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Reference — Expansions

Systèmes d'extensions

The expansion-specific systems: 18 dig sites (Archaeology), 312 ancient relics by skill, 7 abyssal Harvesting veins and the 23 Corruption effects — plus the 2 world maps summary.

18
Sites de fouille (Archéologie)
312
Reliques anciennes
7
Veines (Récolte abyssale)
23
Effets de Corruption

Cartes du monde : Melvor (134 points d'intérêt) · Lemvor (0 points d'intérêt). La topologie hexagonale des cartes (Cartographie) est une structure de rendu — non publiée ; seuls les comptes de points d'intérêt le sont.

Sites de fouille (Archéologie)

Chaque site avec son niveau, ses artefacts par taille (top 3 avec % au sein de la taille) et le nombre total.

Sites de fouille (Archéologie) Niveau Artefacts
Old Villagecarte requise 1 tiny (4) : Ancient Wildberry Seeds 74.18%, Aranite Sieve 24.73%, Ancient Corn Seeds 0.89% …small (4) : Broken Trowel 74.18%, Old Wooden Ladle 24.73%, Old Woodcutting Gloves 0.89% …medium (4) : Broken Jug 74.18%, Empty Jug 24.73%, Cult Flyer 0.89% …large (4) : Old Hunting Bow 74.18%, Torn Chart 24.73%, Leather Belt 0.89% …
Ancient Marketcarte requise 6 tiny (2) : Rusted Bronze Coin 75%, Barrier Gem 25%small (4) : Crumbled Artefact 74.18%, Aranite Trowel 24.73%, Beaded Necklace 0.89% …medium (2) : Old Dreamcatcher 75%, Old Music Box 25%large (5) : Wooden Cart 74.15%, Giant Clay Pot 24.72%, Ancient Wine Casket 0.89% …
Sacrificial Site 12 tiny (4) : Cursed Charm 74.18%, Bronze Ring 24.73%, Bone Ring 0.89% …small (3) : Skull 74.33%, Harming Potion 24.78%, Sacrificial Dagger 0.89%medium (3) : Old Burnt Offerings 74.33%, Blood Chalice 24.78%, Circlet of Pain 0.89%large (4) : Stack of Small Bones 74.18%, Totem Pole 24.73%, Cult Robes 0.89% …
Stoneworkers 18 tiny (2) : Broken Stone Shard 75%, Shatter Stone 25%small (4) : Crumbled Artefact 74.18%, Whetstone Fragment 24.73%, Ancient Whetstone 0.89% …medium (3) : Bulky Gloves 74.33%, Chisel 24.78%, Heavy Boots 0.89%large (3) : Large Stone 74.33%, Aranite Shovel 24.78%, Stone Hammer 0.89%
Monumentscarte requise 24 tiny (2) : Chipped Marble 75%, Golden Leaf 25%small (4) : Dividers 74.18%, Old Metal Plaque 24.73%, Old Crafting Gloves 0.89% …medium (4) : Broken Brush 74.18%, Colourful Vase 24.73%, Aranite Brush 0.89% …large (5) : Stone Statue 74.15%, Island Chart 24.72%, Navigation Chart 0.89% …
Bazaar 32 tiny (6) : Tiny Spice Jar 42.58%, Old Jeweled Necklace 42.58%, Old Silver Coin 14.19% …small (5) : Crumbled Artefact 74.15%, Old Wooden Bowl 24.72%, Ceramic Jar 0.89% …medium (2) : Ruined Woven Bags 75%, Ancient Woven Bags 25%large (2) : Large Woven Rug 75%, Decorative Fabric 25%
Secret Minescarte requise 40 tiny (3) : Flint 74.85%, Gold Speck 24.95%, Diamond Speck 0.2%small (4) : Crystalized Mithril Fragment 74.18%, Mining Lantern 24.73%, Rock Carving 0.89% …medium (4) : Bag of Coal 74.18%, Aranite Ore 24.73%, Darksteel Ore 0.89% …large (3) : Broken Pickaxe 74.33%, Wooden Sign 24.78%, Toppled Minecart 0.89%
Coral Wreckage 48 tiny (4) : Rusted Ring 74.18%, Blue Jewel 24.73%, Sailor's Compass 0.89% …small (3) : Coral 74.33%, Gold Bar Coffer 24.78%, Old Pirate Treasure Chart 0.89%medium (4) : Bundle of Rope 74.18%, Trader Crate 24.73%, Broken Odd Weapon 0.89% …large (3) : Large Wooden Plank 74.33%, Torn Fishing Net 24.78%, Destroyed Cannon 0.89%
Quarry 55 tiny (5) : Pebble 74.15%, Charged Topaz Shard 24.72%, Charged Sapphire Shard 0.89% …small (2) : Marble 75%, Grinding Stone 25%medium (3) : Old Bucket 74.33%, Rune Mallet 24.78%, Dirty Mining Boots 0.89%large (3) : Broken Shovel 74.33%, Large Marble 24.78%, Large Fossil 0.89%
Glacia City Ruins 65 tiny (4) : Crumbled Artefact 74.18%, Old Fancy Quill 24.73%, Noble Jeweled Necklace 0.89% …small (4) : Silver Goblet 74.18%, Old Plant Pot 24.73%, Old Gold Bars 0.89% …medium (4) : Old Vase 74.18%, Old Barrel 24.73%, Old Cooking Pot 0.89% …large (5) : Broken Door 74.15%, Uncovered Dusty Torn Book of Dangerous Untold Knowledge from the Past with missing pages 24.72%, Old Carriage 0.89% …
Ancient Forge 75 tiny (4) : Nails 74.18%, Aranite Arrowtips 24.73%, Darksteel Arrowtips 0.89% …small (4) : Horseshoe 74.18%, Blacksmith Tongs 24.73%, Ancient Magic Hammer 0.89% …medium (5) : Crumbled Artefact 74.15%, Boat Figurehead 24.72%, Elusive Boots 0.89% …large (5) : Old Anvil 74.15%, Old Aranite Plating 24.72%, Old Darksteel Plating 0.89% …
Ritual Sitecarte requise 82 tiny (5) : Broken Gem 74.15%, Bag of Shards 24.72%, Old Summoning Amulet 0.89% …small (4) : Ritual Bowl 74.18%, Mask of Weakening 24.73%, Lost Cursed Text 0.89% …medium (4) : Incense 74.18%, Cursed Rune Pouch 24.73%, Old Temple Chart 0.89% …large (3) : Old Cauldron 74.33%, Stack Of Big Bones 24.78%, Magical Broomstick 0.89%
Lost Temple 90 tiny (5) : Crystalized Dragon Fragment 74.15%, Silver Magic Band 24.72%, Haunted Ring 0.89% …small (5) : Torn Parchment 74.15%, Crystal Ball 24.72%, Golden Idol 0.89% …medium (4) : Torn Scrolls 74.18%, Elemental Scroll 24.73%, Magic Flute 0.89% …large (4) : Crumbled Artefact 74.18%, Blessed Shield 24.73%, Magicburn Shield 0.89% …
Watchtower 95 tiny (4) : Old Cell Key 74.18%, Old Headless Arrows 24.73%, Tough Quill Feather 0.89% …small (2) : Broken Oil Lamp 75%, Torch 25%medium (5) : Broken Quiver 74.15%, Insignia 24.72%, Charged Golden Quiver 0.89% …large (3) : Kingdom Banners 74.33%, Broken Down Ballista 24.78%, Large War Gem 0.89%
Castle Ruins 100 tiny (4) : Silver Spoon 74.29%, Miniature Toy Horse 24.76%, Chess Piece 0.89% …small (4) : Candle Lamp 74.18%, Small Lockbox 24.73%, Book of Prayers 0.89% …medium (4) : Large Silver Plate 74.18%, Peasant Shirt 24.73%, Hunting Trophy 0.89% …large (5) : Aranite 2H Blade 74.15%, Kingdom Painting 24.72%, Aranite Platebody 0.89% …
Cathedralcarte requise 105 tiny (2) : Bell 75%, Ring of Faith 25%small (4) : Crumbled Artefact 74.18%, Prayer Idol 24.73%, Old Music Manuscript 0.89% …medium (3) : Candles 74.33%, Candelabra 24.78%, Cursed Idol 0.89%large (5) : Stained Glass 74.15%, Large Organ 24.72%, Prayer Statue 0.89% …
Shipwreck Cove 110 tiny (4) : Pirate Doubloons 98.49%, Ring of Deception 1.18%, Misty Jewel 0.26% …small (5) : Bottle of Rum 74.15%, Eyepatch 24.72%, Shackles 0.89% …medium (3) : Broken Ship Wood 74.33%, Old Pirate Pants 24.78%, Pirate Hook 0.89%large (4) : Pirate Flag 74.18%, Large Anchor 24.73%, Pirate Captains Sword 0.89% …
Melantis 118 tiny (6) : A Different Shell 74.11%, Crumbled Artefact 24.7%, Shell Amulet 0.89% …small (6) : Crumbled Artefact 74.11%, Large Shell 24.7%, Power Crystals 0.89% …medium (6) : Silver Stone Brick 74.11%, Silver Armband 24.7%, Golden Flute 0.89% …large (5) : Kelp 74.15%, Water Sceptre 24.72%, Water Shield 0.89% …

Reliques anciennes

Les 312 reliques par compétence (mode Ancient Relics) : chaque relique et son bonus officiel. La 6e relique de chaque set est la plus puissante.

Woodcutting

Relique 1 50% Woodcutting Mastery XP for Melvor Realm only
Relique 2 +25% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled)
Relique 3 +300% GP from Log Sales
Relique 4 0.3% chance to gain 1 Chest of Gems from Woodcutting (Cannot be doubled)
Relique 5 5% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking
Relique 6 +1 Tree Cut Limit
Relique 1 (Abyssal) 50% Woodcutting Mastery XP for Abyssal Realm only
Relique 2 (Abyssal) 2 additional quantity of primary resource gained in Woodcutting for Abyssal Realm only (cannot be doubled)
Relique 3 (Abyssal) 50% of base item sale price gained as Abyssal Pieces when gaining primary skill resources that sell for Abyssal Pieces in Woodcutting
Relique 4 (Abyssal) 0.5% chance to gain Shadow Drake Nest in Woodcutting
Relique 5 (Abyssal) 1 base quantity when gaining Shadow Drake Nest from Woodcutting
Relique 6 (Abyssal) +1 Tree Cut Limit

Fishing

Relique 1 50% Fishing Mastery XP for Melvor Realm only
Relique 2 +100% GP from Raw Fish Sales
Relique 3 -25% Fishing Interval
Relique 4 +100% chance to receive a random Standard Gem when gaining a Standard Gem from Mining or Fishing
Relique 5 +50% Chance to gain +1 additional resource in Fishing (Cannot be doubled)
Relique 6 +100% chance to gain 1 cooked version of a fish when Fishing
Relique 1 (Abyssal) +100% Abyssal Pieces from Raw Fish Sales
Relique 2 (Abyssal) 100% chance to catch +1 random Fish from the same Fishing Area for Abyssal Realm only (Cannot be doubled)
Relique 3 (Abyssal) -1000s Fishing Interval for Abyssal Realm only
Relique 4 (Abyssal) 100% chance to receive one random special item from Fishing when catching a special item (Abyssal Realm only)
Relique 5 (Abyssal) 1 additional quantity of primary resource gained in Fishing for Abyssal Realm only (cannot be doubled)
Relique 6 (Abyssal) -3% Interval for all Non-Combat Skills for Abyssal Realm only

Firemaking

Relique 1 50% Firemaking Mastery XP for Melvor Realm only
Relique 2 250% GP gained from Firemaking
Relique 3 5% chance to gain 1 Diamond from Firemaking (Cannot be doubled)
Relique 4 100% chance to gain Stardust in Firemaking
Relique 5 1% increased chance to locate Ancient Relics
Relique 6
Relique 1 (Abyssal) +10% Global Abyssal XP
Relique 2 (Abyssal) 200% of base sale price of logs that sell for Abyssal Pieces granted as Abyssal Pieces when burnt in Firemaking
Relique 3 (Abyssal) 5% chance to gain 1 Voidheart from Firemaking for Abyssal Realm only (Cannot be doubled)
Relique 4 (Abyssal) -25% Firemaking interval for Abyssal Realm only
Relique 5 (Abyssal) x1 primary skill resource received from Firemaking (Bypass gamemode limitation)
Relique 6 (Abyssal)

Cooking

Relique 1 50% Cooking Mastery XP for Melvor Realm only
Relique 2 +15% Chance to gain +1 additional resource in Cooking (Cannot be doubled)
Relique 3 +30% Base Food Healing Value
Relique 4 +100% Global Perfect Cook chance
Relique 5 -25% Passive Cook Interval
Relique 6 +10% Lifesteal
Relique 1 (Abyssal) +100% Food healing value while using Abyssal Damage
Relique 2 (Abyssal) 1 base primary resource quantity gained in Cooking for Abyssal Realm only
Relique 3 (Abyssal) -10% Cooking interval for Abyssal Realm only
Relique 4 (Abyssal) -5% cost to produce Abyssal Realm Items in all Artisan Skills
Relique 5 (Abyssal) -25% Passive Cooking Interval for Abyssal Realm only
Relique 6 (Abyssal) 3 base primary resource quantity gained in Cooking for Abyssal Realm only

Mining

Relique 1 50% Mining Mastery XP for Melvor Realm only
Relique 2 +50 Mining Node Hitpoints
Relique 3 +15% chance to receive the bar version of an ore when Mining
Relique 4 +1 Coal Ore per Ore Mined. (Item doubling does not apply)
Relique 5 +30% Chance to gain +1 additional resource in Mining (Cannot be doubled)
Relique 6 +690 Mining Node Hitpoints
Relique 1 (Abyssal) 100% chance to receive an additional of the same Abyssal Gem when one is found while Mining "Abyssal Rock" and "Outcrop" Nodes (Cannot be doubled)
Relique 2 (Abyssal) 5 additional quantity of Abycite gained in Mining (Cannot be doubled) · 5 additional quantity of Mysticite gained in Mining (Cannot be doubled) · 5 additional quantity of Echocite gained in Mining (Cannot be doubled)
Relique 3 (Abyssal) 100% increased chance to locate an Abyssal Gem Vein in Mining
Relique 4 (Abyssal) 1 Abyssal Essence gained from AbyssalOre in Mining (Cannot be doubled)
Relique 5 (Abyssal) 1 additional quantity of primary resource gained in Mining for Abyssal Realm only (cannot be doubled)
Relique 6 (Abyssal) -100% Mining node respawn interval for Abyssal Realm only

Smithing

Relique 1 50% Smithing Mastery XP for Melvor Realm only
Relique 2 -25% Smithing Interval
Relique 3 +50% Chance to gain +1 additional resource in Smithing (Cannot be doubled)
Relique 4 +100 Melee Defence Bonus
Relique 5 1% increased chance to locate Ancient Relics
Relique 6 Remove Coal costs for Smithing recipes (Melvor Realm only)
Relique 1 (Abyssal) 33% chance to gain 1 Azurian Bar from Smithing for Abyssal Realm only (Cannot be doubled) · 33% chance to gain 1 Obsidian Bar from Smithing for Abyssal Realm only (Cannot be doubled) · 33% chance to gain 1 Obzurian Bar from Smithing for Abyssal Realm only (Cannot be doubled)
Relique 2 (Abyssal) -5% cost to produce Abyssal Realm Items in all Artisan Skills
Relique 3 (Abyssal) 5 additional quantity of Abyssal Headless Bolts gained in Smithing (Cannot be doubled) · 5 additional quantity of Arrowtips gained in Smithing for Abyssal Realm only (Cannot be doubled) · 5 additional quantity of JavelinHeads gained in Smithing for Abyssal Realm only (Cannot be doubled)
Relique 4 (Abyssal) 3 additional quantity of primary resource gained in Smithing for AbyssalBars nodes (Cannot be doubled)
Relique 5 (Abyssal) 1 additional quantity of primary resource gained in Smithing for Abyssal Realm only (cannot be doubled)
Relique 6 (Abyssal) -300s Smithing Interval for Abyssal Realm only

Farming

Relique 1 50% Farming Mastery XP for Melvor Realm only
Relique 2 100% chance to preserve Compost applied to Farming Plots when harvesting Melvor Realm crops (Bypass Gamemode Limitation)
Relique 3 -25% Farming Interval
Relique 4 -1 seed cost to plant Allotment in Farming (Cost cannot go below 1)
Relique 5 10% increased chance to locate a Skill Pet
Relique 6 100% base primary resource quantity gained in Farming for Melvor Realm only
Relique 1 (Abyssal) 50% base primary resource quantity gained in Farming for Abyssal Realm only
Relique 2 (Abyssal) 50% chance to preserve Compost applied to Farming Plots when harvesting Abyssal Realm crops (Bypass Gamemode Limitation)
Relique 3 (Abyssal) 10 Shadow Drake Nest gained from Tree in Farming for Abyssal Realm only (Cannot be doubled)
Relique 4 (Abyssal) -33% seed cost to plant crops in Farming for Abyssal Realm only (Cost cannot go below 1)
Relique 5 (Abyssal) -25% Farming interval for Abyssal Realm only
Relique 6 (Abyssal) 100% base primary resource quantity gained in Farming for Special (Abyssal Realm only) · 50% base primary resource quantity gained in Farming for Herb (Abyssal Realm only)

Attack

Relique 1 +10% of Maximum Hit added to Minimum Hit
Relique 2 +25% Melee Accuracy Rating
Relique 3 +10 Hidden Attack Level
Relique 4 -15% Melee Attack Interval
Relique 5
Relique 6
Relique 1 (Abyssal)
Relique 2 (Abyssal)
Relique 3 (Abyssal)
Relique 4 (Abyssal) +10% Laceration lifesteal
Relique 5 (Abyssal)
Relique 6 (Abyssal)

Strength

Relique 1 +20% Melee Maximum Hit
Relique 2 +10% Melee Strength Bonus from Equipment
Relique 3
Relique 4 +10 Hidden Strength Level
Relique 5 +10% Damage To Bosses
Relique 6
Relique 1 (Abyssal)
Relique 2 (Abyssal)
Relique 3 (Abyssal)
Relique 4 (Abyssal)
Relique 5 (Abyssal)
Relique 6 (Abyssal) +50% chance to avoid being Stunned

Defence

Relique 1 +10% Reflect Damage
Relique 2 +25% Global Evasion
Relique 3 +10% chance to convert a successful hit from the Target into a miss
Relique 4 +10 Hidden Defence Level
Relique 5 +3% Damage Reduction
Relique 6 Gains up to +150% Global Evasion Rating every 2 turns (Lasts 2 turns)
Relique 1 (Abyssal)
Relique 2 (Abyssal)
Relique 3 (Abyssal)
Relique 4 (Abyssal)
Relique 5 (Abyssal) +5% Abyssal Resistance
Relique 6 (Abyssal)

Hitpoints

Relique 1 +8% Lifesteal
Relique 2
Relique 3 -3000s Hitpoint Regeneration interval
Relique 4 +100% Auto Eat Efficiency · +100% Auto Eat Hitpoints Limit
Relique 5 +5 Maximum Hitpoints
Relique 6 -30% Damage taken when affected by Stun, Freeze or Crystallize
Relique 1 (Abyssal)
Relique 2 (Abyssal)
Relique 3 (Abyssal)
Relique 4 (Abyssal)
Relique 5 (Abyssal) 5% Maximum Hitpoints when using Abyssal Damage
Relique 6 (Abyssal) 20% chance to convert a miss into a successful hit

Thieving

Relique 1 50% Thieving Mastery XP for Melvor Realm only
Relique 2 30% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only
Relique 3 50% GP gained from Thieving
Relique 4 +150 Stealth while Thieving
Relique 5 NPCs in Thieving deal no damage (Melvor Realm only)
Relique 6 +0.5% chance to receive Thieving Area Unique Item
Relique 1 (Abyssal) +30% minimum Abyssal Pieces from Thieving
Relique 2 (Abyssal) -20% Thieving Stun Interval for Abyssal Realm only
Relique 3 (Abyssal) +25% Global Abyssal Pieces (except Item Sales)
Relique 4 (Abyssal) 50% Thieving Mastery XP for Abyssal Realm only
Relique 5 (Abyssal) 3 additional Common Drop quantity gained in Thieving for Abyssal Realm only (Cannot be doubled)
Relique 6 (Abyssal) NPCs in Thieving deal no damage (Abyssal Realm only)

Fletching

Relique 1 50% Fletching Mastery XP for Melvor Realm only
Relique 2 1 base primary resource quantity gained in Fletching for Javelins nodes
Relique 3 1 base primary resource quantity gained in Fletching for Arrows nodes
Relique 4 1 base primary resource quantity gained in Fletching for Bolts nodes
Relique 5 -25% Fletching Interval
Relique 6 +10% Chance to Preserve Resources in Skills (Bypass Gamemode Limitation)
Relique 1 (Abyssal) 10 additional quantity of primary resource gained in Fletching for AbyssalArrows nodes (Cannot be doubled)
Relique 2 (Abyssal) 3 additional quantity of primary resource gained in Fletching for AbyssalBolts nodes (Cannot be doubled)
Relique 3 (Abyssal) 200% of base item sale price gained as Abyssal Pieces when gaining AbyssalBows that sell for Abyssal Pieces in Fletching
Relique 4 (Abyssal) -5% cost to produce Abyssal Realm Items in all Artisan Skills
Relique 5 (Abyssal) 5 additional quantity of primary resource gained in Fletching for AbyssalJavelins nodes (Cannot be doubled)
Relique 6 (Abyssal)

Crafting

Relique 1 50% Crafting Mastery XP for Melvor Realm only
Relique 2 10 base primary resource quantity gained in Crafting for Bags nodes
Relique 3 -25% Crafting Interval
Relique 4 All Mastery Tokens grant +0.1% of the maximum Mastery Pool XP for the respective Skill
Relique 5 100% chance to gain 1 random gem from Crafting when making Jewelry (Cannot be doubled)
Relique 6 +90% chance for Urns produced in Crafting to be Enchanted
Relique 1 (Abyssal) 2 additional quantity of primary resource gained in Crafting for Abyssal Realm only (cannot be doubled)
Relique 2 (Abyssal) 25% base primary resource quantity gained in Crafting for AbyssalConsumables
Relique 3 (Abyssal) -5% cost to produce Abyssal Realm Items in all Artisan Skills
Relique 4 (Abyssal) 50% of base item sale price gained as Abyssal Pieces when gaining primary skill resources that sell for Abyssal Pieces in Crafting
Relique 5 (Abyssal) 100% chance to gain 1 random abyssal gem from Crafting when making Jewelry (Cannot be doubled)
Relique 6 (Abyssal) -25% Crafting interval for Abyssal Realm only

Runecrafting

Relique 1 50% Runecrafting Mastery XP for Melvor Realm only
Relique 2 10 additional quantity of primary resource gained in Runecrafting for CombinationRunes nodes (Cannot be doubled)
Relique 3 3 additional quantity of primary resource gained in Runecrafting for StandardRunes nodes (Cannot be doubled)
Relique 4 1 base primary resource quantity gained in Mining for Essence nodes
Relique 5 -25% Runecrafting Interval
Relique 6 4 base primary resource quantity gained in Mining for Essence nodes
Relique 1 (Abyssal)
Relique 2 (Abyssal) -25% Magic Interval
Relique 3 (Abyssal) 8 additional quantity of primary resource gained in Runecrafting for AbyssalComboRunes nodes (Cannot be doubled)
Relique 4 (Abyssal) 2 additional quantity of Abyssal Essence gained in Mining (Cannot be doubled)
Relique 5 (Abyssal) -5% cost to produce Abyssal Realm Items in all Artisan Skills
Relique 6 (Abyssal) 20 Abyss Rune gained from Runecrafting for Abyssal Realm only (Cannot be doubled)

Herblore

Relique 1 50% Herblore Mastery XP for Melvor Realm only
Relique 2 +10 Charges per Potion
Relique 3 1% increased chance to locate Ancient Relics
Relique 4 -25% Herblore Interval
Relique 5 +30% Chance to gain +1 additional resource in Herblore (Cannot be doubled)
Relique 6 +2 additional quantity of primary resource gained in Herblore (Cannot be doubled)
Relique 1 (Abyssal) 50% Herblore Mastery XP for Abyssal Realm only
Relique 2 (Abyssal) -20% cost to produce Abyssal Realm Items in Herblore
Relique 3 (Abyssal) -10% cost to produce Abyssal Realm Items in all Artisan Skills
Relique 4 (Abyssal) 100% charges for Abyssal Realm potions
Relique 5 (Abyssal) 1 additional quantity of primary resource gained in Herblore for Abyssal Realm only (cannot be doubled)
Relique 6 (Abyssal) 10 Charges per Potion (Abyssal Realm only)

Agility

Relique 1 50% Agility Mastery XP for Melvor Realm only
Relique 2 Item cost reduction in Agility can now reach 100% · -10% Agility Obstacle Item build costs (Melvor Realm only)
Relique 3 -10% Attack Interval
Relique 4 -10% Agility Obstacle Item & Currency build costs (Melvor Realm only)
Relique 5 +10% chance to convert a successful hit from the Target into a miss
Relique 6 Remove all debuffs from Agility Obstacles
Relique 1 (Abyssal) 20% Abyssal Pieces gained from Agility
Relique 2 (Abyssal) +15% Global Abyssal Slayer Coins (except Item Sales)
Relique 3 (Abyssal) +10% Global Abyssal Pieces (except Item Sales)
Relique 4 (Abyssal) 20% Mastery XP in all Skills for Abyssal Realm only
Relique 5 (Abyssal) +10% Global Abyssal XP
Relique 6 (Abyssal) -80% Agility Pillar build costs

Summoning

Relique 1 50% Summoning Mastery XP for Melvor Realm only
Relique 2 -25% Summoning Interval
Relique 3 15 base primary resource quantity gained in Summoning
Relique 4 +100% Summoning Maximum Hit
Relique 5 30% Cost Reduction for Summoning, excluding Shards
Relique 6 All Summoning Synergies are unlocked
Relique 1 (Abyssal) 50% Cost Reduction for Summoning, excluding Shards, for AbyssalTabletsFamiliars
Relique 2 (Abyssal)
Relique 3 (Abyssal) 10 base primary resource quantity gained in Summoning for AbyssalTabletsFamiliars nodes
Relique 4 (Abyssal)
Relique 5 (Abyssal) -4 Shard cost when creating Abyssal Realm Familiars in Summoning
Relique 6 (Abyssal)

Astrology

Relique 1 50% Astrology Mastery XP for Melvor Realm only
Relique 2 25% Mastery XP in all Skills for Melvor Realm only
Relique 3 1% increased chance to locate Ancient Relics
Relique 4 +25% Mastery Pool XP Cap
Relique 5 -20% Astrology Interval
Relique 6 All modifiers in a completed Astrology Constellation for Melvor Realm are doubled
Relique 1 (Abyssal) 50% increased chance to locate Abyssal Realm Ancient Relics
Relique 2 (Abyssal) 20% Mastery XP in all Skills for Abyssal Realm only
Relique 3 (Abyssal) +0.2% chance to witness a Starfall in Astrology
Relique 4 (Abyssal) -25% Astrology modifier costs for Abyssal Realm only (Costs cannot go below 1)
Relique 5 (Abyssal) 4% chance to gain Abyssal Stardust in Astrology
Relique 6 (Abyssal) All modifiers in a completed Astrology Constellation for Abyssal Realm are doubled

Ranged

Relique 1 +20% Ammo Preservation (Bypass Gamemode Limitation)
Relique 2 +20% Ranged Accuracy Rating
Relique 3 +10 Hidden Ranged Level
Relique 4 +10% Ranged Strength Bonus from Equipment
Relique 5
Relique 6 +10% Ranged critical hit chance
Relique 1 (Abyssal)
Relique 2 (Abyssal)
Relique 3 (Abyssal)
Relique 4 (Abyssal)
Relique 5 (Abyssal)
Relique 6 (Abyssal)

Magic

Relique 1
Relique 2 4 Magic Minimum Hit
Relique 3 +20% Rune Preservation (Bypass Gamemode Limitation)
Relique 4 +10 Hidden Magic Level
Relique 5
Relique 6
Relique 1 (Abyssal) -4 Rune cost to cast Abyssal (Cost cannot go below 1)
Relique 2 (Abyssal) 40 Magic Minimum Hit when using Abyssal
Relique 3 (Abyssal)
Relique 4 (Abyssal)
Relique 5 (Abyssal) -8 Abyss Rune cost to cast Spells (Cost cannot go below 1)
Relique 6 (Abyssal)

Prayer

Relique 1
Relique 2 +25% of all damage taken is added as Prayer Points (Rounded down)
Relique 3 1% increased chance to locate Ancient Relics
Relique 4 -2 Prayer Point Cost for Prayers (Cost cannot go below 1)
Relique 5 +100% Prayer Points gained from burying Bones
Relique 6
Relique 1 (Abyssal) +25% Maximum Hit when two Abyssal Prayers are active
Relique 2 (Abyssal) 10% chance to preserve Soul Points (Bypasses Gamemode Limitations)
Relique 3 (Abyssal) x1 Souls dropped from enemies
Relique 4 (Abyssal) -2 Soul Point Cost for Prayers (Soul Point cost cannot go below 1)
Relique 5 (Abyssal) 4 Soul Point(s) when releasing Souls
Relique 6 (Abyssal) -50% Soul Point Cost for Prayers (Soul Point cost cannot go below 1)

Slayer

Relique 1 +1000% of Poison damage dealt is gained as Slayer Coins
Relique 2 +25% Global Slayer Coins (except Item Sales)
Relique 3 +10% Damage To Slayer Tasks
Relique 4 -300s Monster Respawn Timer
Relique 5 +50% GP from Slayer Task Monster drops
Relique 6 Bypass All Slayer Area item requirements
Relique 1 (Abyssal) +30% flat Abyssal Slayer Region effect negation
Relique 2 (Abyssal) +20% Global Abyssal Slayer Coins (except Item Sales)
Relique 3 (Abyssal) +10% Damage to Slayer Tasks when fighting against Abyssal Damage
Relique 4 (Abyssal)
Relique 5 (Abyssal)
Relique 6 (Abyssal) -75 Slayer Task cost · -75% Slayer Task extension cost

Township

Relique 1 +60% minimum Township building efficiency
Relique 2 +50% Township Happiness · +50% Township Education
Relique 3 +50% Township Maximum Storage
Relique 4 There is a 20% chance of a Nightfall Season occurring in Township · There is a 20% chance of a Solar Eclipse Season occurring in Township
Relique 5 There is a 20% chance of a Lemon Season occurring in Township
Relique 6 Township Health no longer degrades
Relique 1 (Abyssal) Successful Abyssal Wave encounters in Township provide Abyssal Pieces equal to 100% of its size
Relique 2 (Abyssal) Successful Abyssal Wave encounters in Township provide Abyssal Slayer Coins equal to 25% of its size
Relique 3 (Abyssal) +75% Township Maximum Soul Storage
Relique 4 (Abyssal) +69% Township Happiness · +69% Township Education
Relique 5 (Abyssal) +25% Township Health
Relique 6 (Abyssal) There is a 20% chance of an Eternal Darkness Season occurring in Township

Cartography

Relique 1 -25% Cartography Interval
Relique 2 +50% Dig Site Map excavation actions when upgrading in Cartography
Relique 3 +5 Cartography sight range
Relique 4 +5 Cartography survey range
Relique 5 -30% Cartography travel costs
Relique 6 -100% dig site map refinement cost

Archaeology

Relique 1 +50% Archaeology Mastery XP
Relique 2 +3 levels of the Brush Tool in Archaeology · +3 levels of the Sieve Tool in Archaeology · +3 levels of the Trowel Tool in Archaeology · +3 levels of the Shovel Tool in Archaeology
Relique 3 1 base primary resource quantity gained in Archaeology
Relique 4 +2 Dig Site Map slots
Relique 5 +10 GP gained per Archaeology Skill Level when locating no Artefact from an excavation action
Relique 6 x1 Consumable Items received from Archaeology

Harvesting

Relique 1 (Abyssal) +20% minimum Harvesting Intensity
Relique 2 (Abyssal) +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled)
Relique 3 (Abyssal) -25% Harvesting Interval
Relique 4 (Abyssal) Harvesting Vein Intensity no longer reduces over time
Relique 5 (Abyssal) +1 intensity per action in Harvesting
Relique 6 (Abyssal) Chance to obtain unique products in Harvesting increased by 200%

Corruption

Relique 1 (Abyssal) +20% Corruption progress gained when hitting with an attack
Relique 2 (Abyssal)
Relique 3 (Abyssal)
Relique 4 (Abyssal) 20% chance for Corruption progress to instantly fill at the start of a fight
Relique 5 (Abyssal) -50% Soul Points required to automatically corrupt monsters
Relique 6 (Abyssal)

Veines (Récolte abyssale)

Les 7 veines de Harvesting : niveau abyssal, XP et produits par palier d'intensité.

Veines (Récolte abyssale) Niveau XP Produits
Abyssal Vein A1 1546 Abyssal Stone · Abyssal Bark (≥40%) · Abyssal Quartz (≥80%) · Abyssal Vein Seed (≥100%)
Twisted Vein A11 1568 Twisted Thorn · Twisted Tendril (≥40%) · Twisted Root (≥80%) · Twisted Vein Seed (≥100%)
Gloom Vein A22 2203 Gloom Resin · Gloom Amber (≥40%) · Gloom Vine (≥80%) · Gloom Vein Seed (≥100%)
Shadow Vein A33 3638 Shadow Quartz · Shadow Shard (≥40%) · Shadow Scale (≥80%) · Shadow Vein Seed (≥100%)
Obsidian Vein A44 6765 Obsidian Tendril · Obsidian Bark (≥40%) · Obsidian Thorn (≥80%) · Obsidian Vein Seed (≥100%)
Voidfire Vein A55 9502 Voidfire Ash · Voidfire Resin (≥40%) · Voidfire Quartz (≥80%) · Voidfire Vein Seed (≥100%)
Rift Vein A0 69 Riftstone (≥100%)

Effets de Corruption

Les 23 effets — description officielle, débloqué d'office ou niveau de monstre minimal.

Effets de Corruption Prérequis
+25% Accuracy Rating débloqué d'office
+50% Accuracy Rating niv. monstre min. 10000
+75% Accuracy Rating niv. monstre min. 31000
+25% Global Evasion niv. monstre min. 6000
+50% Global Evasion niv. monstre min. 12000
+75% Global Evasion niv. monstre min. 130000
-10% Attack Interval niv. monstre min. 18000
-20% Attack Interval niv. monstre min. 320000
+40% Global Evasion and +40% Global Accuracy niv. monstre min. 31000
Inflict a stack of Laceration per hit. Laceration deals damage equal to 1% of the enemy's max hit per stack (Stacks up to 25 times) every 0.5s. niv. monstre min. 6000
Inflict a stack of Blight per hit. Blight gives -3% Maximum Hit,-3% Global Accuracy,-3% Global Evasion every 1.5s (Stacks up to 10 times, removed at max stacks). niv. monstre min. 17000
On a hit, inflict Ablaze that deals 400% of the enemy's max hit as damage over 10s. niv. monstre min. 22000
On a hit, inflict Bleed that deals 200% of the damage dealt as damage over 10s. niv. monstre min. 13000
On a hit, inflict a Slow that lasts for 3 Attack Turns. niv. monstre min. 8000
On a hit, 25% chance to apply Fear. niv. monstre min. 321000
+10% Abyssal Resistance. niv. monstre min. 19000
Attacks cannot miss. niv. monstre min. 1450000
On a hit, 25% chance to apply Silence for 1 turn. niv. monstre min. 999000
On a hit, inflict Bleed that deals 200% of the damage dealt as damage over 10s and inflict a Slow that lasts for 3 Attack Turns. niv. monstre min. 613000
-25% Attack Interval, +40% Global Accuracy and +40% Global Evasion. niv. monstre min. 696969
+1 Attack Rolls (Select highest chance). niv. monstre min. 1200000
+5% Lifesteal. niv. monstre min. 320000
+50% Reflect Damage niv. monstre min. 130000
Comment lire

Dig sites are excavated per artefact size (tiny/small/medium/large) — the % shown is the item's share within its size. Each skill has its ancient relics set (Ancient Relics gamemode): relic 6 requires the first 5. Corruption effects unlock by corrupting monsters of the listed level.