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Guide · End-game

Dust, Wheel Shards & the 5th group

In the end-game the numbers turn astronomical: the first group-4 die costs 80.00q, and the last die of the game 1.60O. No roll pays that directly — power now comes from systems that compound together: the forge (Dust), the wheel (Wheel Shards) and stacked prestige multipliers.

The last two groups

MilestoneUnlock
1st die — group 480.00q
1st die — group 5160s
Last die (25th)1.60O
Annonce
Emplacement 300×250
Slot « soft » — faible densité, hors du flux de lecture

The forge & Dust

Forging an enchantment resets your gold cards, challenges and prestige — but creates a dice enchantment (random, scaled to your ore gain) and grants Dust based on your total gold cards. Dust buys very powerful upgrades. Golden rule: the same amount of ore always yields the same enchantment across prestiges — so experiment, sometimes less ore is better.

The wheel

The wheel is spun with Spins and hands out rewards (Card Progression, Money, Prestige Multi, Wheel Shards…). Wheel Shards fund a separate wheel prestige that raises the reward multiplier. In the end-game, automating spins (Auto Spins) and pushing multi-spin efficiency turns the wheel into a steady passive income.

▸ End-game = compound everything: each prestige feeds the next, the forge feeds Dust, the wheel feeds multipliers. The last die is not a purchase, it is the consequence of all these systems tuned together.

Groups 4 and 5The forge & DustThe wheel