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Permanent progression · 3 trees

Talents

48 talents across three trees — PP (15), IC (15) and ME (18) — bought with LP (Level Points, earned by leveling up). Each talent builds on a "foundation" (an existing stat level) and boosts other stats. Names, lore and effects are the game's exact texts.

Key figures

From the game's tooltips (exact texts).

Talents
48
▲ PP 15 · IC 15 · ME 18
Trees
3
— PP · IC · ME
Currency
LP
— Level Points
Cost / level
1 LP
— gagné en montant de niveau
How to read

A talent requires maxing the previous talent of its tree ("max out previous Talent") on top of its LP cost. ME talents 16–18 interact with the max levels of other ME talents.

PP tree — 15 talents

Position, in-game name and lore, foundation, exact effect, levels and LP cost.

# Talent Exact effect (game text)
1-1 BANNER CONSULTANTS
Banner Consultants Incorporated has agreed to share some of their knowledge with you. They know an awful lot about the Gamma Particle. Their CEO is said to be from Earth and a true Gamma Pioneer!
PLAYER LEVEL
This talent increases the output of the Gamma particle by 0.5% per talent level, for every Player Level you've acquired.
LP 5 levels · 1 LP/level (earned by leveling up)
1-2 QUANTUM CONNECTIONS
A bizarre connection on the quantum level has been discovered; Alpha Particle Velocity seems to interact with other particles in some small, unseen way.
ALPHA VELOCITY LEVEL
This talent increases the outputs of Beta, Ceti & Delta particles by 0.4% per talent level, for every level in Alpha Velocity.
LP 5 levels · 1 LP/level (earned by leveling up)
2-1 THINKIN' WITH GAMMA
Through your collaborative work with the Banner Consultants, a whole new world has opened up to you. For the first time in your life, you are now TRULY "Thinkin' With Gamma".
GAMMA VOLATILITY LEVEL
This talent increases the output of the Gamma particle by 1% per talent level, for every level in Gamma Volatility
LP 5 levels · 1 LP/level (earned by leveling up)
2-2 QUANTUM CONNECTIONS MK.2
Another peculiar connection on the quantum level has been discovered; Beta Particle Sphere Size seems to interact with the more exotic particles we've acquired.
BETA SPHERE SIZE LEVEL
This talent increases the outputs of Epsilon, Fenix & Gamma particles by 0.2% per talent level, for every level in Beta Sphere Size.
LP 5 levels · 1 LP/level (earned by leveling up)
2-3 SINGULARITY SYCOPHANT
It seems every step forward reveals some new, hidden truth about everything. Every Singularity Event brings about new information, and new information means more avenues for growth.
REGULAR PERKS OWNED
This talent increases the outputs of all particles by 1% per talent level, for every regular Perk owned. (Infinity Perks do not count)
LP 5 levels · 1 LP/level (earned by leveling up)
3-1 BEST BETA BUDS
You and Doctor Beta are, without a doubt, hitting it off. What a fantastic duo of progress! With the two biggest brains in the universe put together, you'll be able to squeeze out the rest of that sweet Beta Goo with ease!
PLAYER LEVEL
This talent increases the output of the Beta Particle by 5% per talent level, for every Player Level you've acquired.
LP 5 levels · 1 LP/level (earned by leveling up)
3-2 QUANTUM CONNECTIONS MK.3
Yet another peculiar connection on the quantum level has been discovered; Fenix Horizon seems to interact with the Helion & Ixion Particles with positive results!
FENIX HORIZON LEVEL
This talent increases the outputs of Helion & Ixion particles by 0.2% per talent level, for every level in Fenix Horizon.
LP 5 levels · 1 LP/level (earned by leveling up)
3-3 SINGULARITY PERFECTIONIST
You've managed to discover yet another way towards continous growth. The knowledge extruded from the Singularity Events can be utilized to moderately increase our outputs, across the board.
WHITE PERKS OWNED
This talent increases the outputs of All Particles by 5% per talent level, for every perk currently owned in the White Singularity Path.
LP 5 levels · 1 LP/level (earned by leveling up)
4-1 PARTICLE MASTERY
You've reached new heights. No one can do what you can do, and there's good reason to be proud of that. With the last couple breakthroughts, you are now able to fully harness the power of the particles.
PLAYER LEVEL
This talent increases the output of All Particles by 5% for every Player Level you've acquired.
LP 5 levels · 1 LP/level (earned by leveling up)
5-1 ASHES OF THE FENIX
The Ashes of the Fenix are said to be life-giving. Maybe that's the secret behind the fenix being able to rise? Maybe one day we'll know the truth. For now, Alpha & Beta gets a boost, and that's enough for me, boss!
ORANGE PERKS OWNED
This talent increases the output of the Alpha, Beta & Fenix Particles by 10% per level in this talent, for each Orange Perk owned.
LP 10 levels · 1 LP/level (earned by leveling up)
5-2 THE STRANGE CONNECTION
Not everything has to make sense. Maybe that's one of the things that are keeping us back. We can utilize that which we do not yet understand. We don't need to know the calculations if we can see the result. This is one of those times.
YELLOW PERKS OWNED
This talent increases the output of the Ceti, Gamma & Helion Particles by 30% per level in this talent, for each Yellow Perk owned.
LP 10 levels · 1 LP/level (earned by leveling up)
5-3 PLANET OF THE FUTURE
"Planet Terra will become the center of the Universe. There's no doubting it. I only wish to be here to see it, however long it may take." - Emperor Epsilon of Yondulan
PURPLE PERKS OWNED
This talent increases the output of the Delta, Epsilon & Ixion Particles by 30% per level in this talent, for each Purple Perk owned.
LP 10 levels · 1 LP/level (earned by leveling up)
6-1 SPAWN RATE COMPOUNDER
It's all slowly coming together. But isn't that how it all works anyway? You zoom in and everything seems so disconnected, but once you zoom out, you realize it's all part of the same cosmic tapestry.
TOTAL SPAWN RATE LEVELS
All Particles Output is increased by x1.000178 (+0.000178x per level) for each Spawn Rate level across all particles (Compounding).
LP 5 levels · 1 LP/level (earned by leveling up)
6-2 LIFE TIME COMPOUNDER
Our incredible progress in particle Life Time studies is paying off. Literally. Time is money after all.
TOTAL LIFE TIME LEVELS
Energy Sell Price is increased by x1.00048 (+0.00048x per level) for each Life Time level accross all particles (Compounding).
LP 5 levels · 1 LP/level (earned by leveling up)
6-3 ATTRACTION COMPOUNDER
The incredible force of gravity we're able to study through our particles is about to give off more Data than we could possibly imagine.
TOTAL ATTRACTION LEVELS
Data Cubes Gained is increased by x1.0007 (+0.0007x per level) for each Attraction level accross all particles (Compounding).
LP 100 levels · 1 LP/level (earned by leveling up)
How to read

PP 1-2 "QUANTUM CONNECTIONS": foundation = your Alpha Velocity level; exact effect: +0.4% Beta, Ceti & Delta output per talent level, for every level in Alpha Velocity. 5 levels, 1 LP per level (LP is earned by leveling up).

IC tree — 15 talents

Position, in-game name and lore, foundation, exact effect, levels and LP cost.

# Talent Exact effect (game text)
1-1 EGETUARIAN REGULAR
Your knowledge of the Egetuarian Empire is proving to be a great benefit. Knowing locations for more trading outposts allows us to maximize our acquisition of Artifacts to fuel our AP & DC Trading.
PLAYER LEVEL
Increases Artifacts acquired amount by 0.2% per Player Level, for every level in this Talent.
LP 5 levels · 1 LP/level (earned by leveling up)
1-2 QUALITY AND QUANTITY
Most people say Quality over Quantity. I say: Why not both? The more Scientist Hiring Rounds we do at our Beta Laboratory, the better bonuses we'll get out of both our Equipment and Morale!
SCIENTISTS HIRING ROUNDS
Increases Equipment and Morale bonuses by 0.02% per level in this Talent, for each Scientist Hiring Round done in the Beta Laboratory.
LP 5 levels · 1 LP/level (earned by leveling up)
2-1 SOLUTIONIZATION
It's a universal truth, that whatever you observe, there's a way to make that which you observe, better. You just need to find the correct actions to take.
PLAYER LEVEL
Increases future Solutions acquired by 1% per Player Level, for every level in this Talent.
LP 2 levels · 1 LP/level (earned by leveling up)
2-2 REFLECTION IS PERFECTION
Our brilliant minds of Planet Terra have found yet another way to improve the G-Corp Conversion Technology on Planet Gama-Six, as well as a way to multiply the output of our Gamma Particle!
SOLUTIONS ACQUIRED
Increases G-Points and Gamma Cores gained by 0.0000000006% (6e-10%) per Solution you've acquired, for every level in this Talent. (Starts out very slow, but will grow incredibly big with time).
LP 3 levels · 1 LP/level (earned by leveling up)
2-3 QUALITY AND QUANTITY 2
Most people say Quality over Quantity. I say: Why not both? The more Construction Rounds we do at our Archive Initiative, the better bonuses we'll get out of both our Trinkets and Outposts!
ARCH-BOTS CONST. ROUNDS
Increases Trinkets and Outposts bonuses by 0.03% per level in this Talent, for each Archbot Construction Round done in the Archive Initiative.
LP 5 levels · 1 LP/level (earned by leveling up)
3-1 THE MISSING LINK
Whilst not being the ACTUAL missing link, we were missing an important connection in our efforts on Planet Wasta. With our new knowledge, the more Outposts we construct, the higher our Energy Price becomes!
OUTPOSTS CONSTRUCTED
Increases Energy Price by 0.2% per level in this Talent, for each Outpost constructed in the Archive Initiative.
LP 3 levels · 1 LP/level (earned by leveling up)
3-2 QUALITY AND QUANTITY 4
Don't ask where the extra staff comes from. I swear they are not cloned. I swear...
B/Y/O Perks Owned
Increases the base Hire Amount for Scientists, Arch-Bots and Rebirthlogists by 1 per Blue/ Yellow/ Orange Perk owned, for every level in this Talent. (base is applied BEFORE %multipliers)
LP 3 levels · 1 LP/level (earned by leveling up)
3-3 QUALITY AND QUANTITY 3
Most people say Quality over Quantity. I say: Why not both? The more Hiring Rounds we do at our Fenix Institute, the better bonuses we'll get out of both our DNA Infusions & Foundations!
REBIRTHOLOGIST HIRING ROUNDS
Increases DNA Infusion and Foundations bonuses by 0.04% per level in this Talent, for each Rebirthologist Hiring Round done in the Fenix Institute.
LP 5 levels · 1 LP/level (earned by leveling up)
4-1 EGETUARIAN SECRETS
The 3-eyed people of Son-Egetuar are without a doubt a mysterious species. Very secretive and incredibly talented in everything they do. We've traded our way to some of their secrets, and boy, are they worth it.
LIME PERKS OWNED
Increases Morale, Outposts, and Foundations bonuses by 25% for every Lime Perk acquired.
LP 1 levels · 1 LP/level (earned by leveling up)
5-1 The more experienced we become with our collaborative efforts on Planet Ga-Ma Six, the more we can help optimize the Converter Technology.
LEVEL UP x1
PLAYER LEVEL
Increases G-Points per Conversions output of G-Corp by 0.1% per Player Level, for every level in this Talent.
LP 10 levels · 1 LP/level (earned by leveling up)
5-2 TIPS FROM THE BOTS
We've acquired a smart-watch from the Singularity Bots. They're sending us tips on how to improve our Corvus & Tiberius efforts. Why wonder if they're just kind, or if they have another agenda.
REGULAR PERKS OWNED
Decreases the cost of Corvus Extractions & Tiberius Emblems by /100, and increases Tiberius Emblems gained by 0.15%, per talent level, for every regular Perk owned. (Infinity Perks do not count)
LP 10 levels · 1 LP/level (earned by leveling up)
5-3 IMPROVED COMMUNICATION
Improving our communication from division to division, from planet to planet, is sure to have positive effects the effectivity of our bigger projects around the galaxy.
PLAYER LEVEL
Increases Beta Laboratory, Archive Initiative, and Fenix Institutes total output by 0.1% per Player Level, for each level in this Talent.
LP 10 levels · 1 LP/level (earned by leveling up)
6-1 SCIENTIST COMPOUNDER
There's power in numbers, and the nerds know it! The sheer amount of accumulated brainpower helps every particle reach its pinnacle.
SCIENTISTS HIRING ROUNDS
All Particles Output is increased by x1.00076(+0.00076x per level) for each Scientist Hiring Round in the Beta Lab (Compounding).
LP 100 levels · 1 LP/level (earned by leveling up)
6-2 ARCH-BOT COMPOUNDER
You can never go wrong with an army of robots.
ARCH-BOTS CONST. ROUNDS
Energy Sell Price is increased by x1.00032 (+0.00032x per level) for each Arch-Bot Const. Round in the Archive Menu (Compounding).
LP 100 levels · 1 LP/level (earned by leveling up)
6-3 REBIRTHOLOGIST COMPOUNDER
There's Data in the unknown depths of... whatever they do on Cetirion. Regardless, we can't complain! Data is data, and we need as much as we can get our hands on.
REBIRTHOLOGIST HIRING ROUNDS
Data Cubes Gained is increased by x1.00061 (+0.00061x per level) for each Rebirthologist Hiring Round in the Fenix Institute (Compounding).
LP 100 levels · 1 LP/level (earned by leveling up)

ME tree — 18 talents

Position, in-game name and lore, foundation, exact effect, levels and LP cost.

# Talent Exact effect (game text)
1-1 MATTER FABRICATOR
Harnessing the very fabric of the cosmos, the Matter Fabricator turns the impossible into reality on a whim.
PLAYER LEVEL
Ceti, Fenix, and Gamma Particle costs reduced by 2300 per Player Level, per level (compounding)
LP 5 levels · 1 LP/level (earned by leveling up)
1-2 WISE COST CUTTER
In the vast expanse of the galaxy, only the prudent thrive. The Wise Cost Cutter ensures every credit counts.
PLAYER LEVEL
Alpha, Delta, and Ixion Particle costs reduced by 1 per Player Level, per level (compounding)
LP 10 levels · 1 LP/level (earned by leveling up)
1-3 DRONE CONSTRUCTORS
In the thriving workshops of Shiva-Ten, the Drone Constructor births autonomous wonders, ready to serve.
PLAYER LEVEL
Beta, Epsilon, and Helion Particle costs reduced by 1500 per Player Level, per level (compounding)
LP 10 levels · 1 LP/level (earned by leveling up)
2-1 INTERGALACTIC CAPITALIST
From the golden avenues of Alpha-Prime to the bustling excavations of Wasta, this knowledge turns every transaction into a symphony of profit.
R, Y, & O PERKS
Corvus Alpha-Prime & Wasta Project costs reduced by 7500 for every Red, Yellow, and Orange Perk owned, per level (compounding)
LP 5 levels · 1 LP/level (earned by leveling up)
2-2 EXTENSIVE ENDEAVORS
On Gama-Six we dream, on Son-Egetuar we achieve. This knowledge elevates every enterprise, making every project monumental.
G, L, & T PERKS
Corvus Gama-Six & Son-Egetuar Project costs reduced by 7500 for every Green, Lime, and Teal Perk owned, per level (compounding)
LP 5 levels · 1 LP/level (earned by leveling up)
2-3 PANOPTIC POWER PROJECTS
Harnessing the pulse of Shiva-Ten and merging it with Terra's boundless solutions, this project lights up galaxies in one go.
B, P, & Bu PERKS
Corvus Shiva-Ten & Terra Project costs reduced by 7500 for every Blue, Purple, and Burgundy Perk owned, per level (compounding)
LP 5 levels · 1 LP/level (earned by leveling up)
3-1 PRECISE OBSERVATIONS
With an eagle's eye, we scrutinize Egetuarium Trades on Son-Egetuar, ensuring not a single detail evades our watchful gaze.
BETA & EPSILON ATTRACTION LEVELS
Egetuarium Trades cost growth reduced by 0.01% per Beta and Epsilon Attraction Level, per level (compounding)
LP 2 levels · 1 LP/level (earned by leveling up)
3-2 CORVUS TRACKER TECH
Harnessing Corvus Extractions' prowess and powered by advanced Beacons, this tech promises accuracy beyond the stars.
FENIX & GAMMA SPAWN RATE LEVELS
Corvus Extraction and Beacon costs reduced by 125 per Fenix and Gamma Spawn Rate Level, per level (compounding)
LP 2 levels · 1 LP/level (earned by leveling up)
3-3 COGNITIVE COLLECTOR
From the far reaches of Tiberius, this talent pools knowledge and insight, allowing for cheaper milestone acquisition.
ALPHA & IXION LIFETIME LEVELS
Tiberius Emblem Milestone costs reduced by 0.03% per Alpha and Ixion Lifetime Level, per level (compounding)
LP 2 levels · 1 LP/level (earned by leveling up)
4-1 MENTAL HOARDER
On Planet Beerus, where knowledge is currency, the Mental Hoarder ensures our research endeavors are both enlightening and economical.
COMPANION LEVELS
Data Cube Milestone & Research costs reduced by 2 for every 10 total Companion levels, per level (compounding)
LP 4 levels · 1 LP/level (earned by leveling up)
4-2 FOCUSED GAMMA LENSING
Refining the mysteries of gamma radiation, this lensing technique offers unparalleled precision, making Gpoint Multipliers more attainable than ever.
ONE-TIMERS OWNED
G-Point Conversion Multiplier cost reduced by 0.25 for every Crystal One-Timer purchased, per level (compounding)
LP 4 levels · 1 LP/level (earned by leveling up)
4-3 EFFICIENCY OPTIMIZER
Each Task completed feeds into the Efficiency Optimizer, transforming fanciful dreams into into achievable reality.
BASE TASKS DONE
Data Cube Milestone & Research costs reduced by 2 for every 10 Base Tasks done, per level (compounding)
LP 4 levels · 1 LP/level (earned by leveling up)
5-1 QUANTUM CATALYST A
Delving into the depths of quantum realms, this catalyst amplifies and uncovers latent potentials in other ME Talents.
TALENT ME5-1TALENT ME6-1
With Talent ME6-1, increases the maximum level of all ME Talents by 1
LP 1 levels · 1 LP/level (earned by leveling up)
5-2 EMBLEM EFFICIENCY EXPERT
Each Achievement Point attained adds another layer of efficiency, ensuring Emblems come to us at a fraction of their original cost.
ACHIEVEMENT POINTS
Tiberius Emblem costs reduced by 750,000 per Achievement Point, per level (compounding)
LP 5 levels · 1 LP/level (earned by leveling up)
5-3 SOLUTIONS PERFECTIONIST
In the City of Tomorrow, this talent ensures solutions are not only visionary but also economically sound, perfecting the path forward.
G-POINT CONVERSIONS THIS SIMULATION
CoT Solutions costs reduced by 50,000 per 100 G-Point Conversions done during the current Simulation, per level (compounding)
LP 5 levels · 1 LP/level (earned by leveling up)
6-1 QUANTUM CATALYST B
Harnessing the elusive powers of quantum mechanics, Catalyst B elevates and accentuates the performance of all nearby upgrades, pushing them to new frontiers.
TALENT ME5-1TALENT ME6-1
With Talent ME5-1, increases the maximum level of all ME Talents by 1
LP 1 levels · 1 LP/level (earned by leveling up)
6-2 DATA CUBE EXTENDER
Every Corvus Project level channeled into the Datacube Extender expands our horizons, reaping a greater bounty of Datacubes.
CORVUS PROJECTS FUNDED
Increases DC Gained by 0.3% for each Corvus Project level funded, per level (compounding)
LP 5 levels · 1 LP/level (earned by leveling up)
6-3 INFINITE MULTIPLICITY
The vast expanse of infinity becomes more attainable. Every "Infinity Expansion Upgrade" now resonates with the beauty of cost efficiency.
INFINITY MULTIPLIER COST REDUCTION
A portion of Infinity Multiplier cost reduction bonuses (Bonus^(level/4)) applies to the corresponding Expansion Series upgrades (Beta -> Lab, Ceti -> Archive, etc).
LP 10 levels · 1 LP/level (earned by leveling up)

In-game cumulated values depend on your foundation levels; only the per-level mechanics (exact game text) are published here.