Overview · resources
Economy & currencies
The complete ISEPS resource map, as defined in the game's code: the soft currency, the 11 particles (Alpha → Kappa), the core resources, the premium currencies and the event resources. Names are the game's own.
Key figures
Resource families at a glance.
Resource map
Every game resource, by category.
Soft currency
| Resource | Use |
|---|---|
| Cash | Main gameplay currency; pays for upgrades and the Market. |
Particles (production)
| Resource | Use |
|---|---|
| Alpha | 1st particle — yields Energy. |
| Beta | 2nd particle — yields Goo. |
| Ceti | 3rd particle — yields Sparks. |
| Delta | 4th particle — yields Orbs. |
| Epsilon | 5th particle — yields Diamonds. |
| Fenix | 6th particle — yields Fires. |
| Gamma | 7th particle — yields Cores. |
| Helion | 8th particle — yields Lightning. |
| Ixion | 9th particle — yields Stardust. |
| Juno | 10th particle — yields Stones. |
| Kappa | 11th particle (added after the base enum) — yields Molecules. |
Core resources
| Resource | Use |
|---|---|
| Data Cubes | Persist through Simulation Resets; buy permanent upgrades. |
| Singularity Cubes | Prestige currency, earned on Singularity reset. |
| G-Points | G-Corp system resource. |
| Emblems | Tiberius system resource. |
| Artifacts | Archaeology / expeditions resource. |
Premium & rewards
| Resource | Use |
|---|---|
| Crystals | Cross-cutting premium currency (skins, packs, bypass). |
| Tokens | Special currency (boosts, offers). |
| Task Tickets | Tasks currency. |
| Level Points (LP) | Earned each Player Level; invested into Talents. |
| Skin Tokens | Currency to buy skins. |
Utility
| Resource | Use |
|---|---|
| Timeskips | Time skips (0.3 / 0.5 / 1.2 h). |
| Rare Dirt | Hauler Mine event resource. |
| Exotic Dirt | Hauler Mine event resource. |
Event
| Resource | Use |
|---|---|
| Event Token — Cosmetic | Event token (cosmetic). |
| Event Token — Red | Event token (red). |
| Event Token — Blue | Event token (blue). |
| Event Token — Ultima | Event token (ultima). |
| Plinkies | Summer / Cruise event resource. |
| Artsun | Summer / Cruise event resource. |
One row = one resource. Each particle yields a distinct "substance": Alpha→Energy, Beta→Goo, Ceti→Sparks, Delta→Orbs, Epsilon→Diamonds, Fenix→Fires, Gamma→Cores, Helion→Lightning, Ixion→Stardust, Juno→Stones.
Production → prestige loop
How resources chain together.
Reading the loop: your Cash pays for particle upgrades (spawn rate, lifetime…); particles feed Data Cubes (DC); a Simulation Reset converts your progress into Singularity Cubes (SC). In parallel, several prestige systems (Fenix, G-Corp, Corvus, Tiberius, City of Tomorrow, Ouroboros) unlock permanent multipliers.