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Prestige system

Singularity

Resetting the game with a Singularity converts your progress into Singularity Cubes and applies a permanent Entropy Points (EP) bonus to all future production. Here are the exact multipliers at the current tier.

Provisional data — page not yet audited against the game code; figures are illustrative pending confirmation.

Key figures

Effects of one Singularity at the current tier.

EP multiplier
×2.0
▲ +12% / palier
Singularity Cubes
1.42K
▲ +8.3%
Fenix output
×2.0
— stable
Alpha bonus
+5%
▲ +0.5 pt

Prestige loop

Formula applied on reset.

# Singularity Cubes
cubes = floor( sqrt( totalEntropy / 1e9 ) × prestigeMult )
EP_bonus = 1 + Σ( bonus ) × singularityTier
output = base × EP_bonus × fenixMult × Π(moduleMult)
Example

You reset with 4×10¹⁸ accumulated entropy and a ×1.5 tier: √(4×10¹⁸ ÷ 10⁹) = 63,246, then × 1.5 ≈ 94,868 Singularity Cubes. In short: the longer you idle before resetting, the bigger the gain — but with diminishing returns (square root).

Production & resources

Resources affected by the Singularity and their prestige multiplier.

Resource Role Base / s Prestige mult. Max tier
αAlpha Particles Production 1.20K ×1.5 42
βBeta Particles Production 318 ×1.5 37
ξCeti Particles Production 54.0 ×1.5 29
Data Cubes Boost 7.80 ×2.0
Fenix output Prestige 0.42 ×2.0 18
Singularity Cubes Prestige ×1.5
How to read

One row = one resource. Alpha Particles produces 1.20K/s base, and each Singularity multiplies it by ×1.5 — so after 2 resets: 1.20K × 1.5 × 1.5 ≈ 2.70K/s. "Prestige" resources are only produced on reset.

Interactive tools

Compute and project with your own numbers — updated with the game data.

Calculator — When to Singularity?

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You would gain Singularity Cubes

The gain follows a square root: idling 4× longer only doubles the reward. A Singularity pays off once you clearly exceed your pre-reset production.

Simulator — Project your progression

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The first hours pay the most. Past ~8 h, doubling the time adds only a fraction — time to reset.