PlaydexWIKI
FRENES
InicioMagic Research 2 › Desafíos, Rituales y Storylines

Sistemas meta

Desafíos, Rituales y Storylines

Los 7 Desafíos de retiro (objetivo + qué los hace difíciles), los Rituales, y cada Storyline con su bonus permanente de finalización — todos los textos literales del código del juego.

7
Challenges
11
Rituales
96
Storylines

Challenges

Elige un desafío al Retirarte — más duro, pero la recompensa es permanente.

Danger

What if... all the fights in your journey were just way, way more difficult?

🎯 Defeat Satell in the Plains of Peace

Pouchless

What if... your knowledge was restricted to that which you specialize on? *Warning: this challenge is very hard!*

🎯 Defeat Satell in the Plains of Peace

Primary

What if... your knowledge was restricted to that which you specialize on? *Warning: this challenge is very hard!*

🎯 Defeat Satell in the Plains of Peace

Timed

Forma diferente en el código — descripción no extraída (ver dossier).

🎯 Defeat Satell in the Plains of Peace

Universal

What if... you attempted to transcend humanity?

🎯 Defeat Lytha in the Secret Prison. Then...?

The Final Challenge

Forma diferente en el código — descripción no extraída (ver dossier).

Unskilled

Forma diferente en el código — descripción no extraída (ver dossier).

🎯 Defeat Satell in the Plains of Peace

Rituales

Los rituales y sus descripciones del juego (costes de Corrupción calculados en runtime).

Ritual
Anti-Crit Ritual
Those who have dwelled in certain darker areas of Magic could be made resilient to curses...
Anti-Curse Ritual
Those who have dwelled in certain darker areas of Magic could be made resilient to curses...
Bountiful Ritual
Your resources could replenish themselves as if they were endless...
Familiar Ritual
Your closest friends could grow up at breakneck speeds...
Infinite Spellcasting Ritual
Your offensive spells can become like a flurry...
Mana Ritual
There are ways to obtain even more :mana: than you thought possible...
Necromancy Ritual
Your Familiars could gain unholy strength...
Study Ritual
Your learning of the Elements can be enhanced beyond comprehension...
Transmutation Ritual
Your Transmuted equipment could be stronger than your bare skill can produce...
Traverse Ritual
Your Exploration could be made much more effective...
Wizarding Ritual
Your hired Wizards could be more productive than what you have ever seen...

Storylines

Cada storyline y su bonus permanente de finalización — nombres y textos literales, sin spoilers de activación.

Storyline
Advanced Mana Spouts
-30% cost scaling of Mana Spouts
Advertising Manual
Sell a total of 1000 items or more
Alchemy Class
Item {{item}} restores an extra +15:hp:
All The Elements
The spell "Channel Four" becomes "Channel All"
Ancient Power (Air)
3x duration of Airborne effect inflicted by spells
Ancient Power (Earth)
2x effect of Earth Shield
Ancient Power (Fire)
2x effect of Imbue Flames
Ancient Power (Poison)
2x duration of Poison effect inflicted by spells
Ancient Power (Water)
+50% effect of Enchant Mana Spouts
Artisan of Magic
Unlocks "Spellcraft"
Blessed Land
blessedLand
Building Blocks
buildingBlocks
Chasm in the Cavern
+100% Familiar Exp gain
Clean Sewer Dimension
Sewage Systems produce essences of every element (except Poison)
Compendium
Defeat at least 5 different enemies
Convenience
convenience
Dimensional Portal
dimensionalPortal
Divine Combination
Combining equipment into higher quality requires 1 less item
Divining the World
Reach Mind Lv10
Dual Flexibility
Reach Lv45 on your primary element, and have a second element at least Lv35 and 3 levels higher than the next highest
Eminence
+100% exp gained from Study
Enchanted Spring
+300 Max:hp:
Ending: A Terrible Mistake
Unlocks a certain event in the Secret Prison...
Ending: Redemption
Before defeating Lytha in the Secret Prison, create a Deflective Shield via the "Omen" event that will show up in that area. Then, continue making progress
Ending: To Save a Life
Unlocks "Challenges"; Allows refusing to use the Philosopher\'s Stone to cure the hired wizard
Ending: Transcend Humanity
Unlock "Worlds" screen
Eternal Library
Start new retirements with 1000 :paper:Paper, 1000 :monstiumPaper:Monstium Paper, and 1000 :book:Book
Ethereal Truth (Footwear)
Begin new runs with an :etherealFootwear:Ethereal Footwear
Ethereal Truth (Garment)
Begin new runs with an :etherealGarment:Ethereal Garment
Ethereal Truth (Weapon)
etherealTruthWeapon
Exclusive Lesson
Wizards may Transmute up to 999 items at once
Forbidden Invocation
Unlock "Necromancy Ritual"
Fountain of Wonder
Unlocks class "Student"
Goblin Den
Defeat at least 80 Goblins of any kind in the Sewers this retirement
How to Fight (Attack)
+10:attack:
How to Fight (Defense)
+10:defense:
How to Fight (HP)
+30 Max:hp:
How to Fight (Speed)
-5%:attackDelay:
How to Fight Expertly
Permanently unlock Exploration area "Training Court", where you can measure your damage
Hypervault of Spellcrafting
hypervaultOfSpellcrafting
Injured Unicorn
+25%:mana: production
Intriguing Herb
+12%:mana: production
Lasting Skill
Complete the "Schematics" Storyline, and retire. Then, reach Lv62 on your primary element
Location Encyclopedia
Defeat at least 15 enemies in the Hazardous Sector of the Sewers
Missing Pages
missingPages
Mysterious Box
Fully unlock the Mind element, retire, and then reach at least Lv38 in your primary element and hold exactly 123 Mind Shard
Offer of Blood
-50% cost of all Catalysts
Outessenced
outessenced
Outmonstiumed
outmonstiumed
Passage of Stench
+100% effectivity of Essence Storages
Path of Corruption
Unlocks class "Cultist"
Perma-Cast
permaCast
Posterity
Reach Lv7 on your primary element
Pouch Seeds
Explore "The Pyramid" at least 100 times while having 6 or more items in your pouches
Pumpkin Patch (Orange)
Start new runs with :bravePumpkin:Brave Pumpkin in your inventory
Pumpkin Patch (Pink)
Start new runs with :cleverPumpkin:Clever Pumpkin in your inventory
Reach Life Lv14
Unlock the Familiars screen, as well as Familiar Crates, as long as Life is unlocked
Schematics
Defeat at least 15 enemies in the Exploration area "Temple of Life"
School Trophy (Agility of Gods)
-25%:attackDelay:
School Trophy (Familiar Wrangler)
Familiars explore three times as fast on their own, and get 3x Exp when fighting with you
School Trophy (Guru of Transmutation)
Transmutation requires half the amount of items (rounded up)
School Trophy (Merchant Master)
Market Stalls work twice as fast; +300%:coins: from items sold by Market Stalls
School Trophy (Plentiful Spellcasting)
+30%:mana: production
School Trophy (Tower of Life)
+50% Max:hp:
Simultaneous Channeling
Reach Lv8 on your primary Element
Starry Night
Fully unlock the Time element, have at least 50K Max:mana: and hold exactly 100 Life Prism. Then, explore the Vast Desert
Start with your :coins: storage filled up
someonesTrashTreasure
Stockpile of Shards
Obtain 150:mana:/sec after retiring at least 2 times
Terrain Advantage
terrainAdvantage
The Big Purchase
theBigPurchase
The Fancy Paperweight
Explore and defeat the boss of The Sphinx
The Final Challenge
theFinalChallenge
The Quarry
Start new runs with 120 Copper and Silver Ores
The Student Contest
+5 extra Wizards
Tic-Tac-Toe
Explore the Sewer Hideout at least 6 times
Tome of Deathly Knowledge
Clear the area "Dragon Shrine" in the Aberrant Realm
Tome of Divine Knowledge
Defeat at least 55 foes in the Plains of Peace
Tome of Electrical Knowledge
Clear the area "Castle on the Bridge" in the Mountain Pass
Tome of Living Knowledge
Clear the area "Subterranean Sanctuary" in the Deep Caverns
Tome of Mental Knowledge
Clear the area "Burial Chambers" in the Vast Desert
Tome of Toxic Knowledge
Clear the area "The Hideout" in the Sewers
Towering Cactus
Defeat at least 50 Needler across all retirements, and explore the Vast Desert at least 60 times
Transmutation Prayer (Automation)
Transmutation spells require half as much :wizardpower: and will produce twice as many Materials when cast by Wizards
Transmutation Prayer (Efficiency)
The spell "Enchant Transmutation" is twice as powerful and also partially affects :mana: costs
Transmutation Prayer (Production)
Obtain twice as many Materials when transmuting them
Transmutation Prayer (Quality)
transmutationPrayer1
Types of Wizards
Complete Combat Training
Variety Collector
Reach at least Lv25 on your primary Element and hold at least 3 different Accessories in your inventory. Then, it may happen as a random event
Vine-Wrapped Treasure
Begin new runs with a Leeching Rapier already in the inventory
Weakpoint Analysis
Defeat at least 10 enemies in the Exploration area "Road Uphill"
Wizard Leader
Unlocks class "Sage"
World of Ants
Unlocks class "Breeder"
Zoom Through Training
Defeat the Head Instructor within 5 in-game minutes after starting a run
challenge
Challenge ({{name}})
ritualistsSecret
Defeat the boss of the Chaotic Path
someonesTrashBook
someonesTrash
Cómo leer

Completar la storyline «Advanced Mana Spouts» reduce permanentemente el escalado de coste de los Mana Spouts en un 30 % — cada storyline lista aquí su bonus permanente, texto literal del juego (los :iconos: son los pictogramas in-game). Las condiciones de activación quedan por descubrir en el juego — sin spoilers de historia.