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Meta progression

Retirement & Endings

The prestige loop of the game: Retirement resets your run for permanent bonuses, New Game Plus and Challenges layer on top, and the story closes on one of the named endings — structure extracted from the code, computed bonus values honestly left out.

4+1
Fins
64
Listeners de bonus (runtime)

La boucle Retirement

Ce que le code déclare de statique sur le prestige — le reste est calculé par des listeners au runtime.

Texte du jeu (verbatim) — Déblocage de Classe

Unlock ability to choose a Class after retirement; Begin new runs with Study, Inventory, Transmute, Exploration, Expand Home, as well as all the furniture you can obtain before unlocking Exploration, already unlocked

Texte du jeu (verbatim) — Challenges

You may optionally select a challenge for the current retirement. Challenges strongly increase the difficulty of your journey; however, if you are able to complete them, you will gain permanent bonuses!

Time Pieces

Les Time Pieces sont la monnaie de méta-progression liée au temps (baseCap 100,000).

Les bonus précis de Retirement sont calculés par 64 listeners au runtime (17 retirement + 47 post-retirement) — aucune valeur inventée ici ; ils seront chiffrés si une validation en jeu le permet.

Fins

Les fins nommées déclarées dans le code, plus une fin cachée.

A Terrible Mistake
Redemption
To Save a Life
Transcend Humanity
How to read

The 4 named endings are declared in the game code (“Ending: Redemption”, etc.) — their trigger conditions are scripted in the storylines. The 5th ending is hidden: the code describes it as “meant only for those who have gone above and beyond”; no spoilers here.