Reference — Gathering
Récolte
The three core gathering skills: 34 trees (Woodcutting), 59 fish and 23 areas (Fishing), 40 rocks (Mining) — levels, XP, timings and sell values pulled from the game data.
Arbres (Coupe de bois)
Chaque arbre avec son niveau requis, son XP par coupe, son temps de base et la bûche produite.
| Compétence | Niveau | XP | Temps | Revente |
|---|---|---|---|---|
| | 0 | 0 | 69s | 1 AP |
| | 0 | 0 | 69s | 1 AP |
| | 1 | 10 | 3s | 1 GP |
| | 10 | 15 | 4s | 5 GP |
| | 25 | 22 | 5s | 10 GP |
| | 35 | 30 | 6s | 20 GP |
| | 40 | 75 | 9s | 45 GP |
| | 45 | 40 | 8s | 35 GP |
| | 55 | 60 | 10s | 50 GP |
| | 60 | 80 | 12s | 75 GP |
| | 65 | 80 | 13s | 66 GP |
| | 75 | 100 | 20s | 400 GP |
| | 90 | 180 | 15s | 25 GP |
| | 100 | 140 | 18s | 500 GP |
| | 102 | 195 | 22s | 250 GP |
| | 105 | 266 | 25s | 400 GP |
| | 108 | 111 | 15s | 485 GP |
| | 110 | 333 | 27s | 555 GP |
| | 112 | 233 | 35s | 1.250 GP |
| | 115 | 373 | 30s | 1.950 GP |
| | 118 | 288 | 25s | 1.222 GP |
| | 120 | 555 | 40s | 3.333 GP |
| | A1 | 1.204 | 14s | 25 AP |
| | A5 | 2.032 | 17s | 47 AP |
| | A10 | 2.168 | 18s | 54 AP |
| | A15 | 3.190 | 20s | 105 AP |
| | A20 | 4.624 | 22s | 250 AP |
| | A25 | 5.514 | 23s | 300 AP |
| | A30 | 7.423 | 26s | 400 AP |
| | A35 | 9.050 | 25s | 580 AP |
| | A40 | 12.390 | 30s | 850 AP |
| | A45 | 17.318 | 28s | 1.240 AP |
| | A50 | 23.882 | 34s | 2.250 AP |
| | A55 | 30.088 | 38s | 6.900 AP |
Lignes teintées = royaume Abyssal (extension Into the Abyss) : le niveau affiché « A n » est le niveau abyssal requis (en plus du niveau 99 standard) et l'XP est de l'XP abyssale.
The Normal Tree unlocks at level 1: a base cut takes 3s, grants 10 XP and one Normal Log selling for 1 GP. Real cut time drops with axes and bonuses.
Poissons (Pêche)
Chaque poisson avec son niveau, son XP et sa fourchette de temps de capture — le temps réel est tiré au hasard entre min et max.
| Compétence | Niveau | XP | Temps | Revente |
|---|---|---|---|---|
| | 0 | 0 | 30s–90s | 1 AP |
| | 1 | 5 | 4s–8s | 1 GP |
| | 5 | 10 | 4s–8s | 3 GP |
| | 8 | 12 | 3s–8s | 5 GP |
| | 10 | 15 | 4s–8s | 8 GP |
| | 15 | 25 | 3s–10s | 40 GP |
| | 20 | 20 | 3s–10s | 10 GP |
| | 20 | 22 | 4s–10s | 19 GP |
| | 20 | 20 | 4s–10s | 16 GP |
| | 30 | 25 | 3s–10s | 40 GP |
| | 35 | 40 | 3s–12s | 20 GP |
| | 35 | 40 | 4s–10s | 35 GP |
| | 40 | 55 | 4s–11s | 78 GP |
| | 40 | 50 | 4s–11s | 65 GP |
| | 45 | 100 | 7s–15s | 175 GP |
| | 50 | 100 | 5s–12s | 50 GP |
| | 50 | 80 | 5s–12s | 80 GP |
| | 55 | 120 | 4s–10s | 120 GP |
| | 60 | 120 | 5s–12s | 135 GP |
| | 65 | 130 | 6s–15s | 190 GP |
| | 70 | 100 | 4s–12s | 50 GP |
| | 70 | 150 | 7s–15s | 270 GP |
| | 75 | 300 | 8s–15s | 215 GP |
| | 75 | 330 | 8s–15s | 258 GP |
| | 80 | 325 | 12s–30s | 960 GP |
| | 85 | 495 | 9s–25s | 650 GP |
| | 95 | 575 | 10s–25s | 750 GP |
| | 100 | 459 | 7s–15s | 300 GP |
| | 101 | 524 | 6s–16s | 100 GP |
| | 102 | 288 | 8s–15s | 555 GP |
| | 104 | 891 | 10s–24s | 255 GP |
| | 105 | 368 | 4s–10s | 75 GP |
| | 106 | 646 | 6s–16s | 222 GP |
| | 108 | 729 | 15s–30s | 1.350 GP |
| | 110 | 886 | 8s–20s | 300 GP |
| | 112 | 1.099 | 10s–25s | 650 GP |
| | 113 | 1.030 | 15s–30s | 1.500 GP |
| | 115 | 1.785 | 15s–35s | 1.000 GP |
| | 116 | 1.226 | 25s–40s | 3.000 GP |
| | 118 | 2.183 | 20s–40s | 1.750 GP |
| | 120 | 1.596 | 15s–40s | 2.250 GP |
| | A1 | 1.376 | 3s–13s | 20 AP |
| | A5 | 2.868 | 7s–17s | 41 AP |
| | A10 | 2.409 | 5s–15s | 48 AP |
| | A12 | 3.718 | 8s–18s | 78 AP |
| | A16 | 7.684 | 15s–29s | 158 AP |
| | A19 | 3.640 | 4s–12s | 89 AP |
| | A22 | 4.810 | 8s–14s | 200 AP |
| | A25 | 9.111 | 12s–26s | 400 AP |
| | A28 | 18.171 | 22s–36s | 725 AP |
| | A30 | 13.705 | 15s–33s | 820 AP |
| | A33 | 3.031 | 2s–8s | 180 AP |
| | A36 | 9.462 | 9s–17s | 520 AP |
| | A40 | 16.520 | 13s–27s | 950 AP |
| | A44 | 21.422 | 10s–28s | 1.850 AP |
| | A48 | 47.107 | 20s–38s | 3.850 AP |
| | A52 | 35.538 | 12s–30s | 3.900 AP |
| | A54 | 56.754 | 17s–39s | 6.900 AP |
| | A57 | 51.233 | 14s–40s | 8.100 AP |
Raw Shrimp (level 1, Shallow Shores) takes 4–8 seconds per catch for 5 XP. At the average roll (6s) that is ~0.83 XP/s before bonuses.
Zones de pêche
Chaque zone et sa répartition Poisson / Déchets / Spécial, avec les poissons qui s'y trouvent.
| Compétence | Poisson | Déchets | Spécial |
|---|---|---|---|
| Shallow Shores | 75% | 25% | 0% |
| Shrapnel River | 80% | 20% | 0% |
| Trench of Despair | 70% | 28% | 2% |
| Lemvor Pier | 70% | 29% | 1% |
| Open Waters | 69% | 29% | 2% |
| Barren Ocean | 90% | 10% | 0% |
| Barbarian Fishing | 95% | 5% | 0% |
| Secret Area | 95% | 0% | 5% |
| Magma Lake | 80% | 15% | 5% |
| Jungle Waters | 79% | 20% | 1% |
| Static Valley | 85% | 14% | 1% |
| Frozen Sea | 90% | 10% | 0% |
| Midnight Lagoon | 66% | 31% | 3% |
| Mystic Pond | 84% | 15% | 1% |
| Fisherman's Enclave | 80% | 17% | 3% |
| Crimson River | 99% | 0% | 1% |
| Mistveil Swamp | 99% | 0% | 1% |
| Toxic Pools | 99% | 0% | 1% |
| Petrified Channel | 99% | 0% | 1% |
| Whisper Cove | 99% | 0% | 1% |
| Tendril Depths | 99% | 0% | 1% |
| Void Lagoon | 99% | 0% | 1% |
| Celestial Pond | 100% | 0% | 0% |
In Shallow Shores, each cast has a 75% chance of a fish from the area and 25% junk. Areas with Special > 0 can roll special items (chests…).
Filons (Extraction minière)
Chaque filon avec son niveau, son XP, sa quantité de base et son temps de réapparition.
| Compétence | Niveau | XP | Réapp. | Revente |
|---|---|---|---|---|
| | 0 | 0 | 690s | 1 AP |
| | 0 | 0 | 690s | 1 AP |
| | 1 | 7 | 5s | 2 GP |
| | 1 | 5 | 1s | 0 GP |
| | 1 | 7 | 5s | 2 GP |
| | 15 | 14 | 10s | 5 GP |
| | 30 | 18 | 10s | 13 GP |
| | 30 | 25 | 15s | 25 GP |
| | 40 | 28 | 120s | 100 GP |
| | 40 | 28 | 15s | 30 GP |
| | 50 | 65 | 20s | 65 GP |
| | 70 | 71 | 30s | 88 GP |
| | 80 | 86 | 60s | 100 GP |
| | 85 | 95 | 240s | 750 GP |
| | 95 | 101 | 120s | 135 GP |
| | 100 | 112 | 130s | 185 GP |
| | 100 | 265 | 0s | 3.000 GP |
| | 100 | 30 | 130s | 3 GP |
| | 102 | 92 | 140s | 240 GP |
| | 105 | 96 | 150s | 295 GP |
| | 108 | 119 | 160s | 400 GP |
| | 110 | 385 | 0s | 4.500 GP |
| | 112 | 330 | 0s | 750 GP |
| | 115 | 138 | 180s | 575 GP |
| | 118 | 510 | 0s | 6.500 GP |
| | A1 | 144 | 5s | 1 AP |
| | A1 | 516 | 10s | 5 AP |
| | A5 | 1.074 | 0s | 100 AP |
| | A8 | 813 | 0s | 12 AP |
| | A12 | 857 | 15s | 19 AP |
| | A15 | 957 | 80s | 18 AP |
| | A18 | 1.681 | 0s | 100 AP |
| | A22 | 1.102 | 0s | 35 AP |
| | A25 | 1.439 | 120s | 40 AP |
| | A30 | 1.713 | 150s | 60 AP |
| | A35 | 2.172 | 150s | 60 AP |
| | A40 | 3.867 | 0s | 400 AP |
| | A45 | 3.711 | 0s | 80 AP |
| | A50 | 4.215 | 160s | 120 AP |
| | A55 | 11.145 | 0s | 800 AP |
Lignes teintées = royaume Abyssal (extension Into the Abyss) : le niveau affiché « A n » est le niveau abyssal requis (en plus du niveau 99 standard) et l'XP est de l'XP abyssale.
The Rune Essence rock (level 1) yields ×2 essence per hit for 5 XP, respawns in 1s and regenerates passively. Rocks tagged "gems" can roll a gem on top of the ore.