Meta progression
Retirement & Fins
The prestige loop of the game: Retirement resets your run for permanent bonuses, New Game Plus and Challenges layer on top, and the story closes on one of the named endings — structure extracted from the code, computed bonus values honestly left out.
La boucle Retirement
Ce que le code déclare de statique sur le prestige — le reste est calculé par des listeners au runtime.
Texte du jeu (verbatim) — Déblocage de Classe
Unlock ability to choose a Class after retirement; Begin new runs with Study, Inventory, Transmute, Exploration, Expand Home, as well as all the furniture you can obtain before unlocking Exploration, already unlocked
Texte du jeu (verbatim) — Challenges
You may optionally select a challenge for the current retirement. Challenges strongly increase the difficulty of your journey; however, if you are able to complete them, you will gain permanent bonuses!
Time Pieces
Les Time Pieces sont la monnaie de méta-progression liée au temps (baseCap 100.000).
Les bonus précis de Retirement sont calculés par 64 listeners au runtime (17 retirement + 47 post-retirement) — aucune valeur inventée ici ; ils seront chiffrés si une validation en jeu le permet.
Fins
Les fins nommées déclarées dans le code, plus une fin cachée.
The 4 named endings are declared in the game code (“Ending: Redemption”, etc.) — their trigger conditions are scripted in the storylines. The 5th ending is hidden: the code describes it as “meant only for those who have gone above and beyond”; no spoilers here.