOMS racine 1 16
+1 Rooms
29 POOL AREA 3 48 28
+0.1 to Minimum Guest Spending
+0.3 Maximum Guest Spending
30 BANNER ADS 6 14 29, 39
-0.7% Guest Arrival Time
-0.5% Guest Checkout Time
31 EDUCATE SUN WORKERS 2·10¹¹ 12 23, 40
+1 free level in Particle Life Time
+1 free level in Particle Attraction
+1 free level in Particle Sphere Size
32 TAKE ON SENIOR GROUPS 2.5·10¹¹ 25 31
croisière niv. 7
Better Reviews!
+5 Max Room Capacity
33 RESTAURANTS 10⁸ 10 25, 24
croisière niv. 7
+1 Max Room Capacity
+10% Particle Output
+2 Rooms
34 DOUBLE BEDS 2·10⁷ 5 26, 41
croisière niv. 7
+1 Max Room Capacity
35 WAREHOUSE WORKERS 1.24·10⁴ 42 27, 41, 46
x1.03 Particle Output
+0.2 Maximum Guest Spending
+1 Free Level in Particle Spawn Rate
36 MASTERY MILESTONE III mastery 1 1 28
45 skills au max requises
Adds +2x to Plinkies Mult
+100% Particle Output
+5 Max Room Capacity
37 MASTERY MILESTONE IV mastery 1 1 28
60 skills au max requises
+200% Maximum Guest Spending
+200% Minimum Guest Spending
Adds +2x to Plinkies Mult
38 SUN BEDS 10 42 29, 42
+1 Ticket Price
39 TRANSFER 3.3·10⁵ 12 30, 43, 40
-0.4% Guest Arrival Time
-0.4% Guest Checkout Time
40 PAY WORKERS OVERTIME 10¹¹ 1 31, 39
+2% Particle Output for every level in the Main Cruise Upgrade
41 SUN AURA 5·10⁴ 1 34, 35, 45
+1% to Maximum Guest Spending for every level in Artificial Sun Spawn Rate
42 SPA AREA 2000 24 38, 67, 49
+0.8 to Minimum Guest Spending
+2 Ticket Price
43 PLASMA DRIVETRAIN 10¹⁵ 16 39
croisière niv. 7
-0.1% Guest Checkout Time
+0.25% Celebrity Chance
+2 Maximum Guest Spending
44 BUDGET CUTS 2·10⁹ 44 45
Adds 0.04x to Plinkies Mult
45 CINEMA 2·10⁹ 6 41
+3 Minimum Guest Spending
Better Reviews!
Adds 0.01x to Plinkies Mult
46 HIRE LAB MANAGER 1.2·10⁶ 72 35, 47
x1.02 Particle Output (Compounding)
/1.05 Particle Cost Reduction (Compounding)
+50 Particle Output Per Sec (Isolated Additive)
47 ROLLERCOASTER 6·10⁷ 28 46, 48
Adds 0.01x to Plinkies Mult
+2 Maximum Guest Spending
48 CASINO 10⁷ 52 67, 47
+3 Maximum Guest Spending
x1.01 Maximum Guest Spending (Compounding)
49 TIME WARPER 2.5·10¹⁶ 52 42
-0.1% Guest Arrival Time
-0.15% Guest Checkout Time
x1.01 Minimum Guest Spending (Compounding)
50 BOUNCER 5.2·10¹⁵ 4 43
+1 Minimum Group Size
-2% Guest Checkout Time
-3% Guest Arrival Time
51 BLACK JACK TABLE 10¹⁷ 100 57
Adds 0.01x to Celebrity Mult
52 SUN BATTERIES 10¹⁰ 100 44
x1.02 Particle Output (Compounding)
53 TAKE NIGHT SHIFTS 6·10⁷ 16 47
+1 Levels in Particle Attraction
+1 Levels in Particle Sphere Size
x1.08 Particle Output (Compounding)
54 LOUNGE 5·10⁸ 1 47
Better Reviews!
+25 Minimum Guest Spending
55 ENGINE CHIP 5·10¹⁶ 25 49
-0.8% Guest Arrive Time
-0.2% Guest Checkout Time
Adds 0.01x to Plinkies Mult
56 BUBBLE BATH IN ROOMS 1.5·10¹⁷ 30 55
+2 Minimum Guest Spending
+1 Rooms
57 BOWLING 6.1·10¹⁶ 3 50
+7 Minimum Guest Spending
+10 Maximum Guest Spending
58 TAKE INVESTMENTS 1.5·10¹⁰ 100 52
+1 Ticket Price
+1 Minimum Guest Spending
+1 Maximum Guest Spending
59 SLOT MACHINES 5·10⁸ 3 54
croisière niv. 8
Adds 0.03x to Celebrity Mult
+1% to Celebrity Chance
60 DISCO 2·10¹⁷ 3 56
Better Reviews!
+6 Maximum Guest Spending
+15 levels to Particles Life Time
61 ENERGY CONVERTER 10⁹ 2 14, 24
+10% Particle Output
+100 Particle Output Per Sec (Isolated Additive)
62 RECEPTIONIST 4·10⁴ 88 27
/1.03 Particle Cost Reduction (Compounding)
+0.2 Minimum Guest Spending
+0.2 Ticket Price
63 MASTERY UPGRADE I mastery 1000 200 27
1 skills au max requises
x1.036 Particle Output (Compounding, ^0.8 Diminishing Returns))
64 MASTERY UPGRADE II mastery 1500 200 38
1 skills au max requises
x1.04 Ticket Price (Compounding, ^0.8 Diminishing Returns)
65 MASTERY UPGRADE III mastery 1000 200 30
1 skills au max requises
-0.5% Arrival & Checkout Time (Asymptote Diminishing Returns)
66 MASTERY UPGRADE IV mastery 750 200 19
1 skills au max requises
+1 Particle Output (Isolated Additive, ^1.09)
67 FANCY TICKET BOOTHS 1.2·10⁴ 34 48, 42
1 skills au max requises
+5 Ticket Price
68 ARTIFICIAL SUN ANALYSTS 2000 25 22, 17
1 skills au max requises
/1.05 Particle Cost Reduction
69 MASTERY UPGRADE V mastery 3000 200 22
1 skills au max requises
+1 Minimum Guest Spending (^0.8 Diminishing Returns)
+1.1 Maximum Guest Spending (^0.8 Diminishing Returns)
70 GYM 140 11 29
1 skills au max requises
+0.5 Maximum Guest Spending
71 SUN AURA II 7·10⁷ 1 15
+0.8% to Minimum Guest Spending for every level in Artificial Sun Spawn Rate
72 BETTER GROCERIES 10¹² 25 71
x1.06 Ticket Price (Compounding)
73 ARCADE MACHINES 2·10¹² 75 72, 74
x1.04 Minimum Guest Spending (Compounding)
x1.04 Maximum Guest Spending (Compounding)
74 COUPLES MASSAGES 5·10¹² 43 74, 73, 72
+0.1x To Group Mult
75 GROUPS DISCOUNT 1.1·10¹³ 12 73
x1.08 Minimum Room Capacity (Compounding)
x1.08 Maximum Room Capacity (Compounding)
76 STAND UP SHOWS 1.5·10¹³ 4 75
+0.2x To Group Multiplier
77 FAKE REVIEWS 2.5·10¹³ 80 75, 76
+0.3x to Overall Star Rating Mult
78 GOLDEN TOILETPAPER 2.5·10¹⁰ 21 59
+10% Celebrity Mult
79 VOID 5·10¹⁰ 21 78
x1.02 Extra Prestige Mult (Compounding)
80 INCREASE PRICES 6·10¹⁰ 13 78
1.02 Plinkies Mult (Compounding)
81 TAKE SCENIC ROUTE 7·10¹⁰ 15 78
+3 to Celebrity Chance
+4% Celebrity Mult
82 COMPRESSION MODULE 5·10¹⁷ 60 78
/1.05 Prestige Fill Reduction
83 NO SINGLES! 10¹⁸ 14 82
+2 Minimum Room Capacity
84 LAB MANAGERS 5·10¹⁸ 10 83
/1.2 Particle Cost Reduction
85 GET AN ESCAPE ROOM 5·10¹⁸ 9 84, 83
+0.3x To Group Mult
86 PREMIUM BEDS 10¹⁵ 19 6, 1
x1.06 Ticket Price (Compounding)
87 CANDY STORE 2·10¹⁵ 50 86
x1.01 Plinkies Mult (Compounding)
88 BUNK BEDS 5·10¹⁵ 15 87, 89
x1.05 Max Room Capacity (Compounding)
x1.05 Minimum Room Capacity (Compounding)
89 VENDING MACHINES 5·10¹⁵ 11 88, 86
+25 Minimum Guest Spending
+25 Maximum Guest Spending
+5 Free Particle Spawn Rate Levels
90 SUN AURA III 5·10¹⁰ 1 52
x1.006 particle output for every bought level in particle affixes, above 700
91 SUB MARINE TRIPS 10¹² 32 72
/1.04 Prestige Fill Reduction
92 CIRCUS 1.5·10¹⁰ 25 31
/1.07 Prestige Fill Reduction (Compounding)
93 VISIT EXCITING PLACES 10¹⁰ 15 24
Adds x0.2 to Plinkies Mult
Comment lire

BOUNCER (n°50) : 4 niveaux, coût de base 5,2·10¹⁵ Plinkies, débloqué par la compétence 43. Chaque niveau donne +1 Minimum Group Size (additive), −2 % Guest Checkout Time et −3 % Guest Arrival Time (subtractPercentage).

Prestige — 9 upgrades (Circuits)

Ce que les Circuits achètent au reset.

Upgrade Effet Coût de base
PRESTIGE MULT This upgrade adds a new Mult layer to the "Plinkie Guest Calculation" section of the Overview Page. (+1x per level)
exponential +1/niv. · max 99
2
L≥0: ^1 +0.1
TICKET PRICE This upgrade adds and increases a multiplier to Ticket Prices (x1.4 - Compounding).
compounding +1.4/niv. · max 25
2
L≥0: ^1 +2 · L≥20: ^1 +20
MIN/MAX GUEST SPENDING Increase your Minimum and Maximum Guest Spending evenly! (x1.35 - Compounding).
compounding +1.35/niv. · max 25
2
L≥0: ^1 +2 · L≥20: ^1 +20
PARTICLE OUTPUT Increase your particle output by x1.1 per level (Compounding)
compounding +1.1/niv. · max 20
2
L≥0: ^1 +1
MAX OFFLINE TIME CAP Increase your Max Offline Time Cap by 1 hour.
additive +1/niv. · max 16
1
L≥0: ^1
BETTER REVIEWS Higher chance for better review (More Stars).
additive +1/niv. · max 10
3
L≥0: ^1
MORE SPACE This upgrade adds +3 Rooms, +2 Max Room Cap and +1 Min Group Cap. (Min & Max Group Cap applies when lv. 7 is reached in the Cruise Upgrade.
additive +0/niv. · max 10
15
L≥0: ^1 +3
ECHO TRIGGER COUNT Trigger Echo on your Echo Mult +1 additional times. (Unlocks Echo Mult)
additive +1/niv. · max 5
40
L≥0: ^1 +10
ECHO MULT Adds 0.1x to your Echo Mult.
additive +0.1/niv. · max 50
30
L≥0: ^1
Exemple

PRESTIGE MULT : +1× par niveau sur le multiplicateur de Plinkies (99 niveaux), coût de base 2 Circuits, +0,1 de coût par niveau. Les Circuits viennent des « fills » : le total de Plinkies accumulés remplit une jauge qui convertit au prestige.

Cruise Ship — 50 niveaux

Ce que chaque niveau du vaisseau améliore. Coûts exacts calculés en jeu — validation en cours.

NiveauAmélioration
1Build Cruise Ship
2Ticket Price
3Checkout Time
4Sun Output
5Min Plinkies + Sun Cost
6More Rooms
7Larger Rooms
8Arrival & Checkout Time
9Overall Rating Mult
10Ticket Price + cost redux
11Sun Output
12More Rooms
13Group Mult
14Ticket Price x2
15Arrival & Checkout Time
16Sun Output & Time
17Plinkies Mult
18More Rooms
19Group Mult
20Plinkies Mult + Ticket Price
21Max Guest Spending
22Rooms
23Min Guest Spending
24Extra Echo
25Echo Mult (add)
26Checkout Time + Particle Cost
27Echo Mult (add)
28Group Mult
29Rooms + Min/Max Room Cap
30Celebrity Chance Mult
31Prestige Mult
32Plinkies Mult
33Ticket Price
34Group Mult
35Echo Mult
36Room Capacity
37Celebrity Chance
38Rooms
39Echo
40Echo Mult (add)
41Celebrity Mult
42Prestige Mult
43Plinkies Mult
44Checkout Time + Particle Cost
45Celebrity Chance Mult
46Ticket Price
47Min/Max Guest Spending
48Rooms
49Echo Mult
50Final Reward
Exemple

Le niveau 1 construit le Cruise Ship ; le 14 double le Ticket Price ; le 50 débloque la récompense finale. Les coûts exacts de chaque niveau sont calculés en jeu et restent à valider — la colonne « thème » indique ce que chaque niveau améliore.

Monnaie des coûts : prouvée pour le Soleil artificiel et le prestige (références sérialisées) ; déduite pour shop, compétences et croisière (coûts BigDouble, cohérence de l'économie) — confirmation en jeu en attente.