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Event · nouveau (usine)

Factory Event

Le Factory Event est le nouvel event d'ISEPS (version 0.8.4.8.694) : un arbre de 62 skills sur le thème de l'usine — embauche de scientifiques et d'area managers, filtres à Star Dust, vente automatique… Chaque skill a un coût de départ, une courbe de coût et un effet exact (texte du jeu). 1 skill principale + 12 skills de mastery.

Chiffres clés

Issus des ScriptableObjects du nouvel event.

Skills
62
▲ 1 main · 12 mastery
Niveau max
150
— par skill
Skills de mastery
12
— spéciaux
Nouveauté
0.8.4.8
▲ 2026-07

Les 62 skills de l’usine

Coût de départ, effet exact du jeu, niveaux et prérequis.

# Skill Effet (texte du jeu) Coût de base
0 Hide Workers racine
max 100
Increase All Products Sell Value by x1.02 (compounding)
0.2
L≥0: ^1.1 · L≥5: ^1.15 · L≥10: ^1.2 · L≥25: ^1.2
1 Flextime
max 100 · requiert 17
Reduce All Fabricators Crafting Time by -0.5% (subtractPercentage)
500
L≥0: ^1.3 · L≥5: ^1.1 · L≥10: ^1.2 · L≥20: ^2 · L≥50: ^3
2 Hire Synth Rubber Specialist
max 20 · requiert 1
Fabricator #1 Output increased by +10% (exponential)
10000
L≥0: ^2 · L≥5: ^3 · L≥10: ^10
3 Hire Gravium Specialist
max 20 · requiert 1
Fabricator #2 Output increased by +10% (exponential)
10⁵
L≥0: ^2 · L≥5: ^3 · L≥10: ^10
4 Hire Flux Stone Specialist
max 20 · requiert 1
Fabricator #3 Output increased by +10% (exponential)
10⁶
L≥0: ^2 · L≥5: ^3 · L≥10: ^10
5 Hire Nano Foam Specialist
max 20 · requiert 1
Fabricator #4 Output increased by +10% (exponential)
10²²
L≥0: ^2 · L≥5: ^3 · L≥10: ^10
6 Hire Nether Star Specialist
max 20 · requiert 1
Fabricator #5 Output increased by +10% (exponential)
10⁴¹
L≥0: ^2 · L≥5: ^3 · L≥10: ^10
7 Heat Pump
max 50 · requiert 0
+0.1 to Particle Output (Isolated Additive) (additive)
1
L≥0: ^1.02 · L≥5: ^1 · L≥15: ^1.1 · L≥25: ^1.3 · L≥35: ^1.7
8 Solar Panels
max 50 · requiert 7
x1.01 Particle Output (Compounding) (compounding)
8·10⁵
L≥0: ^1.12 · L≥10: ^1.01 · L≥20: ^1.2 · L≥35: ^3
9 Target Group Research #1
max 50 · requiert 0
Household Products Sell Value Increased by +5% (exponential)
50000
L≥0: ^1.1 · L≥30: ^1.1 · L≥40: ^1.1
10 Target Group Research #2
max 50 · requiert 9
Industrial Products Sell Value Increased by +3% (exponential)
10⁷
L≥0: ^1.2 · L≥30: ^1.1 · L≥40: ^1.1
11 Target Group Research #3
max 50 · requiert 9
Electronic Products Sell Value Increased by +3% (exponential)
10⁸
L≥0: ^1.2 · L≥30: ^1.1 · L≥40: ^1.1
12 24 Hour shifts mastery
max 1 · requiert 0
Increase max Offline Time by +7 hours (additive)
+1 to All Products base Sell Value (additive)
1000
L≥0: ^1
13 AI Sales Man mastery
max 1 · requiert 12
Unlocks Auto Sell (every 10 sec) (additive)
10¹⁰
L≥0: ^1
14 Basic Memory Chip mastery
max 1 · requiert 13
After Prestige: Retain Special Orders up to level 5 (additive)
10¹⁴
L≥0: ^1
15 Advanced Memory Chip mastery
max 1 · requiert 13
After Prestige: Retain Special Orders up to level 10 (additive)
10²⁸
L≥0: ^1
16 Quality Control
max 20 · requiert 0
All Products Base Sell Value increased by +10 (additive)
Increase Sell Price by x1.05 (compounding)
10⁶
L≥0: ^2 · L≥10: ^20 · L≥20: ^4 · L≥30: ^5 · L≥40: ^6
17 Onboarding
max 30 · requiert 0
All Fabricators Output increased by +1% (exponential)
3
L≥0: ^1.4 · L≥15: ^2 · L≥25: ^2
18 Target Group Research #4
max 50 · requiert 11
Consumable Products Sell Value Increased by +3% (exponential)
10⁸
L≥0: ^1.2 · L≥30: ^1.1 · L≥40: ^1.1
19 Hire Manager
max 20 · requiert 2
-1% Fabricator #1 Crafting Time (subtractPercentage)
-1% Fabricator #1 Travel Time (subtractPercentage)
10⁵
L≥0: ^10
20 Hire Manager
max 20 · requiert 3
1% Fabricator #2 Crafting Time (subtractPercentage)
1% Fabricator #2 Travel Time (subtractPercentage)
10⁶
L≥0: ^10
21 Hire Manager
max 20 · requiert 4
1% Fabricator #3 Crafting Time (subtractPercentage)
1% Fabricator #3 Travel Time (subtractPercentage)
10⁸
L≥0: ^10
22 Hire Manager
max 20 · requiert 5
1% Fabricator #4 Crafting Time (subtractPercentage)
1% Fabricator #4 Travel Time (subtractPercentage)
10²³
L≥0: ^10
23 Hire Manager
max 20 · requiert 6
1% Fabricator #5 Crafting Time (subtractPercentage)
1% Fabricator #5 Travel Time (subtractPercentage)
10⁴²
L≥0: ^10
24 Increase Prices
max 50 · requiert 18
x1.1 All Products Sell Value (compounding)
10¹⁴
L≥0: ^10
25 Get Internships
max 150 · requiert 8
+1 free level in the Spawn Rate Particle Affix (additive)
10⁸
L≥0: ^1.12 · L≥10: ^1.01 · L≥20: ^1.2 · L≥35: ^3
26 Magnet Compressor
max 150 · requiert 27
+1 free level in the Intensity Particle Affix (additive)
10⁹
L≥0: ^1.12 · L≥10: ^1.01 · L≥20: ^1.2 · L≥35: ^3
27 Maintenance Crew
max 150 · requiert 25
+1 free level in the Life Time Particle Affix (additive)
5·10⁸
L≥0: ^1.12 · L≥10: ^1.01 · L≥20: ^1.2 · L≥35: ^3
28 Nuclear Fusion
max 150 · requiert 26
+1 free level in the Drag Particle Affix (additive)
5·10⁹
L≥0: ^1.12 · L≥10: ^1.01 · L≥20: ^1.2 · L≥35: ^3
29 Hire Scientist
max 150 · requiert 28
x1.1 Particle Output (Compounding) (compounding)
10¹¹
L≥0: ^1.5 · L≥10: ^1.1 · L≥20: ^1.1 · L≥35: ^1.1 · L≥50: ^1.1
30 Burn Waste
max 10 · requiert 28
+50% Particle Output (exponential)
10¹⁰
L≥0: ^5
31 Hypeman
max 150 · requiert 16
Increase the effect of all upgrades in the island of upgrades to the right by +5% (exponential)
10¹⁰
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
32 Fabricators Overclock
max 50 · requiert 31
Increase All Fabricator Output by +1% (exponential)
3·10¹⁰
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
33 Hydro Power
max 50 · requiert 32
Increase Particle Output by +1% (exponential)
5·10¹⁰
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
34 Marketing
max 50 · requiert 32
Increase Sell Value by +1% (exponential)
5·10¹⁰
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
35 Star Dust Filter
max 50 · requiert 37
Increase Star Dust Accumulated by +1% (exponential)
10¹³
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
36 Better Tubes
max 50 · requiert 33
Decrease Fabricator Travel Time by -0.01% (subtractPercentage)
10¹²
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
37 Hire Engineer
max 50 · requiert 34
Decrease Fabricator Crafting Time by -0.01% (subtractPercentage)
10¹²
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
38 Time Manipulator
max 50 · requiert 36
/1.01 Prestige Requirement Reduction (costRedux)
9·10¹⁰
L≥0: ^1.1 · L≥20: ^10.2 · L≥30: ^1.05 · L≥40: ^1.1
39 Cheer Leaders mastery
max 150 · requiert 35
Increase the output of Hypeman by x1.035 (compounding)
5·10¹³
L≥0: ^5 · L≥50: ^10
40 Accountant
max 100 · requiert 13
/1.1 All Particle Affixes Cost Reduction (costRedux)
10¹⁰
L≥0: ^1.1 · L≥30: ^2 · L≥60: ^1.1 · L≥80: ^1.1
43 Printers
max 50 · requiert 51
/1.1 Cost Reduction to the Intensity Particle Affix (costRedux)
10¹³
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
45 Quality Mark
max 1 · requiert 24
x2 All Products Sell Value (compounding)
10¹⁶
L≥0: ^1
46 Full Circle
max 50 · requiert 45
Every Prestige Fill Increases All Products Sell Value by x1.02 (compounding)
8·10¹⁴
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
47 Target Group Research #8
max 50 · requiert 46
x1.1 Consumable Products Sell Value (compounding)
8·10¹⁶
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
48 Target Group Research #7
max 50 · requiert 46
x1.1 Industrial Products Sell Value (compounding)
8·10¹⁷
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
49 Target Group Research #6
max 50 · requiert 46
x1.1 Electronics Products Sell Value (compounding)
8·10¹⁷
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
50 Target Group Research #5
max 50 · requiert 46
x1.1 Household Products Sell Value (compounding)
8·10¹⁶
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
51 Sheetz Premium+
max 50 · requiert 52
/1.1 Cost Reduction to the Life Time Particle Affix (costRedux)
10¹³
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
52 Efficiency Consultant
max 50 · requiert 40
/1.1 Cost Reduction to the Spawn Rate Particle Affix (costRedux)
10¹³
L≥0: ^2 · L≥35: ^5
53 Budget Cuts
max 50 · requiert 43
/1.1 Cost Reduction to the Drag Particle Affix (costRedux)
10¹⁴
L≥0: ^2 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
54 Layoffs
max 25 · requiert 53
/1.3 Spawn Rate Affix Cost Reduction (costRedux)
/1.3 Life Time Affix Cost Reduction (costRedux)
10¹⁵
L≥0: ^5 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
55 Head Hunting
max 25 · requiert 53
/1.3 Intensity Affix Cost Reduction (costRedux)
/1.3 Drag Affix Cost Reduction (costRedux)
10¹⁸
L≥0: ^5 · L≥10: ^3 · L≥20: ^4 · L≥35: ^5
56 Hire Area Manager mastery
max 50 · requiert 20
-0.5% Fabricator #1 and #2 Crafting Time (subtractPercentage)
-0.5% Fabricator #1 and #2 Travel Time (subtractPercentage)
5·10⁷
L≥0: ^2 · L≥5: ^1.1 · L≥10: ^1.2 · L≥20: ^1.1
57 Hire Area Manager mastery
max 50 · requiert 21
-0.5% Fabricator #2 and #3 Crafting Time (subtractPercentage)
-0.5% Fabricator #2 and #3 Travel Time (subtractPercentage)
10⁹
L≥0: ^2 · L≥5: ^1.1 · L≥10: ^1.2 · L≥20: ^1.1
58 Hire Area Manager mastery
max 50 · requiert 22
-0.5% Fabricator #3 and #4 Crafting Time (subtractPercentage)
-0.5% Fabricator #3 and #4 Travel Time (subtractPercentage)
5·10²³
L≥0: ^2 · L≥5: ^1.1 · L≥10: ^1.2 · L≥20: ^1.1
59 Hire Area Manager mastery
max 50 · requiert 23
-0.5% Fabricator #4 and #5 Crafting Time (subtractPercentage)
-0.5% Fabricator #4 and #5 Travel Time (subtractPercentage)
10⁴²
L≥0: ^2 · L≥5: ^1.1 · L≥10: ^1.2 · L≥20: ^1.1
60 Hire Area Manager mastery
max 50 · requiert 23
-0.5% Fabricator #5 and #1 Crafting Time (subtractPercentage)
-0.5% Fabricator #5 and #1 Travel Time (subtractPercentage)
10¹⁸
L≥0: ^2 · L≥5: ^1.1 · L≥10: ^1.2 · L≥20: ^1.1
61 Build Quality
max 30 · requiert 17
x1.1 All Products Sell Value (compounding)
10⁹
L≥0: ^2 · L≥5: ^1.1 · L≥10: ^1.1 · L≥15: ^1.1 · L≥20: ^1.2 · L≥25: ^1.3
62 Time Workers
max 30 · requiert 61
/1.5 Prestige Requirement Reduction (costRedux)
10¹⁰
L≥0: ^2 · L≥15: ^1.1 · L≥50: ^1.1
63 Exotic Memory Chip mastery
max 1 · requiert 15
After Prestige: Retain Special Orders up to level 15 (additive)
10³⁵
L≥0: ^1
64 Legendary Cloud Memory mastery
max 1 · requiert 63
After Prestige: Retain Special Orders up to level 20 (additive)
10⁴³
L≥0: ^1
Comment lire

« Hire Scientist » : coût de départ 10¹¹, 150 niveaux, effet ×1,1 Particle Output (compounding) par niveau. Le coût grimpe par paliers (exponent 1,5 puis 1,1 dès le niveau 10).

La monnaie de l'event et sa boucle (prestige) sont côté code — validation en cours. Les noms, coûts et effets ci-dessus sont sérialisés (facts).