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Donjons

Four dungeons, each 400 floors deep, each paying a different currency. You get 2 keys a day: which dungeon to run is the game's real daily trade-off.

4
Donjons
400
Étage
2
Keys / day

Hammer Thief

Pays: Hammers · Coins

Étage Dégâts Santé HammersCoins
1 15 120 604.000
25 65.162 521.294 846.400
50 706.008 5.648.062 1098.900
100 5.017.374 40.138.988 15913.900
150 43.629.720 349.037.757 20918.900
200 850.441.583 6.803.532.662 25923.900
300 323.123.554.849 2.584.988.438.789 35933.900
400 129.890.425.060.794 1.039.120.000.000.000 45943.900

Ghost Town

Pays: Skill Tickets

Étage Dégâts Santé Skill Tickets
1 15 120 200
25 20.480 163.840 248
50 300.000 2.400.000 298
100 4.000.000 32.000.000 398
150 21.490.172 171.921.379 498
200 395.852.290 3.166.818.322 598
300 134.313.506.842 1.074.508.054.739 798
400 45.572.852.715.767 364.582.821.726.137 998

Invasion

Pays: Eggshells

Étage Dégâts Santé Eggshells
1 8 60 200
25 10.240 81.920 216
50 150.000 1.200.000 232
100 2.000.000 16.000.000 264
150 10.745.086 85.960.690 297
200 197.926.145 1.583.409.161 329
300 67.156.753.421 537.254.027.370 394
400 22.786.426.357.884 182.291.410.863.069 459

Zombie Rush

Pays: Tech Potions

Étage Dégâts Santé Tech Potions
1 15 120 100
25 20.480 163.840 124
50 300.000 2.400.000 149
100 4.000.000 32.000.000 199
150 21.490.172 171.921.379 249
200 395.852.290 3.166.818.322 299
300 134.313.506.842 1.074.508.054.739 399
400 45.572.852.715.767 364.582.821.726.137 499
Comment lire

Rewards rise linearly with the floor (base + increase × floor) while enemies gain damage and health far faster. The practical consequence: grinding a floor that is too hard is not worth it — the marginal gain per floor is small, while a wall costs you a key. Push to the last floor you clear comfortably, and spend your 2 daily keys on the dungeon whose currency you actually need.