Prestige system
Singularity
Resetting the game with a Singularity converts your progress into Singularity Cubes and applies a permanent Entropy Points (EP) bonus to all future production. Here are the exact multipliers at the current tier.
Key figures
Effects of one Singularity at the current tier.
Prestige loop
Formula applied on reset.
You reset with 4×10¹⁸ accumulated entropy and a ×1.5 tier: √(4×10¹⁸ ÷ 10⁹) = 63,246, then × 1.5 ≈ 94,868 Singularity Cubes. In short: the longer you idle before resetting, the bigger the gain — but with diminishing returns (square root).
Production & resources
Resources affected by the Singularity and their prestige multiplier.
| Resource | Role | Base / s | Prestige mult. | Max tier |
|---|---|---|---|---|
| αAlpha Particles | Production | 1.20K | ×1.5 | 42 |
| βBeta Particles | Production | 318 | ×1.5 | 37 |
| ξCeti Particles | Production | 54.0 | ×1.5 | 29 |
| ◈Data Cubes | Boost | 7.80 | ×2.0 | — |
| ✦Fenix output | Prestige | 0.42 | ×2.0 | 18 |
| ⌬Singularity Cubes | Prestige | — | ×1.5 | ∞ |
One row = one resource. Alpha Particles produces 1.20K/s base, and each Singularity multiplies it by ×1.5 — so after 2 resets: 1.20K × 1.5 × 1.5 ≈ 2.70K/s. "Prestige" resources are only produced on reset.
Interactive tools
Compute and project with your own numbers — updated with the game data.
Calculator — When to Singularity?
The gain follows a square root: idling 4× longer only doubles the reward. A Singularity pays off once you clearly exceed your pre-reset production.
Simulator — Project your progression
The first hours pay the most. Past ~8 h, doubling the time adds only a fraction — time to reset.