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Fates

Fates are choices that shape a run: you pick them as you progress to steer the build. The value below is the exact code constant.

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Fates
Fate Value Cooldown
Elite Forces
Elite Forces
Encounter [x] Enemies, but they have [y] Damage and Health and drop [z] [Souls] and [Gold].
×0.25 5s
The Horde
The Horde
Enemies have [y] Damage and Health and drop [z] [Souls] and [Gold], but encounter [x] Enemies.
×1.5 0.75s
Synchronized Assault
Synchronized Assault
[x] Health, but Enemies will always attack in a synchronized fashion.
×1.1
Perk Fairy
Perk Fairy
Gain 2 Perks each Level, but your Perks are chosen for you at random.
Steady Advance
Steady Advance
1% Increased Damage for each second you are in a wave (additive with itself and resets each wave), but [x] Damage.
×0.8
Shielded
Shielded
Gain a Shield every [x], but [y] [HP].
×0.4 3s
Equilibrium
Equilibrium
The Cooldown for every Spell becomes [x], but the base Damage of Spells is adjusted so that their starting damage per second remains the same.
×0.5
Turbocharged
Turbocharged
[x] Cast Speed, but 1% Less Cast Speed for each Enemy killed that wave (maximum of 50% Less Cast Speed).
×1.5
Totem War
Totem War
[x] Totem Appearance Rate, but Enemies have [y] [HP] and Damage.
×1.5
Golden Frenzy
Golden Frenzy
[x] [Gold] from Enemies or [y] [Gold] from Enemies if you have Funded a Research (resets upon dying), but Enemies appear with [z] of Frenzy.
×2
Extreme Personality
Extreme Personality
Gain 2 extra Copies of the Trait chosen in Limbo, but [x] [HP] and Damage.
×0.7
Polarizing Oddity
Polarizing Oddity
On Even waves you have [x] Damage but [y] [Souls] gain. On Odd waves you have [y] Damage but [x] [Souls] gain.
×1.25
Minotaur of Chaos
Minotaur of Chaos
A dimensionally empowered beast craving your ultimate doom.
One Cast Wizard
One Cast Wizard
[x] Damage, but [y] Cast Speed and Spell Acceleration effects will not work.
Elite Forces Extreme
Elite Forces Extreme
Encounter [x] Enemies, but they have [y] Damage and [HP], [z] Movement Speed and drop [a] [Souls] and [Gold].
×0.1 13s
Wizard Battle
Wizard Battle
Gain [x] Dodge Chance, but you only encounter Enemy archers or spellcasters.
×0.1
Naked and Alone
Naked and Alone
Start with [x] random Traits, but Totems cannot appear and Runes cannot be used.
×3
Wizard Turret Defense
Wizard Turret Defense
[x] Cast Speed and [y] Spell Range, but the Wizard cannot move.
×2 1.3s
World on Fire
World on Fire
Enemies appear with a Burn Status Effect that deals no Damage and lasts for [x], but other Elemental Status Effects are [y] and the Wizard leaves the Chronozone at [z] [HP].
Corrupted Beastmaster
Corrupted Beastmaster
A hulking abomination accompanied by twisted beasts in cages.
Spectral Manor
Spectral Manor
A colossal, sentient abode, imbued with dark and strange energy.
Lean on Me
Lean on Me
Companions deal [x] Damage, but the Wizard has [y] [HP].
×2 0.4s
Randomoniom
Randomoniom
When you Enchant: equip random Spells and all of your Perks are rerolled to be Perks for these Spells.
Master Enchanter
Master Enchanter
[x] Reclamation Rate and [y] Cheaper Enchanting, but [z] Research Rate.
The Horde Extreme
The Horde Extreme
Enemies have [y] Damage and Health and drop [z] [Souls] and [Gold], but encounter [x] Enemies.
×2 0.6s
Berserker Warlock
Berserker Warlock
Dark magic empowers this once sane foe...
Idle Paradise
Idle Paradise
[x] Damage, but the Lantern is always active.
Anti Idle
Anti Idle
[x] Damage, but the Lantern is disabled.
Fountain of Runes
Fountain of Runes
Activating Runes does not consume them (except for instantaneous Runes), but you can only have 10 Runes active or staged at a time, and can only use Q1 or Q2 Runes.
Traitsplosion
Traitsplosion
Begin with [x] random Traits that you do not already have (as possible), but [y] Damage, Cast Speed, and [HP].
Boss Rush
Boss Rush
[x] Damage when a Boss is alive, but [y] Damage to Bosses.
Giants of Darkness
Giants of Darkness
Gain [x] [Souls], but each enemy has a [y] Chance to be [z] Larger, with [z] More Damage and Health, and [a] Slower Movement Speed.
Singular Focus
Singular Focus
On alternating Rewinds, gain [x] [Souls] but 0% [Gold], or gain [x] [Gold] but 0% [Souls].
Winds of Change
Winds of Change
Gain [y] Cast Speed for one of your Spell Slots, which rotates to the next Spell Slot after [x] minutes, but [z] Global Cast Speed.
Dodge Mania
Dodge Mania
[x] Chance to Dodge Damage, but [y] [HP].
Stand Ground
Stand Ground
[x] Cast Speed when not moving, but [y] Cast Speed when moving.
Ghost Casters
Ghost Casters
All Spells are cast from random locations on the Battlefield.
Gnomic Research
Gnomic Research
[x] Damage for each active Research, but [y] Research Rate.
Master of None
Master of None
[x] Damage against Enemies that do not have Elemental Status Effects, but all Enemies begin with a Shield.
I, Boss
I, Boss
[x] Wizard Size, [HP], and Damage, but [y] Cast Speed and Movement Speed.
Timeline of Tar
Timeline of Tar
All Spells become [x]. This affects all Spell properties, including lifetime, movement speed, tick rate, etc, but does not affect Cast Speed.
Timeline of Oil
Timeline of Oil
All Spells become [x]. This affects all Spell properties, including lifetime, movement speed, tick rate, etc, but does not affect Cast Speed.
Molten Amalgamation
Molten Amalgamation
A terrifying fusion of fire, metal, and dark energies. Born from the depths of the underworld, it is ablaze with liquid fury.
The Doomstone
The Doomstone
A colossal monolith radiating evil and otherworldly energies. You hesitate.

Game data 7.6.1. Source: FatesManager (code).

Annonce
Emplacement 300×250
Slot « soft » — faible densité, hors du flux de lecture
All fates