Elite Forces Encounter [x] Enemies, but they have [y] Damage and Health and drop [z] [Souls] and [Gold]. | ×0.25 | 5s |
The Horde Enemies have [y] Damage and Health and drop [z] [Souls] and [Gold], but encounter [x] Enemies. | ×1.5 | 0.75s |
Synchronized Assault [x] Health, but Enemies will always attack in a synchronized fashion. | ×1.1 | — |
Perk Fairy Gain 2 Perks each Level, but your Perks are chosen for you at random. | — | — |
Steady Advance 1% Increased Damage for each second you are in a wave (additive with itself and resets each wave), but [x] Damage. | ×0.8 | — |
Shielded Gain a Shield every [x], but [y] [HP]. | ×0.4 | 3s |
Equilibrium The Cooldown for every Spell becomes [x], but the base Damage of Spells is adjusted so that their starting damage per second remains the same. | ×0.5 | — |
Turbocharged [x] Cast Speed, but 1% Less Cast Speed for each Enemy killed that wave (maximum of 50% Less Cast Speed). | ×1.5 | — |
Totem War [x] Totem Appearance Rate, but Enemies have [y] [HP] and Damage. | ×1.5 | — |
Golden Frenzy [x] [Gold] from Enemies or [y] [Gold] from Enemies if you have Funded a Research (resets upon dying), but Enemies appear with [z] of Frenzy. | ×2 | — |
Extreme Personality Gain 2 extra Copies of the Trait chosen in Limbo, but [x] [HP] and Damage. | ×0.7 | — |
Polarizing Oddity On Even waves you have [x] Damage but [y] [Souls] gain. On Odd waves you have [y] Damage but [x] [Souls] gain. | ×1.25 | — |
Minotaur of Chaos A dimensionally empowered beast craving your ultimate doom. | — | — |
One Cast Wizard [x] Damage, but [y] Cast Speed and Spell Acceleration effects will not work. | — | — |
Elite Forces Extreme Encounter [x] Enemies, but they have [y] Damage and [HP], [z] Movement Speed and drop [a] [Souls] and [Gold]. | ×0.1 | 13s |
Wizard Battle Gain [x] Dodge Chance, but you only encounter Enemy archers or spellcasters. | ×0.1 | — |
Naked and Alone Start with [x] random Traits, but Totems cannot appear and Runes cannot be used. | ×3 | — |
Wizard Turret Defense [x] Cast Speed and [y] Spell Range, but the Wizard cannot move. | ×2 | 1.3s |
World on Fire Enemies appear with a Burn Status Effect that deals no Damage and lasts for [x], but other Elemental Status Effects are [y] and the Wizard leaves the Chronozone at [z] [HP]. | — | — |
Corrupted Beastmaster A hulking abomination accompanied by twisted beasts in cages. | — | — |
Spectral Manor A colossal, sentient abode, imbued with dark and strange energy. | — | — |
Lean on Me Companions deal [x] Damage, but the Wizard has [y] [HP]. | ×2 | 0.4s |
Randomoniom When you Enchant: equip random Spells and all of your Perks are rerolled to be Perks for these Spells. | — | — |
Master Enchanter [x] Reclamation Rate and [y] Cheaper Enchanting, but [z] Research Rate. | — | — |
The Horde Extreme Enemies have [y] Damage and Health and drop [z] [Souls] and [Gold], but encounter [x] Enemies. | ×2 | 0.6s |
Berserker Warlock Dark magic empowers this once sane foe... | — | — |
Idle Paradise [x] Damage, but the Lantern is always active. | — | — |
Anti Idle [x] Damage, but the Lantern is disabled. | — | — |
Fountain of Runes Activating Runes does not consume them (except for instantaneous Runes), but you can only have 10 Runes active or staged at a time, and can only use Q1 or Q2 Runes. | — | — |
Traitsplosion Begin with [x] random Traits that you do not already have (as possible), but [y] Damage, Cast Speed, and [HP]. | — | — |
Boss Rush [x] Damage when a Boss is alive, but [y] Damage to Bosses. | — | — |
Giants of Darkness Gain [x] [Souls], but each enemy has a [y] Chance to be [z] Larger, with [z] More Damage and Health, and [a] Slower Movement Speed. | — | — |
Singular Focus On alternating Rewinds, gain [x] [Souls] but 0% [Gold], or gain [x] [Gold] but 0% [Souls]. | — | — |
Winds of Change Gain [y] Cast Speed for one of your Spell Slots, which rotates to the next Spell Slot after [x] minutes, but [z] Global Cast Speed. | — | — |
Dodge Mania [x] Chance to Dodge Damage, but [y] [HP]. | — | — |
Stand Ground [x] Cast Speed when not moving, but [y] Cast Speed when moving. | — | — |
Ghost Casters All Spells are cast from random locations on the Battlefield. | — | — |
Gnomic Research [x] Damage for each active Research, but [y] Research Rate. | — | — |
Master of None [x] Damage against Enemies that do not have Elemental Status Effects, but all Enemies begin with a Shield. | — | — |
I, Boss [x] Wizard Size, [HP], and Damage, but [y] Cast Speed and Movement Speed. | — | — |
Timeline of Tar All Spells become [x]. This affects all Spell properties, including lifetime, movement speed, tick rate, etc, but does not affect Cast Speed. | — | — |
Timeline of Oil All Spells become [x]. This affects all Spell properties, including lifetime, movement speed, tick rate, etc, but does not affect Cast Speed. | — | — |
Molten Amalgamation A terrifying fusion of fire, metal, and dark energies. Born from the depths of the underworld, it is ablaze with liquid fury. | — | — |
The Doomstone A colossal monolith radiating evil and otherworldly energies. You hesitate. | — | — |