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Efectos temporales

Estados

Todos los estados de combate y efectos temporales declarados en el código del juego, con su descripción literal del juego — buffs, debuffs, daño en el tiempo y controles.

27
Estados
17
Con sprite
Estado
Airborne
-20:accuracy:; immune to Earth damage and to "Grounded"
Berserk
Chilled
+25%:attackDelay:; next Fire attack received is halved in damage
Cloak of Flames
Corrosion
Cursed
Explicit healing effects, in addition to the healing, cause damage of the same amount
Disease
Lowers Max HP to the current HP
Divine Immunity
Immune to all damage and debuffs
Frail
-10%:defense:; takes double damage from Poison effect
Frozen
Attack gauge does not increase; next Fire attack received is reduced to 0
Grounded
-40:dodge:; immune to "Airborne"
Guard
Noxious Cloak
Paralyzed
+300%:attackDelay:
Petrified
All explicit attack damage received is reduced to 0; Attack gauge does not increase
Physical Barrier
Poison
Poison Immunity
Immune to "Poison" debuff
Seared
-30%:defense:
Shapeshifted
Shrunken
Spell Barrier
Status Immunity
Immune to all debuffs
Stunned!
Cannot use spells or attack; Current attack is canceled
Weakened
Wet
+10%:attackDelay:; next Fire attack received is halved in damage
Wizard Disarray
Cómo leer

Las descripciones son los textos del juego, literales — cuando un valor aparece como {{magnitude}}, depende del hechizo u objeto que aplica el estado.