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Guide · End-game

Potions, rarities and the arena

In the end-game the forge stops being a tier lever: it becomes a machine that shifts the loot-age distribution. The real bottlenecks become potions, rarity, and — in PvP — a completely different power weighting.

Past level 20, the forge does only one thing

The tier count caps at 10 from level 20. Levels 21 to 34 add no tier — but they keep shifting the loot-age distribution, and that is exactly what carries you through the last ages. At level 34 (the last), the forge produces:

Quantum 60 %
Underworld 36 %
Divine 4 %
How to read

Even at max forge you only find 4 % Divine items (the last age). That is by design: last-age items are rare by construction. Do not count on them to break a wall — count on the tech tree, whose multipliers apply to all your gear, whatever its age. The 4ascension tracks play the same role: they permanently multiply a family of stats.

Potions are the real bottleneck

A tier-4 node costs 26,326 potions and 17 days of research. The three full trees are 2,205,334 potions. At this stage, every dungeon key spent outside the potion dungeon literally sets you back several days of research.

The mid-game discipline still holds, harder: finish each tier <i>everywhere</i> before climbing. A tier-4 bought while a tier-2 is still open costs you 4 tier-2 nodes.

Rarity, not level

Every skill levels to 100, but rarity sets the order of magnitude. Arrows (Common) caps at 500; Drone (Mythic) reaches 37,505,789 — a factor of 75012. Leveling a Common to 100 will never catch a Mythic at level 1.

Name Rarity Level 100 Uptime
Drone Mythic 37,505,789 56 %
Higher Morale Mythic 15,554,401 50 %
Strafe Run Mythic 34,565,336 0 %
Arrows Common 500 0 %

Same logic for pets (25) and mounts (15): rarity sets the ceiling, and you only equip 3. Mythic eggs take 32 h to hatch — start them before logging off, never mid-session.

The arena plays a different game

In PvP the config re-weights the health of your power sources: pets ×0.5, skills ×0.5, mounts ×2. A mount therefore counts 4× more than a pet at equal nominal health. The build that wins the campaign is not the build that wins the arena.

You get 5 tickets a day and a match lasts 60 s: if the fight is not won on the clock, it is lost — favour raw damage and high uptime over a spectacular long-cooldown skill.

Note: the live arena ladder and ongoing clan wars live on the game's server — this wiki publishes their rules (promotion thresholds, tiered rewards), not the live state.