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Permanent upgrade · Overclock

OC Modules (Overclock)

The 5 OC (Overclock) modules are leveled upgrades that boost late-game output. Each has a colossal base cost (up to 10⁷⁴⁵), a 100-level cap, and a multiplicative bonus applied per level. Every value below comes from the game's own catalog.

Key figures

Values from the game's own catalog.

OC Modules
5
— Overclock
Max level (each)
100
— cap
Base cost (min)
10⁶¹⁵
▲ → 10⁷⁴⁵
Best bonus / level
×1.584
▲ Data Cubes

The 5 modules

In-game name, boosted resource, base cost, max level and per-level bonus.

Module Boosts Base cost Max lvl Bonus / level Type
#1OC MODULE #1: ALL PARTICLES BOOST All Particles 10⁶¹⁵ 100 ×1.231 compounding
#2OC MODULE #2: G-POINTS BOOST G-Points 10⁶³⁵ 100 ×1.172 compounding
#3OC MODULE #3: DATA CUBE BOOST Data Cubes 10⁶⁶⁰ 100 ×1.584 compounding
#4OC MODULE #4: SINGULARITY CUBES BOOST Singularity Cubes 10⁷¹⁵ 100 ×1.0844 compounding
#5OC MODULE #5: ALL PARTICLES BOOST MK2 All Particles 10⁷⁴⁵ 100 ×1.31 compounding
How to read

One row = one module. Module #3 (Data Cubes) starts at 10⁶⁶⁰, caps at 100 levels, and carries the largest per-level bonus of the set: ×1.584 to Data Cubes gained per level.

How the bonus scales

The bonus is multiplicative: it compounds every level.

# Compounding bonus (CalculationType: compounding)
bonus(level) = bonusPerLevel ^ level
# e.g. Module #1: ×1.231 per level
Example

Module #1 multiplies all-particle output by ×1.231 per level (compounding type). Ten levels compound to ×1.231¹⁰ ≈ ×8.0; at max level 100, ×1.231¹⁰⁰ ≈ ×1.1 billion — which is why these modules gate end-game progression.

Cost growth Pending validation (WL-9)

Per-level-band cost growth rates, read from the catalog.

#1 10⁶¹⁵
from lvl 0 ×10.9from lvl 7 ×10.9from lvl 10 ×100from lvl 20 ×1000from lvl 30 ×1.009from lvl 50 ×1.018from lvl 70 ×1.026from lvl 80 ×1.034
#2 10⁶³⁵
from lvl 0 ×190from lvl 10 ×100from lvl 20 ×1000from lvl 30 ×1.009from lvl 50 ×1.018from lvl 70 ×1.026from lvl 80 ×1.034
#3 10⁶⁶⁰
from lvl 0 ×46200from lvl 15 ×101.9from lvl 25 ×1.037from lvl 35 ×1.053from lvl 40 ×1.069from lvl 50 ×1.124from lvl 75 ×1.181from lvl 90 ×11810
#4 10⁷¹⁵
from lvl 0 ×200000from lvl 15 ×102from lvl 25 ×1.037from lvl 35 ×1.037from lvl 40 ×1.053from lvl 50 ×1.069from lvl 75 ×1.084from lvl 90 ×1.098
#5 10⁷⁴⁵
from lvl 0 ×1e11from lvl 5 ×7440from lvl 15 ×101.9from lvl 25 ×1.148from lvl 35 ×1.319from lvl 40 ×1.43from lvl 50 ×1.515from lvl 60 ×10.37from lvl 90 ×11.24
Pending validation (WL-9)

The catalog gives the exact base cost and the per-level-band growth rates (above). The exact total cost at a given level depends on the game's internal algorithm, still being validated (ARM64 reverse, WL-9) — so no per-level cost figure is published until confirmed.