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Overview · resources

Economy & currencies

The complete ISEPS resource map, as defined in the game's code: the soft currency, the 11 particles (Alpha → Kappa), the core resources, the premium currencies and the event resources. Names are the game's own.

Key figures

Resource families at a glance.

Resource families
6
— code enum
Particles
11
▲ Alpha → Kappa
Resources (ressource enum)
18
— membres
Rewards (RewardType)
15
— Crystals…

Resource map

Every game resource, by category.

Soft currency

ResourceUse
Cash Main gameplay currency; pays for upgrades and the Market.

Particles (production)

ResourceUse
Alpha 1st particle — yields Energy.
Beta 2nd particle — yields Goo.
Ceti 3rd particle — yields Sparks.
Delta 4th particle — yields Orbs.
Epsilon 5th particle — yields Diamonds.
Fenix 6th particle — yields Fires.
Gamma 7th particle — yields Cores.
Helion 8th particle — yields Lightning.
Ixion 9th particle — yields Stardust.
Juno 10th particle — yields Stones.
Kappa 11th particle (added after the base enum) — yields Molecules.

Core resources

ResourceUse
Data Cubes Persist through Simulation Resets; buy permanent upgrades.
Singularity Cubes Prestige currency, earned on Singularity reset.
G-Points G-Corp system resource.
Emblems Tiberius system resource.
Artifacts Archaeology / expeditions resource.

Premium & rewards

ResourceUse
Crystals Cross-cutting premium currency (skins, packs, bypass).
Tokens Special currency (boosts, offers).
Task Tickets Tasks currency.
Level Points (LP) Earned each Player Level; invested into Talents.
Skin Tokens Currency to buy skins.

Utility

ResourceUse
Timeskips Time skips (0.3 / 0.5 / 1.2 h).
Rare Dirt Hauler Mine event resource.
Exotic Dirt Hauler Mine event resource.

Event

ResourceUse
Event Token — Cosmetic Event token (cosmetic).
Event Token — Red Event token (red).
Event Token — Blue Event token (blue).
Event Token — Ultima Event token (ultima).
Plinkies Summer / Cruise event resource.
Artsun Summer / Cruise event resource.
How to read

One row = one resource. Each particle yields a distinct "substance": Alpha→Energy, Beta→Goo, Ceti→Sparks, Delta→Orbs, Epsilon→Diamonds, Fenix→Fires, Gamma→Cores, Helion→Lightning, Ixion→Stardust, Juno→Stones.

Production → prestige loop

How resources chain together.

Cash ─► particle upgrades (spawn rate, lifetime, attraction…) ─► Particles (Alpha … Kappa)
Particles ─► Data Cubes (DC) ─► [Simulation Reset] ─► Singularity Cubes (SC)
prestige systems: Fenix · G-Corp (G-Points) · Corvus (Extractions) · Tiberius (Emblems) · City of Tomorrow · Ouroboros
Example

Reading the loop: your Cash pays for particle upgrades (spawn rate, lifetime…); particles feed Data Cubes (DC); a Simulation Reset converts your progress into Singularity Cubes (SC). In parallel, several prestige systems (Fenix, G-Corp, Corvus, Tiberius, City of Tomorrow, Ouroboros) unlock permanent multipliers.