Permanent upgrade · Overclock
OC Modules (Overclock)
The 5 OC (Overclock) modules are leveled upgrades that boost late-game output. Each has a colossal base cost (up to 10⁷⁴⁵), a 100-level cap, and a multiplicative bonus applied per level. Every value below comes from the game's own catalog.
Key figures
Values from the game's own catalog.
The 5 modules
In-game name, boosted resource, base cost, max level and per-level bonus.
| Module | Boosts | Base cost | Max lvl | Bonus / level | Type |
|---|---|---|---|---|---|
| #1OC MODULE #1: ALL PARTICLES BOOST | All Particles | 10⁶¹⁵ | 100 | ×1.231 | compounding |
| #2OC MODULE #2: G-POINTS BOOST | G-Points | 10⁶³⁵ | 100 | ×1.172 | compounding |
| #3OC MODULE #3: DATA CUBE BOOST | Data Cubes | 10⁶⁶⁰ | 100 | ×1.584 | compounding |
| #4OC MODULE #4: SINGULARITY CUBES BOOST | Singularity Cubes | 10⁷¹⁵ | 100 | ×1.0844 | compounding |
| #5OC MODULE #5: ALL PARTICLES BOOST MK2 | All Particles | 10⁷⁴⁵ | 100 | ×1.31 | compounding |
One row = one module. Module #3 (Data Cubes) starts at 10⁶⁶⁰, caps at 100 levels, and carries the largest per-level bonus of the set: ×1.584 to Data Cubes gained per level.
How the bonus scales
The bonus is multiplicative: it compounds every level.
Module #1 multiplies all-particle output by ×1.231 per level (compounding type). Ten levels compound to ×1.231¹⁰ ≈ ×8.0; at max level 100, ×1.231¹⁰⁰ ≈ ×1.1 billion — which is why these modules gate end-game progression.
Cost growth Pending validation (WL-9)
Per-level-band cost growth rates, read from the catalog.
The catalog gives the exact base cost and the per-level-band growth rates (above). The exact total cost at a given level depends on the game's internal algorithm, still being validated (ARM64 reverse, WL-9) — so no per-level cost figure is published until confirmed.