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Guide · Mid-game

The group wall & prestige

After the first group, Money alone stops being enough. The first-die price of each group takes a huge jump — that is the game telling you to bring a new power source: prestige and the card system.

The wall, in figures

Here is the price jump between the last die of a group and the first of the next. It is not a step, it is a wall: you must multiply your output, not just wait.

Jump1st die price×
Group 1 → 2 2.00M 20×
Group 2 → 3 400B 20×
Group 3 → 4 80.00q 20×
Group 4 → 5 160s 20.00×

▸ Read it this way: reaching group 2 needs a 2.00M die — hundreds of times the last die of group 1. You do not wait through that, you prestige through it.

Annonce
Emplacement 300×250
Slot « soft » — faible densité, hors du flux de lecture

Prestige: reset to go faster

Prestiging resets your Money and dice, but grants Prestige (a permanent currency) and a multiplier that makes the next run far faster. The right habit: prestige when your output stalls, not after you have been stuck for an hour. The "Prestige Multi" Gem upgrade compounds every cycle.

Cards: the real mid-game engine

As you climb Ascension, you earn card draws. Each card carries an effect (multiply a combo, earn per minute, cut curses…) triggered by a specific event. Building a coherent deck — and completing it to "gild" it — becomes your top source of multipliers, well before group-3 dice (${firstOf(2)}).

▸ Mid-game priority: Ascension → draws → completed deck → gild. Dice follow, they no longer lead.

The group wallPrestigeCards