Guide · End-game
Dust, Wheel Shards & the 5th group
In the end-game the numbers turn astronomical: the first group-4 die costs 80.00q, and the last die of the game 1.60O. No roll pays that directly — power now comes from systems that compound together: the forge (Dust), the wheel (Wheel Shards) and stacked prestige multipliers.
The last two groups
| Milestone | Unlock |
|---|---|
| 1st die — group 4 | 80.00q |
| 1st die — group 5 | 160s |
| Last die (25th) | 1.60O |
The forge & Dust
Forging an enchantment resets your gold cards, challenges and prestige — but creates a dice enchantment (random, scaled to your ore gain) and grants Dust based on your total gold cards. Dust buys very powerful upgrades. Golden rule: the same amount of ore always yields the same enchantment across prestiges — so experiment, sometimes less ore is better.
The wheel
The wheel is spun with Spins and hands out rewards (Card Progression, Money, Prestige Multi, Wheel Shards…). Wheel Shards fund a separate wheel prestige that raises the reward multiplier. In the end-game, automating spins (Auto Spins) and pushing multi-spin efficiency turns the wheel into a steady passive income.
▸ End-game = compound everything: each prestige feeds the next, the forge feeds Dust, the wheel feeds multipliers. The last die is not a purchase, it is the consequence of all these systems tuned together.