Retribution [x] Damage for [y] after taking damage. Cooldown: [z]. | ×1.3 | 12s |
Golden Envy [x] Damage when there is an unopened Trove on the Battlefield. | ×1.15 | — |
Giant Slayer [x] Damage against Bosses. | ×1.3 | — |
Arcane Surge [x] Cast Speed when [HP] is below [y]. | ×1.25 | — |
Status Fiend Whenever an Enemy takes Damage, they have a [x] Chance to get a random Elemental Status Effect. This Trait can only apply one Status Effect every [y]. | ×0.1 | 0.2s |
Status Frenzy [x] Damage if an Enemy has died while having 2 or more Status Effects within the last [y]. | ×1.25 | — |
Preparation Gain 2 Spell Perks at Random when you exit Limbo (or when you unlock this). Lose 2 Perks at Random when you lose this Trait. +1 Perk after reaching Era 3 and another +1 after reaching Era 5. | — | — |
Thick Headed [x] Damage if no Research is ongoing. | ×1.4 | — |
Acrobatics [x] Chance to dodge Damage. Gain [z] Movement Speed upon dodging for [y]. Cooldown of [y]. | ×1.4 | 1s |
Overachiever Initiate, Fund, and Acquire Research projects automatically, as soon as possible. | — | — |
Master Reclaimer Gain [x] [Souls] and [Gold] when Reclaiming. | ×3 | — |
Magical Absorption When the Wizard is hit by an Enemy Projectile, Accelerate all Spells by [x]. | ×0.4 | 0.1s |
Elemental Neutrality [x] Damage against Enemies with 0 Elemental Status Effects. | ×1.4 | — |
Encouragement Recover [x] [HP] when a Totem is triggered. | ×0.1 | — |
Totem Whisperer Totems appear [x] often. | ×1.25 | — |
Obliteration When the Wizard reaches 1 [HP], Execute all Enemies with less than [x] health and gain x2 [Souls]. | ×0.99 | — |
Primordial Boost [x] Special effect strength of Elemental Status Effects (extra Damage, slower movement, slower skill speed, or lower Damage). | ×1.2 | — |
Fleet Footed [x] Movement Speed as long as there is no Enemy within [y] m. | ×1.4 | — |
Elemental Chaos Spells that would apply an Elemental Status Effect, have a [x] Chance to apply a Random Elemental Status Effect instead. | ×0.5 | — |
Elemental Decay When an Elemental Status Effect is applied, it gains [x] Damage, per second of total duration that it has. | ×0.4 | — |
Overcharge When you do an Enchantment, Reclaim [x] [Power] than the amount that you used to Enchant. | ×1.2 | — |
Wind Up [x] Damage for each second since an Enemy died, up to [y]. | ×1.1 | — |
Elemental Assumption Status Affinity Perks have a [x] Chance of triggering even if the Enemy does not have a Status Effect. | ×0.5 | — |
Flyweight [x] Movement Speed and [y] Chance to dodge Damage. The Wizard is knocked back when hit by an Enemy. | ×1.05 | — |
Elemental Inversion Swap the trigger conditions of Elemental Purity and Elemental Overload. Also [x] Cast Speed for all Spells. | ×1.1 | — |
Mortician Slayer Perks also have a [x] Chance to trigger when the Spell damages but does not kill an Enemy. Also [y] [HP]. | ×0.25 | 1.1s |
Totemic Shadow After triggering a Totem, the Totem will trigger its effect again after [x]. Cooldown: [y]. | — | 10s |
Fade Death Patience Perks also have a [x] Chance to trigger when the Spell kills the Enemy. Also [y] [HP]. | ×0.5 | 1.1s |
Copycat Gain a copy of the Trait chosen in Limbo: | — | — |
Death Defiance The first time you would die after Rewinding, instead regain [x] [HP], Dodge all attacks for [y], and gain [z] Damage and [q] Cast Speed until you die. | ×0.5 | 5s |
Specialist The first Spell in your Spellbook gains [x] Cast Speed. | ×1.5 | — |
Essence of Glutton When an Enemy dies, there is a [x] Chance that it explodes, dealing [y] of its max [HP] to nearby Enemies and knocking them back. Can not trigger on Bosses. | ×0 | 0s |
Recuperation After losing [x] [HP], recover [y] [HP] over [z] and also gain [q] [Souls] during this time. This effect cannot stack. | ×1.2 | 0.2s |
Uphill Battle If you did not kill a Boss in the last Rewind, [x] [Souls] gain. | ×1.5 | — |
Elemental Acceleration When an Enemy dies while having [x] or more Status Effects: Accelerate all Spells by [y]. Cooldown: [z], but reduce the Cooldown by [a] each time an Enemy is killed. | ×0.3 | 1s |
Traitful When you exit Limbo or obtain this Trait, gain [x] random Traits. When you Enchant, lose [x] Traits at random and then gain [x] random Traits. Also [y] Damage and [HP]. | ×0.95 | — |
Face the Foes Enemies appear [x]. | ×1.15 | — |
Mirror Casting There is a [x] chance for your Spells to be Cast as if the Wizard was in the mirrored position on the Battlefield. These mirrored Spells deal [y] Damage. | ×1.5 | — |
Raw Attraction When an enemy dies, there is a [x] Chance for nearby Enemies to be pulled towards it. Also [y] Damage against Enemies without an ESE. | ×1.2 | — |
Heavy Magic Spells that have a Cooldown of longer than [x] have [y] Damage and [z] Cast Speed, but they can no longer be Accelerated. | ×1.5 | 2s |
Totemic Bond [x] Damage and [y] Cast Speed for each Totem that is on the Battlefield (additive per Totem). | ×1.03 | — |
Elemental Contagion When an Enemy dies, there is an [x] Chance that any Elemental Status Effects (ESE) that they have are transferred to the nearest Enemy within [y] of them. | ×0.9 | — |
Explosive Dodge [x] Dodge Chance. When you successfully Dodge an attack, Rush all Spells by [y] and knock back enemies. | ×1.1 | — |
Summoner's Sigil [x] Movement Speed, [y] [HP], and [z] Damage if you are using a Summoning Spell (a Golem, Sprite, Flarefish, or Viper). | — | — |
Vengeful The Wizard will be hit by a phantom attack dealing 1 Damage every [x] to [y]. | — | 1s |
Cleansing Touch Ruination Perks will trigger even if an Enemy has Elemental Status Effects (ESE), and if this happens, there is a [x] Chance that all ESE will instantly deal [y] of its remaining damage and be removed. | — | — |
I Am Vengeance Your Overload and Purity Perks will always trigger for the next [x] after the Wizard takes Damage. | — | — |
Totemic Apprentice A random Totem will cast a random Spell from your Spellbook every [x]. | — | — |
Temporal Adjustment Accelerating a Spell instead grants bonus damage for that Spell equal to [x] of the amount of Acceleration. This resets when that Spell next casts. For example, if you would Accelerate a Spell by 20%, instead that Spell gains 20% More Damage for its next cast. | — | — |
Get Over Here! Enemies hit by the Wizard's Spells are pulled towards the Wizard, lose Shield and Frenzy, become Crippled, and are given Silence, Slow, and Frailty for [x]. | ×1.2 | 0.1s |
Feast and Famine [x] Cast Speed for 10 s, followed by [y] Cast Speed for the next 10 seconds. | — | — |
Spell Charger Every second, each Spell gains [x] Damage for its next cast only. | — | — |
Specialist Mark 2 Accelerate and Rush effects are multiplied by [x] for the 3rd Spell in your Spellbook. | — | — |
Nochanter Every minute, passively gain [x] of the current amount of Levels that you could Enchant for. This works offline as well. | — | — |