PlaydexWIKI
FRENES
HomeMagic Research 2 › Spells

Spellbook

Spells

All the spells found in the game code with their element, base Mana cost, element-level requirements and in-game description — names and texts verbatim from the game.

129
Spells
114
Mana cost ✓
13
Elements

“Computed” cost = the spell derives its cost from a runtime formula (never invented here). Descriptions verbatim from the game (English).

Fire (11)

SpellMana costRequirements
Enchant Essence Catalysts
Leverage Fire to temporarily power up your Essence Catalysts, to produce essences faster.
120 Fire Lv3
Fireball
Materialize and fling a blazing hot ball of flames towards the enemy.
380 Fire Lv6
Strength
Increase your physical strength through a temporary enchantment.
650 Fire Lv8
Sear
Burn the enemy for a prolonged period of time, lowering their defenses.
1,050 Fire Lv13
Familiar Strength
getDisplayEffect
1,300 Fire Lv39
Imbue Flames
Power up your weapon by consuming :fireessence:.
2,000 Fire Lv22
Cloak of Flames
Surround yourself with fiery flames that retaliate when you are hurt.
2,000 Fire Lv24
Infernal Blaze
Cover the enemy with very powerful flames. Strong.
3,600 Fire Lv25
Berserk
Use Fire magic to manifest unnatural power, at the expense of your own vitality...
4,500 Fire Lv32
Firestorm
A powerful attack spell that consumes all :fireessence: and deals more damage the more Essence it consumes.
8,000 Fire Lv35
Channel Fire
Channel some of your Mana into Fire Essence, a basic resource.
computed Fire Lv1

Earth (14)

SpellMana costRequirements
Enchant Transmutation
Use the knowledge and power of the Earth element to make Transmutation more efficient.
180 Earth Lv3
Stone Strike
Shower your enemy with multiple small rocks, dealing damage.
210 Earth Lv6
Stoneskin
Harden your skin, to protect yourself against blows.
400 Earth Lv4
Guard
Raise a magical guard to mitigate a single attack.
800 Earth Lv12
Familiar Stoneskin
getDisplayEffect
1,100 Earth Lv39
Landslide
Bury an enemy with unstable ground, dealing damage and trapping them.
1,300 Earth Lv19
Earth Shield
Use stored :earthessence: to boost your resistance to all sorts of attacks.
2,000 Earth Lv21
Knockout
Apply a single, solid impact to the enemy. As they say, if everything else fails...
2,500 Earth Lv28
Petrification
Petrify the enemy. It will become impervious to damage, but it will also be unable to act for a while.
4,500 Earth Lv37
Earthquake
Shake the ground violently, dealing very strong damage, especially against Grounded targets.
4,500 Earth Lv33
Diamondskin
Your skin can be harder than stone...
6,000 Earth Lv42
Fissure
Crack the ground in two. Deals massive damage, but...
9,800 Earth Lv44
Escutcheon
Harden your defenses so much that you are unable to evade.
12,000 Earth Lv56
Channel Earth
Channel some of your Mana into Earth Essence, a basic resource.
computed Earth Lv1

Water (12)

SpellMana costRequirements
Enchant Mana Spouts
Use your Water expertise to temporarily power up your Mana Spouts.
40 Water Lv2
Splash
Spray the enemy with a small burst of water. Leaves the enemy Wet.
160 Water Lv6
Enchant Mana Steamers
Power up your Mana Steamers so that they work faster for a limited time.
220 Water Lv15
Soak
getBaseCooldown
300 Water Lv25
Longevity
Bolster the ability of your body to stay alive.
450 Water Lv7
Frost
Batter the enemy with a sub-zero breeze that can chill their bones.
650 Water Lv16
Droplet of Healing
Conjure a small droplet of curative water. Slightly heals wounds.
900 Water Lv8
Familiar Longevity
getDisplayEffect
900 Water Lv38
Stream of Healing
Conjure a stream of curative water running through your body. Significantly heals wounds.
2,600 Water Lv21
Absolute
Drastically reduce the temperature of the enemy, dealing major damage and potentially stopping them in place.
3,000 Water Lv33
Shatter
Break the ice covering an enemy, shape it into sharp needles, and stab the enemy for massive damage.
20,000 Water Lv56
Channel Water
Channel some of your Mana into Water Essence, a basic resource.
computed Water Lv1

Air (12)

SpellMana costRequirements
Air Blast
Push an enemy backwards with a blast of air, slightly damaging them. Easy to use repeatedly.
80 Air Lv7
Enchant Market Stalls
Use Air to make your Market Stalls more efficient, selling faster for a limited time.
150 Air Lv3
Levitation
Make your body float. Without needing to walk, exploring is much faster.
250 Air Lv11
Haste
Enchant your body to be able to move faster.
700 Air Lv8
Twister
Create a mass of unstable air, dealing damage to the enemy. Easy to use repeatedly.
850 Air Lv19
Blur
Make yourself harder to spot and target by enemies.
1,200 Air Lv14
Soar
Climb to the skies! Has no effect if already Grounded.
1,200 Air Lv37
Richness
Make your items sold by your Market Stalls appear more luxurious. People will pay more.
1,300 Air Lv21
Familiar Haste
getDisplayEffect
3,500 Air Lv39
Wind Slicer
An attack spell that is fairly weak, but one that makes up for its weakness by hitting many times.
3,900 Air Lv34
Blinding Speed
Use a lot of magical power to make yourself able to move very quickly for a short amount of time.
7,500 Air Lv41
Channel Air
Channel some of your Mana into Air Essence, a basic resource.
computed Air Lv1

Poison (10)

SpellMana costRequirements
Sting
Materialize a small poisonous projectile and hit the enemy with it.
260 Poison Lv6
Antidote
Cleanse any and all poisons from your system.
500 Poison Lv7
Enchant Sewage System
Enchant your Sewage System to produce and consume more essences at a time.
900 Poison Lv22
Enchant Monstium Catalysts
Leverage Poison to temporarily power up your Monstium Catalysts, when you need more Monstium.
1,500 Poison Lv18
Intoxicate
Apply a potent poison to the enemy that cannot be dodged.
2,500 Poison Lv20
Frail
Make the enemy frail, slightly reducing its defense and making it particularly weak to Poison.
4,000 Poison Lv27
Poison Explosion
Instantly "collapse" the enemy\'s poison, dealing all of its damage at once.
6,500 Poison Lv34
Corrosive Blob
Create a ball of a corrosive substance and fling it at an enemy, dealing damage over time if it hits.
7,500 Poison Lv40
Monstrous
Draw power from your :monstium: reserves to become physically stronger than ever.
30,000 Poison Lv59
Channel Poison
Channel some of your Mana into Poison Essence, a basic resource.
computed Poison Lv1

Mind (13)

SpellMana costRequirements
Mind Leech
getBaseActionEffects
0 Mind Lv21
True Strike
Hit an enemy with unseen energy. Very accurate.
400 Mind Lv6
Eagle Eye
getDisplayEffect
900 Mind Lv8
Wizard Focus
Focus your hired wizards with a Mind enchantment, so that they can work faster.
1,500 Mind Lv12
Foresight
Look into the future, and predict the next random occurrence.
1,800 Mind Lv14
Familiar Eagle Eye
getDisplayEffect
1,800 Mind Lv39
Mana Expansion
Use magic to enlarge your Mana pool, so you can cast stronger spells.
2,000 Mind Lv37
Enchant Experience Catalysts
Use what you discovered about Mind to enchant your Experience Catalysts, to make them even more effective.
3,000 Mind Lv23
Rare Charm
getDisplayEffect
3,000 Mind Lv41
Psychic Slam
Strongly hit the enemy with mental magic. Extra accurate, and stronger with higher Max:mana:.
3,500 Mind Lv25
Bend the Odds
Alter your perception so that you are somehow more lucky.
6,000 Mind Lv32
Channel Mind
Channel some of your Mana into Mind Essence, a basic resource.
computed Mind Lv1
Mana Dump
Use all your :mana: for one big hit on the enemy with extra accuracy.
computed Mind Lv54

Life (10)

SpellMana costRequirements
Drain
getBaseActionEffects
300 Life Lv6
Regen
Gradually and lightly restore your wounds over time.
800 Life Lv9
Minor Heal
Use Life magic to slightly restore your wounds.
1,200 Life Lv17
Heal
Use Life magic to significantly restore your wounds.
3,600 Life Lv28
Status Shield
Cover yourself with a protective aura that prevents negative effects.
4,000 Life Lv22
Enchant Familiar Catalysts
Power up the effectivity of your Familiar Catalysts.
5,000 Life Lv31
Leaf Storm
Blow a flurry of sharp leaves towards the opponent. Hits many times, but misses often.
8,000 Life Lv44
Major Heal
Use Life magic to greatly restore your wounds.
9,500 Life Lv41
Shapeshift Armadillo
Shapeshift into an Armadillo for a limited time. Trade damage potential for sheer toughness.
11,000 Life Lv54
Channel Life
Channel some of your Mana into Life Essence, a basic resource.
computed Life Lv1

Electric (11)

SpellMana costRequirements
Spark
Zap the enemy, dealing damage with a high critical chance - especially against Wet targets.
450 Electric Lv6
Keen Edge
Imbue your attacks with Electric energy, so that they can strike the weak spot more often.
2,200 Electric Lv18
Familiar Keen Edge
getDisplayEffect
3,300 Electric Lv39
Paralysis
Paralyze a foe for a limited time, so they can barely move.
3,500 Electric Lv35
Magic Artillery
Use Electric power to strengthen attack spells.
4,000 Electric Lv33
Enchant Spell Catalysts
Power up the effectivity of your Spell Catalysts. Warning: also increases their :mana: production penalty.
6,000 Electric Lv58
Lightning Bolt
Evoke a lightning bolt, dealing damage with a high critical chance - especially against Wet targets.
6,000 Electric Lv31
Hypercharge Catalysts
Use :electricessence: to allow your catalysts to go past their usual bounds.
8,000 Electric Lv43
Energy Shield
Cover yourself with a shield of :mana: turned into energy. Effective, but very expensive.
10,000 Electric Lv51
Lightning Storm
Summon a fierce storm, dealing damage with a high critical chance - especially against Wet targets.
32,000 Electric Lv56
Channel Electric
Channel some of your Mana into Electric Essence, a basic resource.
computed Electric Lv1

Death (6)

SpellMana costRequirements
Absorb Familiar
getBaseActionEffects
2,000 Death Lv22
Curse
Curse the enemy so that their heals are ineffective.
2,000 Death Lv15
Soul Collapse
Crush weak souls in a single blow.
3,000 Death Lv6
Blood Attack
Use some of your life force to deal strong damage to the enemy.
4,500 Death Lv33
Enchant Soul Purifiers
Make your Soul Purifiers more powerful, so you can have more Rituals at once.
7,600 Death Lv35
Channel Death
Channel some of your Mana into Death Essence, a basic resource.
computed Death Lv1

Holy (6)

SpellMana costRequirements
Smite
getBaseActionEffects
990 Holy Lv6
Primary Protection
Temporarily increases resistance to your primary Elements: {{elementOne}} and {{elementTwo}}.
3,600 Holy Lv20
Blessing
Use Holy magic to render your soul more resistant to corruption.
8,000 Holy Lv27
Divine Barrage
Conjure a flurry of Holy strikes. Not too accurate, but pierces defenses.
12,000 Holy Lv42
Holy Judgment
The ultimate Holy elemental attack. Pierces defenses.
30,000 Holy Lv68
Channel Holy
Channel some of your Mana into Holy Essence, a basic resource.
computed Holy Lv1

Time (11)

SpellMana costRequirements
Reset Time
Clear all temporary effects you may have applied over the passage of time. Return everything to normal!
0 Time Lv3
Delayed Bash
Inflict a delayed strike on the enemy. Powerful and effective, yet inconvenient. The enemy could still evade it.
250 Time Lv8
Time Dilation
Temporarily reduce the speed at which time passes. Could be useful for difficult fights.
300 Time Lv10
Major Time Dilation
Like Time Dilation, but much, much stronger. Effect can be cleared using the spell "Reset Time".
980 Time Lv20
Time Contraction
Temporarily raise the speed at which time passes. Breeze through Time!
2,000 Time Lv3
Last Burst
Push yourself beyond your limits with the aid of magic for a short time. Desperate situations call for desperate measures.
5,500 Time Lv45
Time Warp Event
Warp the clock ahead so that random events come sooner.
10,000 Time Lv40
Time Warp Study
Instantly warp your researchers ahead a short amount of time. When you just cannot wait for the future...
12,000 Time Lv43
Sluggishness
Slightly slow down the enemy by warping time around them.
15,000 Time Lv56
Rush Rage
A powerful attack spell that gets weaker the longer it has been since you began the current retirement.
18,000 Time Lv61
Channel Time
Channel some of your Mana into Time Essence, a basic resource.
computed Time Lv1

Space (8)

SpellMana costRequirements
Enchant Essence Storages
Expand the Space inside each of your Essence Storages, temporarily.
600 Space Lv3
Enchant Safes
Expand the Space inside each of your Safes, temporarily.
1,800 Space Lv21
Twin Meteor
Makes two objects from space fall on top of the target. May miss.
2,000 Space Lv15
Align the Stars
When the stars align, you can Transmute higher quality equipment...
3,200 Space Lv44
Wormhole
Try to create and enter an unstable wormhole to hop ahead!
6,000 Space Lv38
Nova
A cosmic explosion. Extremely strong, but at a steep cooldown and cost.
10,000 Space Lv25
Big Bang
The ultimate offensive spell. Obliterate an entire universe.
50,000 Space Lv70
Channel Space
Channel some of your Mana into Space Essence, a basic resource.
computed Space Lv1

No element (5)

SpellMana costRequirements
Channel Four
Combines the effects of Channel Fire, Channel Earth, Channel Water, and Channel Air, all in one spell, for half the cost.
computed
Channel All
Combines the effects of every channeling spell in one, for a reduced cost.
computed
Shapeshift Bear
Shapeshift into a Bear for a limited time. High :hp: and :attack:, but at a cost to :attackDelay:.
1,500 Life Lv12
Shapeshift Eagle
Shapeshift into an Eagle for a limited time. Attack quickly and accurately, but at a reduced power.
3,500 Life Lv25
Shapeshift Mouse
Shapeshift into a Mouse for a limited time. Nimble and difficult to strike, but significantly weaker.
5,500 Life Lv38
How to read

Stoneskin (element Earth) costs 400 base Mana and requires Earth Lv4 — its description is the one shown in-game. A “computed” cost means the spell derives it from a formula (e.g. channeling spells).