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Seasonal event · full mini-game

Summer Event (Cruise)

The Summer Event turns ISEPS into a cruise-management game: guests come aboard, pay their ticket and spending in Plinkies, leave reviews that produce Stars, while the Artificial Sun generates Sun Output. Prestiging converts your progress into Circuits. Every value comes from the game data: 15 shop upgrades, 93 skills, 9 prestige upgrades and 50 Cruise Ship levels.

Key figures

From the Summer Event data.

Skills
93
▲ 1 main · 9 mastery
Shop upgrades
15
— Rooms → Solar Panels
Cruise Ship levels
50
▲ Final Reward
Prestige upgrades
9
— Circuits

The event currencies

Four resources, each with a precise role in the loop.

ResourceRole
Plinkies The event's central currency — paid by guests (tickets + spending), spent everywhere: shop, skills, Artificial Sun, Cruise Ship. The cumulated total feeds the prestige gauge.
Stars Produced by reviews and review replies; the overall rating multiplies Plinkies earned. Also gained offline (Night Staff upgrade).
SSun Output Output of the Artificial Sun (banked continuously) — the target of several missions and upgrades (A.I Workers, Solar Panels).
Circuits Prestige currency: cumulated Plinkies complete "fills" converted into Circuits on reset, spent on the 9 prestige upgrades.
Example

At the start, a guest arrives every 30 s and stays 40 s. They pay a 1-Plinkie ticket plus a spending roll between 1 and 2.5 Plinkies — with a 10% chance of a ×1.2 crit. Your Overall Rating (from reviews) multiplies the Plinkies you earn.

Starting constants

The base pace of the cruise, before any upgrade.

ConstantBase value
Guest arrives every (s)30 s
Guest stays (s)40 s
Ticket price (Plinkies)1
Spending per guest (Plinkies)1 – 2.5
Group size (min – max)1 – 1 (+0.05/guest)
Plinkies crit (chance · mult)10 % · ×1.2
Offline cap (s)3600 s
Crystals per mission5
Assistant bonus (Plinkies · Sun · timers)×1.1 · ×1.1 · ×10
How to read

Each row is a starting constant read from the game code — before any upgrade. Example: "Offline cap" = 3,600 s means the event initially counts at most 1 hour of offline gains (upgradable later).

Artificial Sun — 4 affixes

The four Sun upgrade paths: base value, gain per level and cost.

Affix Base value Gain / level Start cost Cost exponent
SRSpawn Rate 0 +0.1 1 ×1.11
LTLife Time 0.64 +0.06 5 ×1.13
AFAttraction 0.22 +0.04 240 ×1.3
SZSphere Size 0.1 +0.02 5000 ×2
Example

Spawn Rate costs 1 Plinkie at first with a 1.11 cost exponent; Sphere Size starts at 5,000 Plinkies with an exponent of 2 (cost doubles every level). Each Spawn Rate level adds +0.1 to the base value of 0.

The shop — 15 upgrades

In-game name and text, effect, base cost, per-level bonus, type and required cruise level.

# Upgrade Effect Base cost
1 Rooms
Build more rooms on your cruise to house more guests
max guests
additive +1/lvl · max 100
5
L≥0: ^1 +1000 · L≥2: ^1.6 +500 · L≥5: ^1.6 +100
2 Guest Leave Time
something something
sec to time between guests
subtractive +0.2/lvl · max 90
15
L≥0: ^1.6 +50
3 Guest Stay Time
something something
sec to the time Guest stays
subtractive +0.5/lvl · max 100
20
L≥0: ^1.6 +50
4 Spa Area
Build and upgrade your spa area
maximum plinkies per guest
exponential +0.1/lvl · max 250
5
L≥0: ^1.6 +100
5 Cinema
Build and upgrade your cinema
minimum plinkies per guest
exponential +0.1/lvl · max 250
200
L≥0: ^1.6 +100
6 Food Quality
Get better groceries for your chefs
chance for better reviews
additive +1/lvl · max 100 · Gate lvl 30
50
L≥0: ^1.2 +250 · L≥50: ^1.7 +1·10⁶
7 Customer support
Will make reviews better than they look.
more stars per star from reviews
exponential +0.1/lvl · max 100 · Gate lvl 30
1000
L≥0: ^1.6 +1·10⁴
8 A.I Workers
Hire A.I bots to look after your sun at night
to Artificial Sun Output
exponential +0.5/lvl · max 100 · Gate lvl 35
1000
L≥0: ^1.6 +1·10⁴
9 Room Size
Get bigger rooms to house bigger groups of people.
increase to max group size
exponential +0.1/lvl · max 100 · Gate lvl 40
1500
L≥0: ^1.6 +1·10⁴
10 Night Staff
Having staff at night increases your stars
Stars gained while offline.
exponential +0.05/lvl · max 100 · Gate lvl 50
1500
L≥0: ^1.6 +1·10⁴
11 Scientists
Better scientists = less scientists = cheaper.
cost reduction to all sun affix upgrades.
exponential +0.1/lvl · max 100 · Gate lvl 70
2000
L≥0: ^1.6 +1·10⁴
12 Sun Beds
The better the sun, the more people in beds.
to plinkies gained for each upgrade in Sun Sphere Size.
compounding +0.2/lvl · max 100 · Gate lvl 100
2000
L≥0: ^1.6 +1·10⁴
13 Casino
Build a casino to get lucky plinkies from your guests
to plinkies per guest crit multiplier
additive +0.1/lvl · max 100 · Gate lvl 100
2500
L≥0: ^1.6 +1·10⁴
14 Slot Machines
Tamper with the slot machines
to plinkies per guest crit chance.
additive +1/lvl · max 80 · Gate lvl 100
2500
L≥0: ^1.6 +1·10⁴
15 Solar Panels
Convert your artifial sun to energy.
Artificial Sun Output (Multiplicative)
compounding +1.02/lvl · max 100 · Gate lvl 120
10⁴
L≥0: ^1.6 +1·10⁴
How to read

"Rooms" row: +1 max guest per level (additive), base cost 5 Plinkies, 100 levels, available from the start (cruise gate 0). Its cost growth shifts twice: exponent 1 at level 0, then 1.6 from levels 2 and 5.

The skill tree — 93 skills

Base cost, levels, prerequisites and per-level bonuses (verbatim game text).

# Skill Base cost Max lvl Requires (#) Bonuses per level
1 AI WORKER 5·10¹⁴ 5 2, 86
+75% Particle Output
2 TESLA COIL 2.5·10¹⁴ 6 5
+25% Particle Output
3 WATER MILL 6·10¹¹ 5 7, 8
+12% Particle Output
4 HACKER 1.2·10¹⁴ 6 11
+0.2 to Overall Star Rating multiplier
5 LAWYER 1.2·10¹⁴ 5 11
/5 Particle Cost Reduction (compounding)
6 NIGHT STAFF 2·10¹² 4 13
+14% Particle Output
Better Reviews
7 ROULETTE 9·10¹¹ 5 3, 14
Adds 0.02x to Celebrity Mult
Adds 0.02x to Plinkies Mult
8 TAX FREE MARKET 5·10¹¹ 5 14, 3, 9
x1.05 Minimum Guest Spending (Compounding)
x1.03 Maximum Guest Spending (Compounding)
9 PAY PHONES 7·10⁷ 5 8, 10
Adds 0.04x to Plinkies Mult
+4 Minimum Guest Spending
10 BETTER SUN SCIENTISTS 3.5·10⁷ 18 9, 15
/1.3 Particle Cost Reduction
+1 Minimum Guest Spending
+80 Particle Output Per Sec (Isolated Additive)
11 PLASMA FUEL 10¹⁴ 10 12, 16
-0.5% Guest Checkout Time
-0.5% Guest Arrive Time
12 ROOMS 2·10⁹ 28 11, 17
+3 Rooms
13 PADDLE COURT 2·10¹¹ 12 12
Adds 0.06x to Plinkies Mult
14 DICE TABLE 6·10¹¹ 18 8, 61
+0.5% to Celebrity Chance
15 ACCOUNTANT 8·10⁴ 27 10, 16, 19
/1.05 Particle Cost Reduction (Compounding)
Adds 0.02x to Plinkies Mult
16 PENTHOUSE ROOMS 2·10⁷ 18 11, 15
cruise lvl 7
+1 Rooms
+1 Max Room Capacity
Adds 0.02x to Group Mult
17 MORE ROOMS 2.5·10⁷ 22 12, 18, 68
+2 Rooms
18 MORE BEDS IN ALL ROOMS 2.3·10¹¹ 1 17
+8 Rooms
19 TRANSMISSION SPEED 32 80 15, 27
+0.12 Particle Output Per Sec (Isolated Additive)
-0.3% Guest Arrival Time
-0.3% Guest Checkout Time
20 MASTERY MILESTONE I mastery 0 1 28
1 maxed skills required
+3 to Maximum Guest Spending
+35% Particle Output
+7 Hours to Max Offline Time Cap
21 MASTERY MILESTONE II mastery 0 1 28
14 maxed skills required
Adds 0.33x to Plinkies Mult
+42% Particle Output
/1.5 to Particle Cost Reduction
22 HIRE ROOM SERVICE 100 5 17, 29
+1 Ticket Price
+0.1 to Minimum Guest Spending, for each owned Room
+0.4 to Maximum Guest Spending, for each owned Room
23 HYPER SPEED CHIP 10¹¹ 3 31
-1% Guest Arrive Time
-1% Guest Checkout Time
24 MINIGOLF 1.5·10⁸ 1 33, 61
Better Reviews!
+3 Max Room Capacity
25 TANNING DECK 8·10⁷ 1 26, 33
cruise lvl 10
Adds 0.1x to Plinkies Mult per level in the Cruise Upgrade
26 KIDS EAT FOR FREE 6·10⁷ 3 25, 34
cruise lvl 7
+1 Max Room Capacity
27 SOLAR PANELS 1 58 19, 35, 28
+3% Particle Output (Compounding)
28 ROOMS root 1 16
+1 Rooms
29 POOL AREA 3 48 28
+0.1 to Minimum Guest Spending
+0.3 Maximum Guest Spending
30 BANNER ADS 6 14 29, 39
-0.7% Guest Arrival Time
-0.5% Guest Checkout Time
31 EDUCATE SUN WORKERS 2·10¹¹ 12 23, 40
+1 free level in Particle Life Time
+1 free level in Particle Attraction
+1 free level in Particle Sphere Size
32 TAKE ON SENIOR GROUPS 2.5·10¹¹ 25 31
cruise lvl 7
Better Reviews!
+5 Max Room Capacity
33 RESTAURANTS 10⁸ 10 25, 24
cruise lvl 7
+1 Max Room Capacity
+10% Particle Output
+2 Rooms
34 DOUBLE BEDS 2·10⁷ 5 26, 41
cruise lvl 7
+1 Max Room Capacity
35 WAREHOUSE WORKERS 1.24·10⁴ 42 27, 41, 46
x1.03 Particle Output
+0.2 Maximum Guest Spending
+1 Free Level in Particle Spawn Rate
36 MASTERY MILESTONE III mastery 1 1 28
45 maxed skills required
Adds +2x to Plinkies Mult
+100% Particle Output
+5 Max Room Capacity
37 MASTERY MILESTONE IV mastery 1 1 28
60 maxed skills required
+200% Maximum Guest Spending
+200% Minimum Guest Spending
Adds +2x to Plinkies Mult
38 SUN BEDS 10 42 29, 42
+1 Ticket Price
39 TRANSFER 3.3·10⁵ 12 30, 43, 40
-0.4% Guest Arrival Time
-0.4% Guest Checkout Time
40 PAY WORKERS OVERTIME 10¹¹ 1 31, 39
+2% Particle Output for every level in the Main Cruise Upgrade
41 SUN AURA 5·10⁴ 1 34, 35, 45
+1% to Maximum Guest Spending for every level in Artificial Sun Spawn Rate
42 SPA AREA 2000 24 38, 67, 49
+0.8 to Minimum Guest Spending
+2 Ticket Price
43 PLASMA DRIVETRAIN 10¹⁵ 16 39
cruise lvl 7
-0.1% Guest Checkout Time
+0.25% Celebrity Chance
+2 Maximum Guest Spending
44 BUDGET CUTS 2·10⁹ 44 45
Adds 0.04x to Plinkies Mult
45 CINEMA 2·10⁹ 6 41
+3 Minimum Guest Spending
Better Reviews!
Adds 0.01x to Plinkies Mult
46 HIRE LAB MANAGER 1.2·10⁶ 72 35, 47
x1.02 Particle Output (Compounding)
/1.05 Particle Cost Reduction (Compounding)
+50 Particle Output Per Sec (Isolated Additive)
47 ROLLERCOASTER 6·10⁷ 28 46, 48
Adds 0.01x to Plinkies Mult
+2 Maximum Guest Spending
48 CASINO 10⁷ 52 67, 47
+3 Maximum Guest Spending
x1.01 Maximum Guest Spending (Compounding)
49 TIME WARPER 2.5·10¹⁶ 52 42
-0.1% Guest Arrival Time
-0.15% Guest Checkout Time
x1.01 Minimum Guest Spending (Compounding)
50 BOUNCER 5.2·10¹⁵ 4 43
+1 Minimum Group Size
-2% Guest Checkout Time
-3% Guest Arrival Time
51 BLACK JACK TABLE 10¹⁷ 100 57
Adds 0.01x to Celebrity Mult
52 SUN BATTERIES 10¹⁰ 100 44
x1.02 Particle Output (Compounding)
53 TAKE NIGHT SHIFTS 6·10⁷ 16 47
+1 Levels in Particle Attraction
+1 Levels in Particle Sphere Size
x1.08 Particle Output (Compounding)
54 LOUNGE 5·10⁸ 1 47
Better Reviews!
+25 Minimum Guest Spending
55 ENGINE CHIP 5·10¹⁶ 25 49
-0.8% Guest Arrive Time
-0.2% Guest Checkout Time
Adds 0.01x to Plinkies Mult
56 BUBBLE BATH IN ROOMS 1.5·10¹⁷ 30 55
+2 Minimum Guest Spending
+1 Rooms
57 BOWLING 6.1·10¹⁶ 3 50
+7 Minimum Guest Spending
+10 Maximum Guest Spending
58 TAKE INVESTMENTS 1.5·10¹⁰ 100 52
+1 Ticket Price
+1 Minimum Guest Spending
+1 Maximum Guest Spending
59 SLOT MACHINES 5·10⁸ 3 54
cruise lvl 8
Adds 0.03x to Celebrity Mult
+1% to Celebrity Chance
60 DISCO 2·10¹⁷ 3 56
Better Reviews!
+6 Maximum Guest Spending
+15 levels to Particles Life Time
61 ENERGY CONVERTER 10⁹ 2 14, 24
+10% Particle Output
+100 Particle Output Per Sec (Isolated Additive)
62 RECEPTIONIST 4·10⁴ 88 27
/1.03 Particle Cost Reduction (Compounding)
+0.2 Minimum Guest Spending
+0.2 Ticket Price
63 MASTERY UPGRADE I mastery 1000 200 27
1 maxed skills required
x1.036 Particle Output (Compounding, ^0.8 Diminishing Returns))
64 MASTERY UPGRADE II mastery 1500 200 38
1 maxed skills required
x1.04 Ticket Price (Compounding, ^0.8 Diminishing Returns)
65 MASTERY UPGRADE III mastery 1000 200 30
1 maxed skills required
-0.5% Arrival & Checkout Time (Asymptote Diminishing Returns)
66 MASTERY UPGRADE IV mastery 750 200 19
1 maxed skills required
+1 Particle Output (Isolated Additive, ^1.09)
67 FANCY TICKET BOOTHS 1.2·10⁴ 34 48, 42
1 maxed skills required
+5 Ticket Price
68 ARTIFICIAL SUN ANALYSTS 2000 25 22, 17
1 maxed skills required
/1.05 Particle Cost Reduction
69 MASTERY UPGRADE V mastery 3000 200 22
1 maxed skills required
+1 Minimum Guest Spending (^0.8 Diminishing Returns)
+1.1 Maximum Guest Spending (^0.8 Diminishing Returns)
70 GYM 140 11 29
1 maxed skills required
+0.5 Maximum Guest Spending
71 SUN AURA II 7·10⁷ 1 15
+0.8% to Minimum Guest Spending for every level in Artificial Sun Spawn Rate
72 BETTER GROCERIES 10¹² 25 71
x1.06 Ticket Price (Compounding)
73 ARCADE MACHINES 2·10¹² 75 72, 74
x1.04 Minimum Guest Spending (Compounding)
x1.04 Maximum Guest Spending (Compounding)
74 COUPLES MASSAGES 5·10¹² 43 74, 73, 72
+0.1x To Group Mult
75 GROUPS DISCOUNT 1.1·10¹³ 12 73
x1.08 Minimum Room Capacity (Compounding)
x1.08 Maximum Room Capacity (Compounding)
76 STAND UP SHOWS 1.5·10¹³ 4 75
+0.2x To Group Multiplier
77 FAKE REVIEWS 2.5·10¹³ 80 75, 76
+0.3x to Overall Star Rating Mult
78 GOLDEN TOILETPAPER 2.5·10¹⁰ 21 59
+10% Celebrity Mult
79 VOID 5·10¹⁰ 21 78
x1.02 Extra Prestige Mult (Compounding)
80 INCREASE PRICES 6·10¹⁰ 13 78
1.02 Plinkies Mult (Compounding)
81 TAKE SCENIC ROUTE 7·10¹⁰ 15 78
+3 to Celebrity Chance
+4% Celebrity Mult
82 COMPRESSION MODULE 5·10¹⁷ 60 78
/1.05 Prestige Fill Reduction
83 NO SINGLES! 10¹⁸ 14 82
+2 Minimum Room Capacity
84 LAB MANAGERS 5·10¹⁸ 10 83
/1.2 Particle Cost Reduction
85 GET AN ESCAPE ROOM 5·10¹⁸ 9 84, 83
+0.3x To Group Mult
86 PREMIUM BEDS 10¹⁵ 19 6, 1
x1.06 Ticket Price (Compounding)
87 CANDY STORE 2·10¹⁵ 50 86
x1.01 Plinkies Mult (Compounding)
88 BUNK BEDS 5·10¹⁵ 15 87, 89
x1.05 Max Room Capacity (Compounding)
x1.05 Minimum Room Capacity (Compounding)
89 VENDING MACHINES 5·10¹⁵ 11 88, 86
+25 Minimum Guest Spending
+25 Maximum Guest Spending
+5 Free Particle Spawn Rate Levels
90 SUN AURA III 5·10¹⁰ 1 52
x1.006 particle output for every bought level in particle affixes, above 700
91 SUB MARINE TRIPS 10¹² 32 72
/1.04 Prestige Fill Reduction
92 CIRCUS 1.5·10¹⁰ 25 31
/1.07 Prestige Fill Reduction (Compounding)
93 VISIT EXCITING PLACES 10¹⁰ 15 24
Adds x0.2 to Plinkies Mult
How to read

BOUNCER (#50): 4 levels, base cost 5.2·10¹⁵ Plinkies, unlocked by skill 43. Each level grants +1 Minimum Group Size (additive), −2% Guest Checkout Time and −3% Guest Arrival Time (subtractPercentage).

Prestige — 9 upgrades (Circuits)

What Circuits buy across resets.

Upgrade Effect Base cost
PRESTIGE MULT This upgrade adds a new Mult layer to the "Plinkie Guest Calculation" section of the Overview Page. (+1x per level)
exponential +1/lvl · max 99
2
L≥0: ^1 +0.1
TICKET PRICE This upgrade adds and increases a multiplier to Ticket Prices (x1.4 - Compounding).
compounding +1.4/lvl · max 25
2
L≥0: ^1 +2 · L≥20: ^1 +20
MIN/MAX GUEST SPENDING Increase your Minimum and Maximum Guest Spending evenly! (x1.35 - Compounding).
compounding +1.35/lvl · max 25
2
L≥0: ^1 +2 · L≥20: ^1 +20
PARTICLE OUTPUT Increase your particle output by x1.1 per level (Compounding)
compounding +1.1/lvl · max 20
2
L≥0: ^1 +1
MAX OFFLINE TIME CAP Increase your Max Offline Time Cap by 1 hour.
additive +1/lvl · max 16
1
L≥0: ^1
BETTER REVIEWS Higher chance for better review (More Stars).
additive +1/lvl · max 10
3
L≥0: ^1
MORE SPACE This upgrade adds +3 Rooms, +2 Max Room Cap and +1 Min Group Cap. (Min & Max Group Cap applies when lv. 7 is reached in the Cruise Upgrade.
additive +0/lvl · max 10
15
L≥0: ^1 +3
ECHO TRIGGER COUNT Trigger Echo on your Echo Mult +1 additional times. (Unlocks Echo Mult)
additive +1/lvl · max 5
40
L≥0: ^1 +10
ECHO MULT Adds 0.1x to your Echo Mult.
additive +0.1/lvl · max 50
30
L≥0: ^1
Example

PRESTIGE MULT: +1× per level on the Plinkies multiplier (99 levels), base cost 2 Circuits, +0.1 cost per level. Circuits come from "fills": your cumulated Plinkies fill a gauge that converts when you prestige.

Cruise Ship — 50 levels

What each ship level improves. Exact costs computed in-game — validation pending.

LevelImprovement
1Build Cruise Ship
2Ticket Price
3Checkout Time
4Sun Output
5Min Plinkies + Sun Cost
6More Rooms
7Larger Rooms
8Arrival & Checkout Time
9Overall Rating Mult
10Ticket Price + cost redux
11Sun Output
12More Rooms
13Group Mult
14Ticket Price x2
15Arrival & Checkout Time
16Sun Output & Time
17Plinkies Mult
18More Rooms
19Group Mult
20Plinkies Mult + Ticket Price
21Max Guest Spending
22Rooms
23Min Guest Spending
24Extra Echo
25Echo Mult (add)
26Checkout Time + Particle Cost
27Echo Mult (add)
28Group Mult
29Rooms + Min/Max Room Cap
30Celebrity Chance Mult
31Prestige Mult
32Plinkies Mult
33Ticket Price
34Group Mult
35Echo Mult
36Room Capacity
37Celebrity Chance
38Rooms
39Echo
40Echo Mult (add)
41Celebrity Mult
42Prestige Mult
43Plinkies Mult
44Checkout Time + Particle Cost
45Celebrity Chance Mult
46Ticket Price
47Min/Max Guest Spending
48Rooms
49Echo Mult
50Final Reward
Example

Level 1 builds the Cruise Ship; level 14 doubles the Ticket Price; level 50 unlocks the final reward. Exact per-level costs are computed in-game and still pending validation — the "theme" column shows what each level improves.

Cost currency: proven for the Artificial Sun and prestige (serialized references); deduced for shop, skills and cruise (BigDouble costs, economy consistency) — in-game confirmation pending.