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Production · core loop

Particles

The 11 ISEPS particles (Alpha → Kappa) are the heart of production. Each yields a distinct substance, unlocks at a steeply rising cost, and upgrades through several stats. Every value comes from the game's ScriptableObjects.

Key figures

From the particle ScriptableObjects.

Particles
11
▲ Alpha → Kappa
First unlock cost
10⁷
▲ Beta
Last unlock (Kappa)
10¹²⁵⁰
▲ mur final
Substances produced
11
— Energy…Molecules

The 11 particles

Substance produced, unlock cost, output divider and upgradable stats.

Particle Substance Unlock Output div. Upgradable stats
AAlpha Energy 0.7 Spawn RateLife TimeVelocity
BBeta Goo 10⁷ 3.4 Spawn RateLife TimeAttractionSphere Size
CCeti Sparks 2·10¹³ 8 Spawn RateLife TimeIntensityTrail Life
DDelta Orbs 3·10¹⁶ 4 Spawn RateLife Time
EEpsilon Diamonds 4·10¹⁹ 7 Burst RateDurationBurst SizeAttraction
FFenix Fires 5·10²⁶ 10 Spawn RateLife TimeHorizon Size
GGamma Cores 6·10³² 69 Spawn RateVolatility
HHelion Lightning 7·10⁴³ 125 Spawn RateLife Time
IIxion Stardust 8·10⁹⁹ 10^4 Spawn RateLife TimeConcentration
JJuno Stones 9·10²⁸⁰ 10^21 Spawn RateHorizon SizeAttractionStability
KKappa Molecules 10¹²⁵⁰ 1 Spawn RateLife TimeAttractionVelocityDrift
How to read

One row = one particle. Alpha (free) yields Energy, with an Output Divider of 0.7 and 3 upgradable stats: Spawn Rate, Life Time, Velocity.

The unlock wall

The cost to unlock each particle.

ParticleUnlockSubstance
AAlpha Energy
BBeta 10⁷ Goo
CCeti 2·10¹³ Sparks
DDelta 3·10¹⁶ Orbs
EEpsilon 4·10¹⁹ Diamonds
FFenix 5·10²⁶ Fires
GGamma 6·10³² Cores
HHelion 7·10⁴³ Lightning
IIxion 8·10⁹⁹ Stardust
JJuno 9·10²⁸⁰ Stones
KKappa 10¹²⁵⁰ Molecules
Example

Unlock cost explodes: Beta 10⁷, Ceti 2×10¹³, Fenix 5×10²⁶, Juno 9×10²⁸⁰, Kappa 10¹²⁵⁰. Each new particle is a wall — hence the value of boosts (OC Modules, prestige).