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Reference

Weapons

What a weapon actually does in combat: its range, its windup, how long the attack takes, and whether it fires a projectile.

99
Weapons
42
Ranged
16
Projectile

Campaign weapons63

Name Type Range Cadence
Axe Primitive Melee 0.3 2.27 s
Blowgun Primitive Ranged 7 1.97 s
Branch Primitive Melee 0.3 2.28 s
Club Primitive Melee 0.3 2.43 s
Rock Primitive Ranged 7 2.18 s
Slinger Primitive Ranged 7 2.58 s
Bone Primitive Melee 0.3 2.10 s
SwordShield Medieval Melee 0.3 2.07 s
Spear&Shield Medieval Melee 0.3 2.15 s
Scythe Medieval Melee 0.3 2.07 s
WarHammer Medieval Melee 0.3 2.28 s
Bow Medieval Ranged 7 2.58 s
Katana Medieval Melee 0.3 2.40 s
Tomahawk Medieval Ranged 7 2.18 s
Crossbow Early-Modern Ranged 7 2.07 s
Musket Early-Modern Ranged 7 2.17 s
Executioner Early-Modern Melee 0.3 2.17 s
DualPistols Early-Modern Ranged 7 2.33 s
PirateSword Early-Modern Melee 0.3 2.27 s
Rapier Early-Modern Melee 0.3 2.17 s
AK Modern Ranged 7 2.00 s
Baton Modern Melee 0.3 2.08 s
KnuckleDusters Modern Melee 0.3 2.17 s
M4 Modern Ranged 7 2.00 s
RiotShield Modern Melee 0.3 2.23 s
Sniper Modern Ranged 7 2.33 s
Uzi Modern Ranged 7 1.83 s
Wrench Modern Melee 0.3 2.28 s
Blaster Space Ranged 7 2.17 s
RobotSword Space Melee 0.3 2.27 s
Saber Space Melee 0.3 2.28 s
SpaceGun Space Ranged 7 2.22 s
SpacePistol Space Ranged 7 2.42 s
DoubleSaber Interstellar Melee 0.3 2.25 s
IonicBlaster Interstellar Ranged 7 2.17 s
IsobaricCutter Interstellar Melee 0.3 2.22 s
Light&Shield Interstellar Melee 0.3 2.25 s
PlasmaRifle Interstellar Ranged 7 2.33 s
RayGun Interstellar Ranged 7 2.47 s
ProjectedCutlass Multiverse Melee 0.3 2.20 s
Spearsh Multiverse Melee 0.3 2.20 s
Trident Multiverse Melee 0.3 2.20 s
VirtualBow Multiverse Ranged 7 2.58 s
VirtualGun Multiverse Ranged 7 2.33 s
VirtualSword Multiverse Melee 0.3 2.38 s
BlackBow Quantum Ranged 7 2.33 s
BlackGun Quantum Ranged 7 2.50 s
BlackHammer Quantum Melee 0.3 2.60 s
BlackSpear Quantum Melee 0.3 2.40 s
BlackStaff Quantum Ranged 7 2.45 s
BlackSword&Shield Quantum Melee 0.3 2.07 s
InfernalTrident Underworld Ranged 7 2.50 s
AbyssalFork Underworld Ranged 7 2.32 s
Soulpiercer Underworld Melee 0.3 2.32 s
DoomMace Underworld Melee 0.3 2.40 s
ShadowScimitar Underworld Melee 0.3 1.88 s
AngelicPitchfork Divine Melee 0.3 2.17 s
DragonDagger Divine Melee 0.3 2.23 s
SerpentSword Divine Melee 0.3 2.23 s
SirenSong Divine Melee 0.3 1.82 s
Staff Divine Ranged 7 2.33 s
StaffOfWisdom Divine Ranged 7 2.22 s
Fist default Melee 0.3 2.22 s
How to read

The Cadence column is one full attack cycle: windup + attack duration. A Blowgun (range 7, ranged) hits from afar without closing in; an Axe (range 0.3, melee) has to be in contact. At equal damage the faster weapon wins — always compare an item's damage (Equipment page) relative to this cadence.

Skin weapon36

Weapon skins bring their own weapon, in main hand and off hand (dual wield). Their names are the game's own.

Name Skin Type Cadence
Four Leaf Clobber Main hand Leprechaun Melee 1.82 s
Four Leaf Clobber Off hand Leprechaun Ranged 1.82 s
Flower Weapon Main hand Flower Melee 2.28 s
Flower Weapon Off hand Flower Ranged 2.50 s
Druid Weapon Main hand Druid Melee 2.17 s
Druid Weapon Off hand Druid Ranged 2.45 s
Baseball Bat Main hand Bunny Melee 2.43 s
Baseball Bat Off hand Bunny Ranged 2.43 s
Clown Horn Main hand Clown Melee 2.27 s
Clown Horn Off hand Clown Ranged 2.27 s
Crystal Ball Cane Main hand Millionaire Melee 2.17 s
Crystal Ball Cane Off hand Millionaire Ranged 2.17 s
Rusty Pipe Main hand Fishbowl Melee 2.43 s
Rusty Pipe Off hand Fishbowl Ranged 2.43 s
Pointy Spear Main hand Eagle Melee 2.40 s
Pointy Spear Off hand Eagle Ranged 2.40 s
Skateboard Main hand Skater Melee 2.23 s
Skateboard Off hand Skater Ranged 2.23 s
Claws Main hand Cat Melee 1.70 s
Claws Off hand Cat Melee 1.70 s
Poseidon's Spear Main hand Shark Melee 2.40 s
Poseidon's Spear Off hand Shark Ranged 2.40 s
Mushroom Stick Main hand Mushroom Melee 2.23 s
Mushroom Stick Off hand Mushroom Ranged 2.23 s
Anubis Scepter Main hand Anubis Melee 2.17 s
Anubis Scepter Off hand Anubis Ranged 2.17 s
Boxing Gloves Main hand Boxer Melee 2.42 s
Boxing Gloves Off hand Boxer Melee 2.42 s
Soul Reaper Main hand DarkPlanetWarrior Melee 2.40 s
Soul Reaper Off hand DarkPlanetWarrior Ranged 2.40 s
Voxel Blade Main hand Cubeguy Melee 2.17 s
Voxel Blade Off hand Cubeguy Ranged 2.17 s
Magma Fists Main hand Lavaman Melee 2.47 s
Magma Fists Off hand Lavaman Melee 2.47 s
Meat Cleaver Main hand Chef Melee 2.27 s
Meat Cleaver Off hand Chef Ranged 2.27 s

Projectile16

Ranged weapons fire one of these projectiles. Speed and gravity decide whether the shot connects with a moving target.

# Speed Radius Gravity
0 20 0.11
1 15 0.3
2 20 0.17
3 20 0.17
4 15 0.3
5 25 0.17
6 25 0.2 ·
7 25 0.4 ·
8 25 0.4 ·
9 25 0.4 ·
10 25 0.17
11 20 0.17
12 30 0.2
13 30 0.2
14 30 0.2
15 30 0.2