PlaydexWIKI
FRENES
HomeISEPS › Factory Event

Event · new (factory)

Factory Event

The Factory Event is ISEPS' new event (version 0.8.4.8.694): a 62-skill tree on a factory theme — hiring scientists and area managers, Star Dust filters, auto-selling… Each skill has a start cost, a cost curve and an exact effect (game text). 1 main skill + 12 mastery skills.

Key figures

From the new event’s ScriptableObjects.

Skills
62
▲ 1 main · 12 mastery
Max level
150
— par skill
Mastery skills
12
— spéciaux
New in
0.8.4.8
▲ 2026-07

The 62 factory skills

Start cost, exact in-game effect, levels and prerequisites.

# Skill Effect (game text) Base cost
0 Hide Workers root
max 100
Increase All Products Sell Value by x1.02 (compounding)
0.2
L≥0: ^1.1 · L≥5: ^1.15 · L≥10: ^1.2 · L≥25: ^1.2
1 Flextime
max 100 · requires 17
Reduce All Fabricators Crafting Time by -0.5% (subtractPercentage)
500
L≥0: ^1.3 · L≥5: ^1.1 · L≥10: ^1.2 · L≥20: ^2 · L≥50: ^3
2 Hire Synth Rubber Specialist
max 20 · requires 1
Fabricator #1 Output increased by +10% (exponential)
10000
L≥0: ^2 · L≥5: ^3 · L≥10: ^10
3 Hire Gravium Specialist
max 20 · requires 1
Fabricator #2 Output increased by +10% (exponential)
10⁵
L≥0: ^2 · L≥5: ^3 · L≥10: ^10
4 Hire Flux Stone Specialist
max 20 · requires 1
Fabricator #3 Output increased by +10% (exponential)
10⁶
L≥0: ^2 · L≥5: ^3 · L≥10: ^10
5 Hire Nano Foam Specialist
max 20 · requires 1
Fabricator #4 Output increased by +10% (exponential)
10²²
L≥0: ^2 · L≥5: ^3 · L≥10: ^10
6 Hire Nether Star Specialist
max 20 · requires 1
Fabricator #5 Output increased by +10% (exponential)
10⁴¹
L≥0: ^2 · L≥5: ^3 · L≥10: ^10
7 Heat Pump
max 50 · requires 0
+0.1 to Particle Output (Isolated Additive) (additive)
1
L≥0: ^1.02 · L≥5: ^1 · L≥15: ^1.1 · L≥25: ^1.3 · L≥35: ^1.7
8 Solar Panels
max 50 · requires 7
x1.01 Particle Output (Compounding) (compounding)
8·10⁵
L≥0: ^1.12 · L≥10: ^1.01 · L≥20: ^1.2 · L≥35: ^3
9 Target Group Research #1
max 50 · requires 0
Household Products Sell Value Increased by +5% (exponential)
50000
L≥0: ^1.1 · L≥30: ^1.1 · L≥40: ^1.1
10 Target Group Research #2
max 50 · requires 9
Industrial Products Sell Value Increased by +3% (exponential)
10⁷
L≥0: ^1.2 · L≥30: ^1.1 · L≥40: ^1.1
11 Target Group Research #3
max 50 · requires 9
Electronic Products Sell Value Increased by +3% (exponential)
10⁸
L≥0: ^1.2 · L≥30: ^1.1 · L≥40: ^1.1
12 24 Hour shifts mastery
max 1 · requires 0
Increase max Offline Time by +7 hours (additive)
+1 to All Products base Sell Value (additive)
1000
L≥0: ^1
13 AI Sales Man mastery
max 1 · requires 12
Unlocks Auto Sell (every 10 sec) (additive)
10¹⁰
L≥0: ^1
14 Basic Memory Chip mastery
max 1 · requires 13
After Prestige: Retain Special Orders up to level 5 (additive)
10¹⁴
L≥0: ^1
15 Advanced Memory Chip mastery
max 1 · requires 13
After Prestige: Retain Special Orders up to level 10 (additive)
10²⁸
L≥0: ^1
16 Quality Control
max 20 · requires 0
All Products Base Sell Value increased by +10 (additive)
Increase Sell Price by x1.05 (compounding)
10⁶
L≥0: ^2 · L≥10: ^20 · L≥20: ^4 · L≥30: ^5 · L≥40: ^6
17 Onboarding
max 30 · requires 0
All Fabricators Output increased by +1% (exponential)
3
L≥0: ^1.4 · L≥15: ^2 · L≥25: ^2
18 Target Group Research #4
max 50 · requires 11
Consumable Products Sell Value Increased by +3% (exponential)
10⁸
L≥0: ^1.2 · L≥30: ^1.1 · L≥40: ^1.1
19 Hire Manager
max 20 · requires 2
-1% Fabricator #1 Crafting Time (subtractPercentage)
-1% Fabricator #1 Travel Time (subtractPercentage)
10⁵
L≥0: ^10
20 Hire Manager
max 20 · requires 3
1% Fabricator #2 Crafting Time (subtractPercentage)
1% Fabricator #2 Travel Time (subtractPercentage)
10⁶
L≥0: ^10
21 Hire Manager
max 20 · requires 4
1% Fabricator #3 Crafting Time (subtractPercentage)
1% Fabricator #3 Travel Time (subtractPercentage)
10⁸
L≥0: ^10
22 Hire Manager
max 20 · requires 5
1% Fabricator #4 Crafting Time (subtractPercentage)
1% Fabricator #4 Travel Time (subtractPercentage)
10²³
L≥0: ^10
23 Hire Manager
max 20 · requires 6
1% Fabricator #5 Crafting Time (subtractPercentage)
1% Fabricator #5 Travel Time (subtractPercentage)
10⁴²
L≥0: ^10
24 Increase Prices
max 50 · requires 18
x1.1 All Products Sell Value (compounding)
10¹⁴
L≥0: ^10
25 Get Internships
max 150 · requires 8
+1 free level in the Spawn Rate Particle Affix (additive)
10⁸
L≥0: ^1.12 · L≥10: ^1.01 · L≥20: ^1.2 · L≥35: ^3
26 Magnet Compressor
max 150 · requires 27
+1 free level in the Intensity Particle Affix (additive)
10⁹
L≥0: ^1.12 · L≥10: ^1.01 · L≥20: ^1.2 · L≥35: ^3
27 Maintenance Crew
max 150 · requires 25
+1 free level in the Life Time Particle Affix (additive)
5·10⁸
L≥0: ^1.12 · L≥10: ^1.01 · L≥20: ^1.2 · L≥35: ^3
28 Nuclear Fusion
max 150 · requires 26
+1 free level in the Drag Particle Affix (additive)
5·10⁹
L≥0: ^1.12 · L≥10: ^1.01 · L≥20: ^1.2 · L≥35: ^3
29 Hire Scientist
max 150 · requires 28
x1.1 Particle Output (Compounding) (compounding)
10¹¹
L≥0: ^1.5 · L≥10: ^1.1 · L≥20: ^1.1 · L≥35: ^1.1 · L≥50: ^1.1
30 Burn Waste
max 10 · requires 28
+50% Particle Output (exponential)
10¹⁰
L≥0: ^5
31 Hypeman
max 150 · requires 16
Increase the effect of all upgrades in the island of upgrades to the right by +5% (exponential)
10¹⁰
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
32 Fabricators Overclock
max 50 · requires 31
Increase All Fabricator Output by +1% (exponential)
3·10¹⁰
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
33 Hydro Power
max 50 · requires 32
Increase Particle Output by +1% (exponential)
5·10¹⁰
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
34 Marketing
max 50 · requires 32
Increase Sell Value by +1% (exponential)
5·10¹⁰
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
35 Star Dust Filter
max 50 · requires 37
Increase Star Dust Accumulated by +1% (exponential)
10¹³
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
36 Better Tubes
max 50 · requires 33
Decrease Fabricator Travel Time by -0.01% (subtractPercentage)
10¹²
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
37 Hire Engineer
max 50 · requires 34
Decrease Fabricator Crafting Time by -0.01% (subtractPercentage)
10¹²
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
38 Time Manipulator
max 50 · requires 36
/1.01 Prestige Requirement Reduction (costRedux)
9·10¹⁰
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
39 Cheer Leaders mastery
max 150 · requires 35
Increase the output of Hypeman by x1.035 (compounding)
5·10¹³
L≥0: ^5 · L≥50: ^10
40 Accountant
max 100 · requires 13
/1.1 All Particle Affixes Cost Reduction (costRedux)
10¹⁰
L≥0: ^1.1 · L≥30: ^2 · L≥60: ^1.1 · L≥80: ^1.1
43 Printers
max 50 · requires 51
/1.1 Cost Reduction to the Intensity Particle Affix (costRedux)
10¹³
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
45 Quality Mark
max 1 · requires 24
x2 All Products Sell Value (compounding)
10¹⁶
L≥0: ^1
46 Full Circle
max 50 · requires 45
Every Prestige Fill Increases All Products Sell Value by x1.02 (compounding)
8·10¹⁴
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
47 Target Group Research #8
max 50 · requires 46
x1.1 Consumable Products Sell Value (compounding)
8·10¹⁶
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
48 Target Group Research #7
max 50 · requires 46
x1.1 Industrial Products Sell Value (compounding)
8·10¹⁷
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
49 Target Group Research #6
max 50 · requires 46
x1.1 Electronics Products Sell Value (compounding)
8·10¹⁷
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
50 Target Group Research #5
max 50 · requires 46
x1.1 Household Products Sell Value (compounding)
8·10¹⁶
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
51 Sheetz Premium+
max 50 · requires 52
/1.1 Cost Reduction to the Life Time Particle Affix (costRedux)
10¹³
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
52 Efficiency Consultant
max 50 · requires 40
/1.1 Cost Reduction to the Spawn Rate Particle Affix (costRedux)
10¹³
L≥0: ^2 · L≥35: ^5
53 Budget Cuts
max 50 · requires 43
/1.1 Cost Reduction to the Drag Particle Affix (costRedux)
10¹⁴
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
54 Layoffs
max 25 · requires 53
/1.3 Spawn Rate Affix Cost Reduction (costRedux)
/1.3 Life Time Affix Cost Reduction (costRedux)
10¹⁵
L≥0: ^5 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
55 Head Hunting
max 25 · requires 53
/1.3 Intensity Affix Cost Reduction (costRedux)
/1.3 Drag Affix Cost Reduction (costRedux)
10¹⁸
L≥0: ^5 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
56 Hire Area Manager mastery
max 50 · requires 20
-0.5% Fabricator #1 and #2 Crafting Time (subtractPercentage)
-0.5% Fabricator #1 and #2 Travel Time (subtractPercentage)
5·10⁷
L≥0: ^2 · L≥5: ^1.1 · L≥10: ^1.2 · L≥20: ^1.1
57 Hire Area Manager mastery
max 50 · requires 21
-0.5% Fabricator #2 and #3 Crafting Time (subtractPercentage)
-0.5% Fabricator #2 and #3 Travel Time (subtractPercentage)
10⁹
L≥0: ^2 · L≥5: ^1.1 · L≥10: ^1.2 · L≥20: ^1.1
58 Hire Area Manager mastery
max 50 · requires 22
-0.5% Fabricator #3 and #4 Crafting Time (subtractPercentage)
-0.5% Fabricator #3 and #4 Travel Time (subtractPercentage)
5·10²³
L≥0: ^2 · L≥5: ^1.1 · L≥10: ^1.2 · L≥20: ^1.1
59 Hire Area Manager mastery
max 50 · requires 23
-0.5% Fabricator #4 and #5 Crafting Time (subtractPercentage)
-0.5% Fabricator #4 and #5 Travel Time (subtractPercentage)
10⁴²
L≥0: ^2 · L≥5: ^1.1 · L≥10: ^1.2 · L≥20: ^1.1
60 Hire Area Manager mastery
max 50 · requires 23
-0.5% Fabricator #5 and #1 Crafting Time (subtractPercentage)
-0.5% Fabricator #5 and #1 Travel Time (subtractPercentage)
10¹⁸
L≥0: ^2 · L≥5: ^1.1 · L≥10: ^1.2 · L≥20: ^1.1
61 Build Quality
max 30 · requires 17
x1.1 All Products Sell Value (compounding)
10⁹
L≥0: ^2 · L≥5: ^1.1 · L≥10: ^1.1 · L≥15: ^1.1 · L≥20: ^1.2 · L≥25: ^1.3
62 Time Workers
max 30 · requires 61
/1.5 Prestige Requirement Reduction (costRedux)
10¹⁰
L≥0: ^2 · L≥15: ^1.1 · L≥50: ^1.1
63 Exotic Memory Chip mastery
max 1 · requires 15
After Prestige: Retain Special Orders up to level 15 (additive)
10³⁵
L≥0: ^1
64 Legendary Cloud Memory mastery
max 1 · requires 63
After Prestige: Retain Special Orders up to level 20 (additive)
10⁴³
L≥0: ^1
How to read

"Hire Scientist": start cost 10¹¹, 150 levels, effect ×1.1 Particle Output (compounding) per level. The cost ramps by bands (exponent 1.5 then 1.1 from level 10).

The event currency and its loop (prestige) are code-side — validation pending. The names, costs and effects above are serialized (facts).