Guides
Guides
Three guides, one per phase of the game. The figures are imported from the extracted data tables — they track the game, they are not hand-typed.
It all starts with Amino Acid (20 Entropy, 0.1/s). Buy each generator as soon as you can: every purchase makes the next 15 % pricier. Phase goal: reach Mammal (1·10^9).
Mid-game The Human wall & IdeasHuman costs 1·10^14 Entropy — a wall several orders of magnitude high. By now, Ideas (research) and the Mesozoic Valley take over from plain generator-buying.
End-game The Beyond, Darwinium & Reality EngineThe last generators pass 10^100 Entropy: progress no longer comes from purchases but from the deep layers — The Beyond (Science), premium Darwinium and the Reality Engine (Logit).