Guides
Guides
Three guides, one per phase of the game. The figures are imported from the extracted data tables — they track the game, they are not hand-typed.
It all starts with the dice. The 1st costs 10 and the 5th of the group comes quickly; in between, spend Gems on "All Dice Multi" (starts at 20). Goal: roll non-stop and fill the first group.
Mid-game The group wall & prestigeThe 6th die (group 2) costs 2.00M, the 11th (group 3) costs 400B: each new group is a wall several orders of magnitude high. This is where prestige and cards take over from raw rolling.
End-game Dust, Wheel Shards & the 5th groupThe 21st die costs 160s. By then, progress no longer comes from rolls but from the deep layers: Dust (via the forge), Wheel Shards (the wheel) and compounding prestige multipliers.