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Munitions & consommables équipés

Chaque groupe a sa page : le tableau liste niveau requis, stats officielles, bonus passifs (texte du jeu) et revente.

353
Munitions & consommables équipés
Objets & équipement Niveau Revente
Abyssal Bear Familiar +5% Chance to Preserve Resources in Herblore 1 AP
Abyssal Centaur Familiar · ${statValue} Summoning Maximum Hit: +90 +3% Ranged Maximum Hit+3% Ranged Accuracy Rating 1 AP
Abyssal Coin Contract I Consumable 15 AP
Abyssal Coin Contract II Consumable 30 AP
Abyssal Cooking Scroll Equipment 1 additional quantity of primary resource gained in Cooking for Abyssal Realm only (cannot be doubled)-10% Chance to Preserve Resources in Cooking 150 AP
Abyssal Corruption Contract I Consumable 15 AP
Abyssal Corruption Contract II Consumable 30 AP
Abyssal Counter Contract I Consumable 15 AP
Abyssal Counter Contract II Consumable 30 AP
Abyssal Crow Familiar 2 additional quantity of Runes gained in Runecrafting (Cannot be doubled) 1 AP
Abyssal Cyclops Familiar · ${statValue} Summoning Maximum Hit: +130 +10% Global Abyssal Slayer Coins (except Item Sales) 1 AP
Abyssal Devil Familiar -5% Firemaking Interval 1 AP
Abyssal Dragon Familiar · ${statValue} Summoning Maximum Hit: +190 1 AP
Abyssal Ent Familiar +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) 1 AP
Abyssal Essence Consumable I Consumable 1 base quantity of Abyssal Essence gained in Mining 5 AP
Abyssal Essence Consumable II Consumable 2 base quantity of Abyssal Essence gained in Mining 15 AP
Abyssal Essence Consumable III Consumable 4 base quantity of Abyssal Essence gained in Mining 45 AP
Abyssal Fletching Scroll Equipment 1 additional quantity of primary resource gained in Fletching for AbyssalArrows nodes (Cannot be doubled)1 additional quantity of primary resource gained in Fletching for AbyssalBolts nodes (Cannot be doubled)1 additional quantity of primary resource gained in Fletching for AbyssalJavelins nodes (Cannot be doubled)-10% Chance to Preserve Resources in Fletching 150 AP
Abyssal Golbin Thief Familiar · ${statValue} Summoning Maximum Hit: +20 +30 Abyssal Pieces gained when hitting with an attack 1 AP
Abyssal Leprechaun Familiar +50 Abyssal Pieces from Thieving 1 AP
Abyssal Minotaur Familiar · ${statValue} Summoning Maximum Hit: +70 +3% Melee Maximum Hit+3% Melee Accuracy Rating 1 AP
Abyssal Mole Familiar +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) 1 AP
Abyssal Monkey Familiar +10% Chance to Double Items in Crafting 1 AP
Abyssal Negation Contract I Consumable +5% flat Abyssal Slayer Region effect negation 15 AP
Abyssal Negation Contract II Consumable +10% flat Abyssal Slayer Region effect negation 30 AP
Abyssal Occultist Familiar · ${statValue} Summoning Maximum Hit: +40 +10% Global Evasion 1 AP
Abyssal Octopus Familiar +3% Chance to gain +1 additional resource in Fishing (Cannot be doubled) 1 AP
Abyssal Pig Familiar +10% Chance to Preserve Resources in Cooking 1 AP
Abyssal Resist Consumable I Consumable +2% Abyssal Resistance 8 AP
Abyssal Resist Consumable II Consumable +4% Abyssal Resistance 24 AP
Abyssal Resist Consumable III Consumable +8% Abyssal Resistance 72 AP
Abyssal Salamander Familiar +5% Chance to Preserve Resources in Smithing 1 AP
Abyssal Smithing Scroll Equipment 1 additional quantity of primary resource gained in Smithing for AbyssalBars nodes (Cannot be doubled)-10% Chance to Preserve Resources in Smithing 150 AP
Abyssal Summoning Scroll Equipment 5 additional quantity of primary resource gained in Summoning for Abyssal Realm only (cannot be doubled)-10% Chance to Preserve Resources in Summoning 150 AP
Abyssal Unicorn Familiar · ${statValue} Summoning Maximum Hit: +170 +50% Hitpoint Regeneration 1 AP
Abyssal Witch Familiar · ${statValue} Summoning Maximum Hit: +110 +3% Magic Maximum Hit+3% Magic Accuracy Rating 1 AP
Abyssal Wolf Familiar · ${statValue} Summoning Maximum Hit: +50 +2% Lifesteal 1 AP
Abyssal XP Scroll of Gathering Equipment +3% Woodcutting Abyssal XP+3% Fishing Abyssal XP+3% Firemaking Abyssal XP+3% Mining Abyssal XP+3% Thieving Abyssal XP+3% Agility Abyssal XP+3% Astrology Abyssal XP+3% Harvesting Abyssal XP 150 AP
Abyssal XP Scroll of Production Equipment +3% Cooking Abyssal XP+3% Smithing Abyssal XP+3% Fletching Abyssal XP+3% Crafting Abyssal XP+3% Runecrafting Abyssal XP+3% Herblore Abyssal XP+3% Summoning Abyssal XP 150 AP
Abyssal Yak Familiar · ${statValue} Summoning Maximum Hit: +150 +1% Abyssal Resistance 1 AP
Additional Cooker Scroll 5% chance to gain +1 additional resource in Cooking for Melvor Realm only (Cannot be doubled) 20 GP
Agility Lesser Relic Consumable -5% Agility Interval-5% Attack Interval-10% Agility Obstacle Item build costs (Melvor Realm only) 1 GP
Alchemist's Bag Bag +10% Chance To Preserve Potion Charge+5 Charges per Potion 0 GP
Alchemist's Bag II Bag +15% Chance To Preserve Potion Charge+8 Charges per Potion 10 GP
Ancient Magic Hammer Artefact +5% Smithing Skill XP5% Smithing Mastery XP for Melvor Realm only-200s Smithing Interval 2 GP
Ancient Whetstone Artefact +10% Melee Accuracy Rating+10% Melee Maximum Hit 9 GP
Archaeologist's Consumable Consumable -10% Archaeology Interval 10 GP
Artisan Pouch Bag +10% Chance to Double Items in Crafting-200s Crafting Interval 800 GP
Artisan Pouch II Bag +15% Chance to Double Items in Crafting-300s Crafting Interval 850 GP
Astrology Lesser Relic Consumable -5% Astrology Interval-3 Prayer Point Cost for Prayers (Cost cannot go below 1)2% chance to gain Golden Stardust in Astrology 1 GP
Bad Cooker Scroll -10% Cooking success chance cap+10 Coal Ore when failing to Cook Food 50 GP
Bear Familiar +5% Chance to Preserve Resources in Herblore 0 GP
Beaver Familiar +5% Chance to Double Items in Fletching 0 GP
Blighted Enhancement (Superior) Standard +6% Food healing value while using Normal Damage+60% Food healing value while using Abyssal Damage+2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) 25.000 AP
Blighted Enhancement 1 Standard 2500 AP
Blighted Enhancement 1 (Augmented) Standard 10.000 AP
Blighted Enhancement 2 Standard +3% Food healing value while using Normal Damage+30% Food healing value while using Abyssal Damage 2500 AP
Blighted Enhancement 2 (Augmented) Standard +6% Food healing value while using Normal Damage+60% Food healing value while using Abyssal Damage 10.000 AP
Blighted Enhancement 3 Standard +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled) 2500 AP
Blighted Enhancement 3 (Augmented) Standard +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) 10.000 AP
Blood Chalice Artefact Deal damage to self equal to +5% of your current Hitpoints per hit+5 Hidden Attack Level+5 Hidden Strength Level+5 Hidden Defence Level+5 Hidden Hitpoints Level+5 Hidden Ranged Level+5 Hidden Magic Level 5 GP
Blood Vial +5% Lifesteal+5% Auto Eat Efficiency 800 GP
Blood Vial II +8% Lifesteal+8% Auto Eat Efficiency 850 GP
Burning Reel Equipment +25% chance to gain 1 cooked version of a fish when Fishing 150 GP
Burning Scroll Of Ash Bag 2% chance to gain Ash in Firemaking-5% Firemaking Skill XP 100 GP
Burning Scroll Of Ash II Bag 5% chance to gain Ash in Firemaking-5% Firemaking Skill XP 150 GP
Burning Scroll Of Gold Bag 10% GP gained from Firemaking-10% Firemaking Skill XP 100 GP
Burning Scroll Of Gold II Bag 20% GP gained from Firemaking-20% Firemaking Skill XP 150 GP
Burning Scroll Of Stardust Bag 5% chance to gain Stardust in Firemaking-5% Firemaking Skill XP 100 GP
Burning Scroll Of Stardust II Bag 10% chance to gain Stardust in Firemaking-5% Firemaking Skill XP 150 GP
Centaur Familiar · ${statValue} Summoning Maximum Hit: +9.7 +3% Ranged Maximum Hit+3% Ranged Accuracy Rating 0 GP
Ceramic Jar Consumable 30% chance to gain +1 additional Soup in Cooking (Cannot be doubled) 12 GP
Charged Ancient Quiver Artefact +10% Ranged Strength Bonus from Equipment+5% Ranged Accuracy Rating+5% Ammo Preservation 10 GP
Charged Golden Quiver Artefact +5% Ranged Strength Bonus from Equipment+5% Ammo Preservation 5 GP
Charged Relic Quiver Artefact +1% Ranged Strength Bonus per 8 Ranged Skill Levels (Floored)+10% Ranged Accuracy Rating+10% Ammo Preservation 15 GP
Chefs Bag Bag +20% Chance to Double Items in Cooking+10% Chance to Preserve Resources in Cooking 800 GP
Cooking Lesser Relic Consumable -5% Cooking Interval+10% Lifesteal+30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) 1 GP
Corrupted Light Consumable I Consumable 1 base quantity when gaining Abyssal Stardust from Astrology 2 AP
Corrupted Light Consumable II Consumable 2 base quantity when gaining Abyssal Stardust from Astrology 6 AP
Corrupted Light Consumable III Consumable 4 base quantity when gaining Abyssal Stardust from Astrology 18 AP
Corruption Scroll Equipment +5% Corruption Abyssal XP+5% chance to preserve Soul Points 150 AP
Crafting Lesser Relic Consumable -5% Crafting Interval+5% chance for Urns produced in Crafting to be Enchanted 1 GP
Crafting Scroll Of XP Equipment +3% Crafting Skill XP 50 GP
Crow Familiar 2 additional quantity of Runes gained in Runecrafting (Cannot be doubled) 0 GP
Cursed Idol Artefact +10% Prayer Skill XP+2% Prayer Point Cost for Prayers 150 GP
Cyclops Familiar · ${statValue} Summoning Maximum Hit: +13.5 +10% Global Slayer Coins (except Item Sales) 0 GP
Dark Summon Consumable I Consumable +5% Chance to preserve Summoning Charges+5% Summoning Maximum Hit-5% Summoning Familiar Attack Interval 3 AP
Dark Summon Consumable II Consumable +10% Chance to preserve Summoning Charges+10% Summoning Maximum Hit-10% Summoning Familiar Attack Interval 9 AP
Dark Summon Consumable III Consumable +20% Chance to preserve Summoning Charges+20% Summoning Maximum Hit-20% Summoning Familiar Attack Interval 27 AP
Deep Wounds Consumable I Consumable +10% Bleed lifesteal15% chance to ignore BleedDOT 9 AP
Deep Wounds Consumable II Consumable +20% Bleed lifesteal30% chance to ignore BleedDOT 27 AP
Deep Wounds Consumable III Consumable +40% Bleed lifesteal60% chance to ignore BleedDOT 81 AP
Devil Familiar -5% Firemaking Interval 0 GP
Dividers Artefact -20% dig site map refinement cost 5 GP
Dragon Familiar · ${statValue} Summoning Maximum Hit: +19.2 0 GP
Dragon Enhancement (Superior) Standard +4% Ranged critical hit chance+4% Mastery XP in all Skills6% Damage to Monsters in Dungeons 30.000 GP
Dragon Enhancement 1 Standard +2% Ranged critical hit chance 7500 GP
Dragon Enhancement 1 (Augmented) Standard +4% Ranged critical hit chance 15.000 GP
Dragon Enhancement 2 Standard +2% Mastery XP in all Skills 7500 GP
Dragon Enhancement 2 (Augmented) Standard +4% Mastery XP in all Skills 15.000 GP
Dragon Enhancement 3 Standard 3% Damage to Monsters in Dungeons 7500 GP
Dragon Enhancement 3 (Augmented) Standard 6% Damage to Monsters in Dungeons 15.000 GP
Dragonbreath Deterer -10% damage taken from dragonbreath 95 GP
Eagle Familiar -5% Agility Interval 0 GP
Eldritch Curse Consumable I Consumable 10% chance to ignore EldritchCurse 14 AP
Eldritch Curse Consumable II Consumable 20% chance to ignore EldritchCurse 42 AP
Eldritch Curse Consumable III Consumable 40% chance to ignore EldritchCurse 126 AP
Eldritch Eyeball Familiar · ${statValue} Summoning Maximum Hit: +220 50 AP
Elemental Scroll Artefact 10 GP
Enchanted Emerald Bolts Ammo · ${statValue} Ranged Strength Bonus: +101 0 GP
Enchanted Ruby Bolts Ammo · ${statValue} Ranged Strength Bonus: +88 0 GP
Enchanted Sapphire Bolts Ammo · ${statValue} Ranged Strength Bonus: +76 0 GP
Enchanted Topaz Bolts Ammo · ${statValue} Ranged Strength Bonus: +65 0 GP
Enhanced Gathering Scroll Equipment 1 additional quantity of primary resource gained in Woodcutting for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Fishing for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Mining for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Astrology for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Harvesting for Abyssal Realm only (cannot be doubled)1 base quantity when gaining Stardust from Astrology1 base quantity when gaining Golden Stardust from Astrology1 base quantity when gaining Abyssal Stardust from Astrology 150 AP
Enhanced Production Scroll Equipment 1 additional quantity of primary resource gained in Smithing for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Fletching for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Crafting for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Cooking for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Runecrafting for Abyssal Realm only (cannot be doubled)1 additional quantity of primary resource gained in Herblore for Abyssal Realm only (cannot be doubled) 150 AP
Enhanced Township Food Scroll Equipment +3% Fishing Skill XP+3% Fishing Abyssal XP+5% Chance to gain +1 additional resource in Cooking (Cannot be doubled)-200s Monster Respawn Timer-10% damage taken from dragonbreath 150 AP
Enhanced Township Herb Scroll Equipment +3% Herblore Skill XP+3% Herblore Abyssal XP0.2% chance to gain Golden Stardust in Astrology0.2% chance to gain Abyssal Stardust in Astrology 150 AP
Enhanced Township Leather Scroll Equipment 10% chance to double items in Crafting for LeatherArmour10% chance to double items in Crafting for Dragonhide10% chance to double items in Crafting for AbyssalArmour10% chance to preserve resources in Crafting when making Jewelry10% chance to preserve resources in Crafting when making AbyssalJewelry 150 AP
Enhanced Township Plank Scroll Equipment 10% GP gained from Firemaking10% chance to gain Stardust in Firemaking5% chance to gain Ash in Firemaking5% chance to gain Withered Ash in Firemaking+2% Damage Reduction when fighting a Slayer Task monster+2% Abyssal Resistance when fighting a Slayer Task monster 150 GP
Enhanced Township Potion Scroll Equipment 5% Resource Preservation cap in Herblore for Abyssal Realm only 150 AP
Enhanced Township Rune Essence Scroll Equipment +3% Runecrafting Skill XP+3% Runecrafting Abyssal XP1 base primary resource quantity gained in Mining for Essence nodes1 base primary resource quantity gained in Mining for AbyssalEssence nodes+4% Chance To Double Loot in Combat5% chance to preserve resources in Runecrafting when making Staves5% chance to preserve resources in Runecrafting when making AbyssalStaves 150 AP
Enhanced Township Stone Scroll Equipment +3% Mining Skill XP+3% Mining Abyssal XP+10% chance to receive a random Standard Gem when gaining a Standard Gem from Mining or Fishing 150 AP
Enhanced Township Wood Scroll Equipment +3% Woodcutting Skill XP+3% Woodcutting Abyssal XP-3% Firemaking Interval+5% Woodcutting XP added as Firemaking XP+5% Abyssal Woodcutting XP added as Abyssal Firemaking XP 150 AP
Ent Familiar +10% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled) 0 GP
Explorers Map Equipment +20% Flat Slayer Area Effect Negation+3% Slayer Skill XP+5% Global Slayer Coins (except Item Sales) 3 GP
Explorers Map II Equipment +25% Flat Slayer Area Effect Negation+5% Slayer Skill XP+8% Global Slayer Coins (except Item Sales) 53 GP
Fear Consumable I Consumable 10% chance to ignore Fear 7 AP
Fear Consumable II Consumable 20% chance to ignore Fear 21 AP
Fear Consumable III Consumable 40% chance to ignore Fear 63 AP
Fear Enhancement (Superior) Standard 10% chance to ignore Fear+20% Global critical hit multiplier+2% Abyssal Resistance 25.000 AP
Fear Enhancement 1 Standard 5% chance to ignore Fear 5000 AP
Fear Enhancement 1 (Augmented) Standard 10% chance to ignore Fear 10.000 AP
Fear Enhancement 2 Standard +10% Global critical hit multiplier 5000 AP
Fear Enhancement 2 (Augmented) Standard +20% Global critical hit multiplier 10.000 AP
Fear Enhancement 3 Standard +1% Abyssal Resistance 5000 AP
Fear Enhancement 3 (Augmented) Standard +2% Abyssal Resistance 10.000 AP
Fervor Scroll 125 GP
Firemaking Lesser Relic Consumable -5% Firemaking Interval-10% damage taken from dragonbreath 1 GP
Fishing Fortune Scroll Equipment 1 additional quantity of primary resource gained in Fishing for Abyssal Realm only (cannot be doubled)-10% Chance to Double Items in Fishing 150 AP
Fishing Hook Equipment +10% Chance to Double Items in Fishing 7 GP
Fishing Lesser Relic Consumable -5% Fishing Interval+10% chance to gain 1 cooked version of a fish when Fishing100% chance to ignore Slow Effects 1 GP
Fishing Scroll of XP Equipment +3% Fishing Skill XP 80 GP
Flaming Axe Scroll +5% Woodcutting XP added as Firemaking XP 95 GP
Fletching Lesser Relic Consumable -5% Fletching Interval+10% Ranged Maximum Hit+10% Chance to gain +1 additional resource in Fletching (Cannot be doubled) 1 GP
Fox Familiar +5% Summoning Maximum Hit-5% Summoning Interval 0 GP
Frostburn Arrows Ammo · ${statValue} Ranged Strength Bonus: +60 0 GP
Gem Finder Scroll +10% chance to receive a random Standard Gem when gaining a Standard Gem from Mining or Fishing 35 GP
Gem Preserver Scroll 10% chance to preserve resources in Crafting when making Jewelry 10 GP
Gods Enhancement (Superior) Standard 20% chance to ignore Stun, Freeze or Crystallize+2% Damage Reduction+4% Maximum Hitpoints 100.000 GP
Gods Enhancement 1 Standard 10% chance to ignore Stun, Freeze or Crystallize 25.000 GP
Gods Enhancement 1 (Augmented) Standard 20% chance to ignore Stun, Freeze or Crystallize 50.000 GP
Gods Enhancement 2 Standard +1% Damage Reduction 25.000 GP
Gods Enhancement 2 (Augmented) Standard +2% Damage Reduction 50.000 GP
Gods Enhancement 3 Standard +2% Maximum Hitpoints 25.000 GP
Gods Enhancement 3 (Augmented) Standard +4% Maximum Hitpoints 50.000 GP
Golbin Thief Familiar · ${statValue} Summoning Maximum Hit: +2.1 +30 GP gained when hitting with an attack 0 GP
Golden Reel Equipment +15% Chance to gain +1 additional resource in Fishing (Cannot be doubled) 150 GP
Golden Star Bag 0.2% chance to gain Golden Stardust in Astrology 20 GP
Golden Star II Bag 0.4% chance to gain Golden Stardust in Astrology 70 GP
Golem Familiar +10% Chance to gain +1 additional resource in Harvesting (Cannot be doubled) 1 AP
Grinding Stone Artefact +10% Melee critical hit chance+10% Ranged critical hit chance+10% Magic critical hit chance 3 GP
Harvesting Consumable I Consumable +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled) 1 AP
Harvesting Consumable II Consumable +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) 3 AP
Harvesting Consumable III Consumable +4 additional quantity of primary resource gained in Harvesting (Cannot be doubled) 9 AP
Harvesting Scroll Equipment +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled)+5% Harvesting Mastery XP 150 AP
Herblore Lesser Relic Consumable +20% Chance to gain +1 additional resource in Herblore (Cannot be doubled)+15% Global Slayer Coins (except Item Sales)+10 Charges per Potion 1 GP
Herblore Preservation Scroll 5% Resource Preservation cap in Herblore for Melvor Realm only 125 GP
Herblore Scroll Of XP Equipment +3% Herblore Skill XP 15 GP
Ice Arrows Ammo · ${statValue} Ranged Strength Bonus: +47 1 GP
Imp Familiar · ${statValue} Summoning Maximum Hit: +10 +10% Corruption progress gained when hitting with an attack 1 AP
Impenetrable Idol Artefact 200 GP
Item Cost Consumable I Consumable -2% cost to produce Abyssal Realm Items in all Artisan Skills 13 AP
Item Cost Consumable II Consumable -4% cost to produce Abyssal Realm Items in all Artisan Skills 39 AP
Item Cost Consumable III Consumable -6% cost to produce Abyssal Realm Items in all Artisan Skills 117 AP
Kindling Pouch Bag 200% GP gained from Firemaking-5% Firemaking Interval 800 GP
Kindling Pouch II Bag 250% GP gained from Firemaking-8% Firemaking Interval 850 GP
Leather Crafter Scroll 10% chance to double items in Crafting for LeatherArmour10% chance to double items in Crafting for Dragonhide 110 GP
Leprechaun Familiar +50 GP from Thieving 0 GP
Lightning Spirit Familiar · ${statValue} Summoning Maximum Hit: +20.2 0 GP
Looter Pouch Equipment 50 GP
Luminous Lure Consumable +4% Fishing Abyssal XP+10% chance to catch +1 random Fish from the same Fishing Area (Cannot be doubled)-5% chance to receive Special Items from Fishing 5 AP
Magic Enhancement (Superior) Standard +4% Rune Preservation+6% Magic Maximum Hit+2% Chance to Preserve Resources in Skills 15.000 GP
Magic Enhancement 1 Standard +2% Rune Preservation 2000 GP
Magic Enhancement 1 (Augmented) Standard +4% Rune Preservation 6000 GP
Magic Enhancement 2 Standard +3% Magic Maximum Hit 2000 GP
Magic Enhancement 2 (Augmented) Standard +6% Magic Maximum Hit 6000 GP
Magic Enhancement 3 Standard +1% Chance to Preserve Resources in Skills 2000 GP
Magic Enhancement 3 (Augmented) Standard +2% Chance to Preserve Resources in Skills 6000 GP
Magic Hinder Scroll 17 GP
Masquerade Mask +45 Stealth while Thieving-25% Thieving Stun Interval-4% Damage Reduction 380 GP
Mastery Magnet misc +1 Mastery Tokens received 200 GP
Melee Hinder Scroll 89 GP
Mining Fortune Scroll Equipment 1 additional quantity of primary resource gained in Mining for Abyssal Realm only (cannot be doubled)+1% chance to receive an Abyssal Gem while Mining "Abyssal Rock" and "Outcrop" Nodes-10% Chance to Double Items in Mining 150 AP
Mining Lesser Relic Consumable -5% Mining Interval+10% Melee Maximum Hit+100% Chance to receive gems from Mining (Does not work for Rune Essence) 1 GP
Mining Scroll Of XP Equipment +3% Mining Skill XP 120 GP
Minotaur Familiar · ${statValue} Summoning Maximum Hit: +7.8 +3% Melee Maximum Hit+3% Melee Accuracy Rating 0 GP
Mole Familiar +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) 0 GP
Monkey Familiar +10% Chance to Double Items in Crafting 0 GP
Monster Hunter Scroll Equipment 150 GP
Mystic Lantern 100 GP
Nightmare Enhancement (Superior) Standard 20% chance to ignore Silence10 additional quantity of primary resource gained in Crafting for AbyssalConsumables nodes (Cannot be doubled) 50.000 AP
Nightmare Enhancement 1 Standard 10% chance to ignore Silence 15.000 AP
Nightmare Enhancement 1 (Augmented) Standard 20% chance to ignore Silence 25.000 AP
Nightmare Enhancement 2 Standard 5 additional quantity of primary resource gained in Crafting for AbyssalConsumables nodes (Cannot be doubled) 15.000 AP
Nightmare Enhancement 2 (Augmented) Standard 10 additional quantity of primary resource gained in Crafting for AbyssalConsumables nodes (Cannot be doubled) 25.000 AP
Nightmare Enhancement 3 Standard 15.000 AP
Nightmare Enhancement 3 (Augmented) Standard 25.000 AP
Occultist Familiar · ${statValue} Summoning Maximum Hit: +4 +10% Global Evasion 0 GP
Octopus Familiar +3% Chance to gain +1 additional resource in Fishing (Cannot be doubled) 0 GP
Old Scripture Artefact 1 base primary resource quantity gained in Archaeology 1000 GP
Overlords Enhancement (Superior) Standard +8% of Maximum Hit added to Minimum Hit-6% cost to produce Abyssal Realm Items in all Artisan Skills1 additional quantity of primary resource gained in all Skills for Abyssal Realm only (cannot be doubled) 150.000 AP
Overlords Enhancement 1 Standard +4% of Maximum Hit added to Minimum Hit 30.000 AP
Overlords Enhancement 1 (Augmented) Standard +8% of Maximum Hit added to Minimum Hit 60.000 AP
Overlords Enhancement 2 Standard 30.000 AP
Overlords Enhancement 2 (Augmented) Standard 60.000 AP
Overlords Enhancement 3 Standard -3% cost to produce Abyssal Realm Items in all Artisan Skills 30.000 AP
Overlords Enhancement 3 (Augmented) Standard -6% cost to produce Abyssal Realm Items in all Artisan Skills 60.000 AP
Owl Familiar -5% Astrology Interval 0 GP
Pig Familiar +10% Chance to Preserve Resources in Cooking 0 GP
Poison Arrows Ammo · ${statValue} Ranged Strength Bonus: +60 0 GP
Poisonous Arrows Ammo · ${statValue} Ranged Strength Bonus: +60 30 GP
Portable Rations +15% Auto Eat Efficiency-10% Lifesteal 0 GP
Portable Rations II +20% Auto Eat Efficiency-8% Lifesteal 10 GP
Power Crystals Artefact 5 GP
Prayer Scroll Equipment -1 Prayer Point Cost for Prayers (Cost cannot go below 1)+5% Chance To Preserve Prayer Points 10 GP
Production Reduction Scroll Equipment -5% cost to produce Abyssal Realm Items in all Artisan Skills 150 AP
Quick Burner Bag -2% Firemaking interval for Melvor Realm only 25 GP
Quick Burner II Bag -5% Firemaking interval for Melvor Realm only 75 GP
Ranged Hinder Scroll 50 GP
Relic Whetstone Artefact +1% Melee Accuracy and Melee Max Hit per 8 Strength Skill Levels (Floored) 13 GP
Runecrafting Lesser Relic Consumable -5% Runecrafting Interval+30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) 1 GP
Runecrafting Pouch Bag 10% chance to preserve resources in Runecrafting when making Runes 0 GP
Runecrafting Scroll Of XP Equipment +3% Runecrafting Skill XP 25 GP
Salamander Familiar +5% Chance to Preserve Resources in Smithing 0 GP
Scroll Of Essence Equipment 1 base primary resource quantity gained in Mining for Essence nodes 30 GP
Seed Pouch Bag 3% base primary resource quantity gained in Farming-1 seed cost to plant Allotment in Farming (Cost cannot go below 1) 0 GP
Seed Pouch II Bag 6% base primary resource quantity gained in Farming-1 seed cost to plant Allotment in Farming (Cost cannot go below 1) 10 GP
Shade Consumable I Consumable +5% Global Evasion+2% Global critical hit chance 6 AP
Shade Consumable II Consumable +10% Global Evasion+4% Global critical hit chance 18 AP
Shade Consumable III Consumable +20% Global Evasion+8% Global critical hit chance 54 AP
Silence Consumable I Consumable 10% chance to ignore Silence 11 AP
Silence Consumable II Consumable 20% chance to ignore Silence 33 AP
Silence Consumable III Consumable 40% chance to ignore Silence 99 AP
Siren Familiar · ${statValue} Summoning Maximum Hit: +20.7 0 GP
Slayer Blinding Scroll 35 GP
Slayer Deterer +2% Damage Reduction when fighting a Slayer Task monster 110 GP
Slayer Harvest Scroll 20 GP
Slayer Torch 50 GP
Smithing Lesser Relic Consumable -5% Smithing Interval+10% Global Evasion+1% Damage Reduction 1 GP
Soul Harvesting Consumable I Consumable +15% chance to double Soul drops from enemies 12 AP
Soul Harvesting Consumable II Consumable +30% chance to double Soul drops from enemies 36 AP
Soul Harvesting Consumable III Consumable +60% chance to double Soul drops from enemies 108 AP
Spectre Familiar · ${statValue} Summoning Maximum Hit: +21.7 0 GP
Spider Familiar · ${statValue} Summoning Maximum Hit: +21.2 0 GP
Spirit Bag Bag +0.3% Item Alchemy Item sale price conversion 800 GP
Staff Maker Scroll 5% chance to preserve resources in Runecrafting when making Staves 80 GP
Stamina Pouch Bag 20% GP gained from Agility-5% Agility Interval 800 GP
Summoner's Blessing Consumable -5% Summoning Familiar Attack Interval 1 GP
Summoners Bag Bag 10 base primary resource quantity gained in Summoning+10% Chance to preserve Summoning Charges 800 GP
Summoning Lesser Relic Consumable -5% Summoning Interval-300s Monster Respawn Timer15 base primary resource quantity gained in Summoning 1 GP
Summoning Scrolls 15 base primary resource quantity gained in Summoning+10% Chance to preserve Summoning Charges+10% Chance to Preserve Resources in Summoning 30 GP
Thief's Moneysack Bag +20% minimum GP from Thieving 0 GP
Thief's Moneysack II Bag +30% minimum GP from Thieving 10 GP
Thieving Lesser Relic Consumable -5% Thieving Interval+30 Stealth while ThievingCombat loot is automatically collected 1 GP
Tiny Spice Jar Artefact +20% chance to receive an additional Perfect Item from Cooking (Cannot be doubled) 3 GP
Tortoise Familiar · ${statValue} Summoning Maximum Hit: +16 +75% Summoning Familiar damage added as extra damage to Barrier 1 GP
Toxicity Consumable I Consumable 10% chance to ignore Blight10% chance to ignore ToxinDOT 4 AP
Toxicity Consumable II Consumable 20% chance to ignore Blight20% chance to ignore ToxinDOT 12 AP
Toxicity Consumable III Consumable 40% chance to ignore Blight40% chance to ignore ToxinDOT 36 AP
Travellers Compass +0.25% chance to locate a Meteorite in Astrology 1 GP
Undead Enhancement (Superior) Standard +4% Chance to Double Items Globally+6% Melee Maximum Hit+4% Skill XP for all Skills 10.000 GP
Undead Enhancement 1 Standard +2% Chance To Double Loot in Combat 1500 GP
Undead Enhancement 1 (Augmented) Standard +4% Chance To Double Loot in Combat 3000 GP
Undead Enhancement 2 Standard +3% Melee Maximum Hit 1500 GP
Undead Enhancement 2 (Augmented) Standard +6% Melee Maximum Hit 3000 GP
Undead Enhancement 3 Standard +2% Skill XP for all Skills 1500 GP
Undead Enhancement 3 (Augmented) Standard +4% Skill XP for all Skills 3000 GP
Unicorn Familiar · ${statValue} Summoning Maximum Hit: +17.3 +50% Hitpoint Regeneration 0 GP
Vial of Acid Consumable 30 GP
Vial of Goo Consumable 10 GP
Void Wisp Familiar +5% Chance to Preserve Resources in Skills 50 AP
Voidburst Consumable I Consumable 10% chance to ignore Voidburst 15 AP
Voidburst Consumable II Consumable 20% chance to ignore Voidburst 45 AP
Voidburst Consumable III Consumable 40% chance to ignore Voidburst 135 AP
Whetstone Equipment +5% Melee Accuracy Rating+5% Melee Maximum Hit 9 GP
Witch Familiar · ${statValue} Summoning Maximum Hit: +11.6 +3% Magic Maximum Hit+3% Magic Accuracy Rating 0 GP
Withering Consumable I Consumable 10% chance to ignore Wither 10 AP
Withering Consumable II Consumable 20% chance to ignore Wither 30 AP
Withering Consumable III Consumable 40% chance to ignore Wither 90 AP
Wizard's Scroll Equipment +10% Rune Preservation 10 GP
Wizard's Scroll II Equipment +15% Rune Preservation 60 GP
Wolf Familiar · ${statValue} Summoning Maximum Hit: +5.9 +2% Lifesteal 0 GP
Woodcutting Fortune Scroll Equipment 1 additional quantity of primary resource gained in Woodcutting for Abyssal Realm only (cannot be doubled)0.2% chance to gain 1 Shadow Raven Nest from Woodcutting (Cannot be doubled)-10% Chance to Double Items in Woodcutting 150 AP
Woodcutting Lesser Relic Consumable -5% Woodcutting Interval1 base quantity when gaining Bird Nest from Woodcutting+10% of Maximum Hit added to Minimum Hit 1 GP
Woodcutting Scroll of XP Equipment +3% Woodcutting Skill XP 75 GP
Yak Familiar · ${statValue} Summoning Maximum Hit: +15.4 +1% Damage Reduction 0 GP
Bronze Arrows Ammo · ${statValue} Ranged Strength Bonus: +7 1 Ranged 1 GP
Iron Arrows Ammo · ${statValue} Ranged Strength Bonus: +10 1 Ranged 2 GP
Shatter Arrows Ammo · ${statValue} Ranged Strength Bonus: +12 1 Ranged 1 GP
Topaz Bolts Ammo · ${statValue} Ranged Strength Bonus: +65 1 Ranged 95 GP
Topaz Bolts (Arcane) Bolts · ${statValue} Ranged Strength Bonus: +65 1 Ranged 1000 GP
Topaz Bolts (Enchanted) Bolts · ${statValue} Ranged Strength Bonus: +65 1 Ranged 500 GP
Steel Arrows Ammo · ${statValue} Ranged Strength Bonus: +16 5 Ranged 3 GP
Leeching Bolts Ammo · ${statValue} Ranged Strength Bonus: +60 +10% Ranged lifesteal 15 Ranged 10 GP
Crystal Arrows Ammo · ${statValue} Ranged Strength Bonus: +22 20 Ranged 8 GP
Mithril Arrows Ammo · ${statValue} Ranged Strength Bonus: +22 20 Ranged 8 GP
Sapphire Bolts Ammo · ${statValue} Ranged Strength Bonus: +76 20 Ranged 135 GP
Sapphire Bolts (Arcane) Bolts · ${statValue} Ranged Strength Bonus: +76 20 Ranged 1200 GP
Sapphire Bolts (Enchanted) Bolts · ${statValue} Ranged Strength Bonus: +76 20 Ranged 700 GP
Adamant Arrows Ammo · ${statValue} Ranged Strength Bonus: +31 30 Ranged 10 GP
Aranite Arrows Arrows · ${statValue} Ranged Strength Bonus: +54 40 Ranged 3 GP
Poison Bolts Ammo · ${statValue} Ranged Strength Bonus: +88 40 Ranged 45 GP
Ruby Bolts Ammo · ${statValue} Ranged Strength Bonus: +88 40 Ranged 210 GP
Ruby Bolts (Arcane) Bolts · ${statValue} Ranged Strength Bonus: +88 40 Ranged 850 GP
Ruby Bolts (Enchanted) Bolts · ${statValue} Ranged Strength Bonus: +88 40 Ranged 600 GP
Rune Arrows Ammo · ${statValue} Ranged Strength Bonus: +49 40 Ranged 30 GP
Candle Lamp (Lit) Artefact +4% Attack Skill XP+4% Strength Skill XP+4% Defence Skill XP+4% Hitpoints Skill XP+4% Ranged Skill XP+4% Magic Skill XP+4% Slayer Skill XP+4% Prayer Skill XP-200s Monster Respawn Timer-4% Alt. Magic Skill XP+25 GP gained when hitting with an attack 50 Firemaking 50 GP
Dragon Arrows Ammo · ${statValue} Ranged Strength Bonus: +60 60 Ranged 45 GP
Emerald Bolts Ammo · ${statValue} Ranged Strength Bonus: +101 60 Ranged 220 GP
Emerald Bolts (Arcane) Bolts · ${statValue} Ranged Strength Bonus: +101 60 Ranged 1400 GP
Emerald Bolts (Enchanted) Bolts · ${statValue} Ranged Strength Bonus: +101 60 Ranged 800 GP
Pure Crystal Arrows Ammo · ${statValue} Ranged Strength Bonus: +60 60 Ranged 45 GP
Candelabra (Lit) Artefact +4% non-Combat Skill XP4% Mastery XP in all Skills for Melvor Realm only+3% Chance to Preserve Resources in Skills-3% Interval for all non-Combat Skills 65 Firemaking 60 GP
Ancient Arrows Ammo · ${statValue} Ranged Strength Bonus: +75 70 Ranged 56 GP
Enchanted Diamond Bolts Ammo · ${statValue} Ranged Strength Bonus: +128 70 Ranged 0 GP
Fire Arrows Ammo · ${statValue} Ranged Strength Bonus: +75 70 Ranged 0 GP
Darksteel Arrows Arrows · ${statValue} Ranged Strength Bonus: +86 80 Ranged 15 GP
Diamond Bolts Ammo · ${statValue} Ranged Strength Bonus: +128 80 Ranged 450 GP
Diamond Bolts (Arcane) Bolts · ${statValue} Ranged Strength Bonus: +128 80 Ranged 1600 GP
Diamond Bolts (Enchanted) Bolts · ${statValue} Ranged Strength Bonus: +128 80 Ranged 900 GP
Enchanted Jadestone Bolts Ammo · ${statValue} Ranged Strength Bonus: +152 85 Ranged 0 GP
Jadestone Bolts Ammo · ${statValue} Ranged Strength Bonus: +152 90 Ranged 1805 GP
Jadestone Bolts (Arcane) Bolts · ${statValue} Ranged Strength Bonus: +152 90 Ranged 1800 GP
Jadestone Bolts (Enchanted) Bolts · ${statValue} Ranged Strength Bonus: +152 90 Ranged 1000 GP
Abyssium Arrows Ammo · ${statValue} Ranged Strength Bonus: +183 99 Ranged · A1 Ranged 12 AP
Brumite Arrows Ammo · ${statValue} Ranged Strength Bonus: +349 99 Ranged · A11 Ranged 95 AP
Gloomite Arrows Ammo · ${statValue} Ranged Strength Bonus: +514 99 Ranged · A21 Ranged 280 AP
Moonstone Bolts Ammo · ${statValue} Ranged Strength Bonus: +705 99 Ranged · A27 Ranged 800 AP
Netherite Arrows Ammo · ${statValue} Ranged Strength Bonus: +1144 99 Ranged · A41 Ranged 6500 AP
Nightopal Bolts Ammo · ${statValue} Ranged Strength Bonus: +341 99 Ranged · A7 Ranged 55 AP
Shadowpearl Bolts Ammo · ${statValue} Ranged Strength Bonus: +474 99 Ranged · A17 Ranged 200 AP
Voidburst Bolts Ammo · ${statValue} Ranged Strength Bonus: +1151 99 Ranged · A40 Ranged 18.500 AP
Voidheart Bolts Ammo · ${statValue} Ranged Strength Bonus: +1036 99 Ranged · A37 Ranged 5000 AP
Withering Arrows Ammo · ${statValue} Ranged Strength Bonus: +577 99 Ranged · A31 Ranged 250 AP
Witherite Arrows Ammo · ${statValue} Ranged Strength Bonus: +808 99 Ranged · A31 Ranged 850 AP
Corundum Arrows Ammo · ${statValue} Ranged Strength Bonus: +90 100 Ranged 60 GP
Augite Arrows Ammo · ${statValue} Ranged Strength Bonus: +103 105 Ranged 75 GP
Onyx Bolts Ammo · ${statValue} Ranged Strength Bonus: +180 108 Ranged 1985 GP
Divine Arrows Ammo · ${statValue} Ranged Strength Bonus: +118 110 Ranged 100 GP
Decay Bolts Ammo · ${statValue} Ranged Strength Bonus: +195 112 Ranged 1250 GP
Ethereal Arrows Ammo · ${statValue} Ranged Strength Bonus: +124 115 Ranged 250 GP
Meteorite Bolts Ammo · ${statValue} Ranged Strength Bonus: +208 115 Ranged 2450 GP
Zephyte Bolts Ammo · ${statValue} Ranged Strength Bonus: +246 118 Ranged 2700 GP
Comment lire

The Level column lists equip requirements ("A" prefix = abyssal level). The meta line shows the game's official stats and, below, passive bonuses as game text. For food, the last column is HP healed (code value × 10).